Jump to content
  • 0

* getmobdata * setmobdata Source


jqkeric11

Question


  • Group:  Members
  • Topic Count:  9
  • Topics Per Day:  0.00
  • Content Count:  27
  • Reputation:   1
  • Joined:  05/19/15
  • Last Seen:  

I can't Useing these command

 

* getmobdata(<GID>,<arrayname>)
* setmobdata <GID>,<parameter>,<new value>;

 

and i can't find these Source add

 

How am i do ?

Link to comment
Share on other sites

2 answers to this question

Recommended Posts

  • 0

  • Group:  Developer
  • Topic Count:  36
  • Topics Per Day:  0.01
  • Content Count:  587
  • Reputation:   431
  • Joined:  01/26/16
  • Last Seen:  

*getunitdata <GID>,<arrayname>;
*setunitdata <GID>,<parameter>,<new value>;

This is used to get and set special data related to the unit.
With getunitdata, the array given will be filled with the current data. In setunitdata
the indexes in the array would be used to set that data on the unit.

Both getunitdata and setunitdata will return -1 if the given GID does not exist.

Note: When adjusting a unit's stat (STR, AGI, etc) the unit's respective statuses are
      recalculated (HIT, FLEE, etc) automatically. Keep in mind that some stats don't
	  affect a unit's status and will have to directly be modified.

Parameters (indexes) for monsters are:
	UMOB_SIZE
	UMOB_LEVEL
	UMOB_HP
	UMOB_MAXHP
	UMOB_MASTERAID
	UMOB_MAPID
	UMOB_X
	UMOB_Y
	UMOB_SPEED
	UMOB_MODE
	UMOB_AI
	UMOB_SCOPTION
	UMOB_SEX
	UMOB_CLASS
	UMOB_HAIRSTYLE
	UMOB_HAIRCOLOR
	UMOB_HEADBOTTOM
	UMOB_HEADMIDDLE
	UMOB_HEADTOP
	UMOB_CLOTHCOLOR
	UMOB_SHIELD
	UMOB_WEAPON
	UMOB_LOOKDIR
	UMOB_CANMOVETICK
	UMOB_STR
	UMOB_AGI
	UMOB_VIT
	UMOB_INT
	UMOB_DEX
	UMOB_LUK
	UMOB_SLAVECPYMSTRMD
	UMOB_DMGIMMUNE
	UMOB_ATKRANGE
	UMOB_ATKMIN
	UMOB_ATKMAX
	UMOB_MATKMIN
	UMOB_MATKMAX
	UMOB_DEF
	UMOB_MDEF
	UMOB_HIT
	UMOB_FLEE
	UMOB_PDODGE
	UMOB_CRIT
	UMOB_RACE
	UMOB_ELETYPE
	UMOB_ELELEVEL
	UMOB_AMOTION
	UMOB_ADELAY
	UMOB_DMOTION

-----

Parameter (indexes) for homunculi are:
	UHOM_SIZE
	UHOM_LEVEL
	UHOM_HP
	UHOM_MAXHP
	UHOM_SP
	UHOM_MAXSP
	UHOM_MASTERCID
	UHOM_MAPID
	UHOM_X
	UHOM_Y
	UHOM_HUNGER
	UHOM_INTIMACY
	UHOM_SPEED
	UHOM_LOOKDIR
	UHOM_CANMOVETICK
	UHOM_STR
	UHOM_AGI
	UHOM_VIT
	UHOM_INT
	UHOM_DEX
	UHOM_LUK
	UHOM_DMGIMMUNE
	UHOM_ATKRANGE
	UHOM_ATKMIN
	UHOM_ATKMAX
	UHOM_MATKMIN
	UHOM_MATKMAX
	UHOM_DEF
	UHOM_MDEF
	UHOM_HIT
	UHOM_FLEE
	UHOM_PDODGE
	UHOM_CRIT
	UHOM_RACE
	UHOM_ELETYPE
	UHOM_ELELEVEL
	UHOM_AMOTION
	UHOM_ADELAY
	UHOM_DMOTION

-----

Parameter (indexes) for pets are:
	UPET_SIZE
	UPET_LEVEL
	UPET_HP
	UPET_MAXHP
	UPET_MASTERAID
	UPET_MAPID
	UPET_X
	UPET_Y
	UPET_HUNGER
	UPET_INTIMACY
	UPET_SPEED
	UPET_LOOKDIR
	UPET_CANMOVETICK
	UPET_STR
	UPET_AGI
	UPET_VIT
	UPET_INT
	UPET_DEX
	UPET_LUK
	UPET_DMGIMMUNE
	UPET_ATKRANGE
	UPET_ATKMIN
	UPET_ATKMAX
	UPET_MATKMIN
	UPET_MATKMAX
	UPET_DEF
	UPET_MDEF
	UPET_HIT
	UPET_FLEE
	UPET_PDODGE
	UPET_CRIT
	UPET_RACE
	UPET_ELETYPE
	UPET_ELELEVEL
	UPET_AMOTION
	UPET_ADELAY
	UPET_DMOTION

