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[Custom Item] Wrong Name in-Game Please Help Me


JoshXp

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Hello.

i have already like this :
 

accname.lub ----->

[ACCESSORY_IDs.ACCESSORY_archdevil_wings] = "_archdevil_wings",

 

accessoryid.lub ----->

  ACCESSORY_archdevil_wings= 1086, ( Both of two already trying without (,) or with (,)

idnum2itemdesctable ----->

15709#
Lucifer's Wings
Defense :^777777 10^000000
Equipped on :^777777 Lower^000000
Weight :^777777 10^000000
Applicable Job :^777777 Every Job^000000
#

 

idnum2itemdisplayname ( This is mean in-game Name Right ? ) ----->

15709#Lucifer's_Wings#

idnum2resnametable ( This is mean Sprite_name Right ? ) ----->

15709#archdevil_wings#

texture\유저인터페이스\collection ----->

archdevil_wings.bmp

 

texture\유저인터페이스\item ----->

archdevil_wings.bmp

 

sprite\아이템 ----->

archdevil_wings.act and .spr

 

sprite\악세사리\남 ----->

남_archdevil_wings.act and .spr

 

sprite\악세사리\여 ----->

여_archdevil_wings.act and .spr

 

item_db.txt on Svn/db/item_db.txt ----->

15709,archdevil_wings,Lucifer's Wings,4,20,,100,,1,100,0,0xFFFFFFFF,7,2,512,,1,0,1086,{},{},{} Same on SVN/DB/Re(also pre-re)/item_db.txt

 

Client i'm Using 2013-08-07a Ragexe.

When i try to @item 15709

item that comes out is another items.

i don't know why, which is i already added 2 custom item.

anyone can help me with this issues ???

 

Thank's :)

Edited by JoshXp
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I suggest that you start with 20000 when adding custom items. Check your pre-re/re item_db.txt if you have items with the item id

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2013-08-07a doesn't use most of those files anymore.
I explain it on this post.

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2013-08-07a doesn't use most of those files anymore.

I explain it on this post.

 

Oh Thank's it work.

but, when i use ItemConverter.exe

same old item show like this on iteminfo.lua files :

    [12624] = {

        unidentifiedDisplayName = "",

        unidentifiedResourceName  = "ـVՂiخ",

        unidentifiedDescriptionName = {

        },

        identifiedDisplayName = "",

        identifiedResourceName = "",

        identifiedDescriptionName = {

        },

        slotCount = 0,

        ClassNum = 0

    },

and it make all item blank likes no Sprite, Collection, and Item .bmp

how can i solve that ?

another question :

how can i use the ItemConverter for make many custom items ?

or i just make it first on all the files like idnum2resnametable, idnum2displaynametable, idnum2desctable first then convert it into iteminfo.lua ?? and also i didn't forget to move the sprite, collection, and item picture too right ?? :D

 

 

ediit

Now It looks like this :

1eaa6e475690444.jpg

 

i already make this script on item_db :

40278,saosword,saosword,4,20,,100,,1,100,1,0xFFFFFFFF,63,2,256,,24,1,1091,{},{},{}

already try 512, 1024, 1 still same. anyone help me ??

Edited by JoshXp
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Now It looks like this :

1eaa6e475690444.jpg

 

i already make this script on item_db :

40278,saosword,saosword,4,20,,100,,1,100,1,0xFFFFFFFF,63,2,256,,24,1,1091,{},{},{}

already try 512, 1024, 1 still same. anyone help me ??

 

 

Check the sprite if its correct...

https://rathena.org/wiki/Custom_Items#Step_2_.28only_for_Headgears.29:

https://rathena.org/board/topic/70005-guide-adding-custom-item-renewal/

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