-----

Parameter (indexes) for mercenaries are:
	UMER_SIZE
	UMER_HP
	UMER_MAXHP
	UMER_MASTERCID
	UMER_MAPID
	UMER_X
	UMER_Y
	UMER_KILLCOUNT
	UMER_LIFETIME
	UMER_SPEED
	UMER_LOOKDIR
	UMER_CANMOVETICK
	UMER_STR
	UMER_AGI
	UMER_VIT
	UMER_INT
	UMER_DEX
	UMER_LUK
	UMER_DMGIMMUNE
	UMER_ATKRANGE
	UMER_ATKMIN
	UMER_ATKMAX
	UMER_MATKMIN
	UMER_MATKMAX
	UMER_DEF
	UMER_MDEF
	UMER_HIT
	UMER_FLEE
	UMER_PDODGE
	UMER_CRIT
	UMER_RACE
	UMER_ELETYPE
	UMER_ELELEVEL
	UMER_AMOTION
	UMER_ADELAY
	UMER_DMOTION

-----

Parameter (indexes) for elementals are:
	UELE_SIZE
	UELE_HP
	UELE_MAXHP
	UELE_SP
	UELE_MAXSP
	UELE_MASTERCID
	UELE_MAPID
	UELE_X
	UELE_Y
	UELE_LIFETIME
	UELE_MODE
	UELE_SPEED
	UELE_LOOKDIR
	UELE_CANMOVETICK
	UELE_STR
	UELE_AGI
	UELE_VIT
	UELE_INT
	UELE_DEX
	UELE_LUK
	UELE_DMGIMMUNE
	UELE_ATKRANGE
	UELE_ATKMIN
	UELE_ATKMAX
	UELE_MATKMIN
	UELE_MATKMAX
	UELE_DEF
	UELE_MDEF
	UELE_HIT
	UELE_FLEE
	UELE_PDODGE
	UELE_CRIT
	UELE_RACE
	UELE_ELETYPE
	UELE_ELELEVEL
	UELE_AMOTION
	UELE_ADELAY
	UELE_DMOTION

-----

Parameter (indexes) for NPCs are:
	UNPC_DISPLAY
	UNPC_LEVEL
	UNPC_HP
	UNPC_MAXHP
	UNPC_MAPID
	UNPC_X
	UNPC_Y
	UNPC_LOOKDIR
	UNPC_STR
	UNPC_AGI
	UNPC_VIT
	UNPC_INT
	UNPC_DEX
	UNPC_LUK
	UNPC_PLUSALLSTAT
	UNPC_DMGIMMUNE
	UNPC_ATKRANGE
	UNPC_ATKMIN
	UNPC_ATKMAX
	UNPC_MATKMIN
	UNPC_MATKMAX
	UNPC_DEF
	UNPC_MDEF
	UNPC_HIT
	UNPC_FLEE
	UNPC_PDODGE
	UNPC_CRIT
	UNPC_RACE
	UNPC_ELETYPE
	UNPC_ELELEVEL
	UNPC_AMOTION
	UNPC_ADELAY
	UNPC_DMOTION

*Notes:
		- *_SIZE: small (0); medium (1); large (2)
	    - *_MAPID: this refers to the map_data index (from src/map/map.c), not the mapindex_db index (from src/common/mapindex.c)
			-- For 'setunitdata', map name can also be passed in as a valid value instead of map ID
		- *_SPEED: 20 - 1000
		- *_MODE: see doc/mob_db_mode_list.txt
		- *_LOOKDIR: north (0), northwest (1), west (2), etc
		- *_CANMOVETICK: seconds * 1000 the unit will be unable to move
		- *_DMGIMMUNE: unit will be immune to damage (1), or will receive damage (0)
		- *_HUNGER: 0 - 100
		- *_INTIMACY: 0 - 1000
		- *_LIFETIME: seconds * 1000 the unit will be 'alive' for
		- *_AMOTION: see doc/mob_db.txt
		- *_ADELAY: see doc/mob_db.txt
		- *_DMOTION: see doc/mob_db.txt

		- UMOB_AI: none (0); attack (1); marine sphere (2); flora (3); zanzou (4); legion (5); faw (6)
		- UMOB_SCOPTION: see the 'Variables' section at the top of this document
		- UMOB_SLAVECPYMSTRMD: make the slave copy the master's mode (1), or not (0)

		- UNPC_PLUSALLSTAT: same as 'bAllStats'; increases/decreses all stats by given amount

Example:
	// Spawn some Porings and save the Game ID.
	// - Keep in mind, when the 'monster' script command is used,
	// - all the spawned monster GID's are stored in an array
	// - called $@mobid[].
	monster "prontera",149,190,"Poring",1002,10;
	.GID = $@mobid[9]; // Store and modify the 10th Poring spawned to make him stronger!

	// Save the strong Poring's mob data in the @por_arr[] variable. (@por_arr[1] being level, @por_arr[13] being class, etc.)
	// With this data we can have the NPC display or manipulate it how we want. This does not have to be ran before 'setunitdata'.
	getunitdata .GID,@por_arr;

	// Set the max HP of the Poring to 1000 (current HP will also get updated to 1000).
	setunitdata .GID,UMOB_MAXHP,1000;

Follow the link in my signature if you want to read more.

  • Upvote 1
Link to comment
Share on other sites

  • 0

  • Group:  Members
  • Topic Count:  9
  • Topics Per Day:  0.00
  • Content Count:  27
  • Reputation:   1
  • Joined:  05/19/15
  • Last Seen:  

thanks

Edited by jqkeric11
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...