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Card slots not visible on custom item


emci

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Hi guys,

 

Just wondering how to add that small card slot on the bottom of every item. For some reason my custom items doesn't come with it.

 

Thanks in advance!

post-10430-0-20144100-1459281705_thumb.jpg

post-10430-0-28518300-1459281708_thumb.jpg

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2012- clients = cartslotcounttable.txt (I think this is the name or is just slotcounttable)

2013+ clients = iteminfo.lua (system folder) in slotcount you add the number os slots the item have.

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itemslotcounttable.txt

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2012- clients = cartslotcounttable.txt (I think this is the name or is just slotcounttable)

2013+ clients = iteminfo.lua (system folder) in slotcount you add the number os slots the item have.

 

 

iteminfo.lua only inputs the (1) slot on the client side.. Check out the 2nd picture (1) where the mouse is hovering on.. not showing the slots

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Really?

   [1101] = {
        unidentifiedDisplayName = "One-Handed Sword",
        unidentifiedResourceName = "¼Òµå",
        unidentifiedDescriptionName = {
            "Unknown Item, can be identified by ^6A5ACDMagnifier^000000."
        },
        identifiedDisplayName = "Sword",
        identifiedResourceName = "¼Òµå",
        identifiedDescriptionName = {
            "A basic one-handed sword.",
            "Class: ^777777One-Handed Sword^000000",
            "Attack: ^77777725^000000",
            "Weight: ^77777750^000000",
            "Weapon Level: ^7777771^000000",
            "Required Level: ^7777772^000000",
            "Jobs: ^777777Novice, Swordman, Merchant and Thief^000000"
        },
        slotCount = 3,
        ClassNum = 2
    },
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itemslotcounttable.txt

 

This didn't work.. thanks tho! :)

 

 

Really?

   [1101] = {
        unidentifiedDisplayName = "One-Handed Sword",
        unidentifiedResourceName = "¼Òµå",
        unidentifiedDescriptionName = {
            "Unknown Item, can be identified by ^6A5ACDMagnifier^000000."
        },
        identifiedDisplayName = "Sword",
        identifiedResourceName = "¼Òµå",
        identifiedDescriptionName = {
            "A basic one-handed sword.",
            "Class: ^777777One-Handed Sword^000000",
            "Attack: ^77777725^000000",
            "Weight: ^77777750^000000",
            "Weapon Level: ^7777771^000000",
            "Required Level: ^7777772^000000",
            "Jobs: ^777777Novice, Swordman, Merchant and Thief^000000"
        },
        slotCount = 3,
        ClassNum = 2
    },

yup. its pretty weird..

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Are you using 2013+ client? or 2012 and lower?

Have you used both iteminfo.lub and itemdb.txt?

 

Example:

 

iteminfo.lub

[1101] = {
		unidentifiedDisplayName = "One-Handed Sword",
		unidentifiedResourceName = "소드",
		unidentifiedDescriptionName = {
			"Unknown Item, can be identified by using a ^6A5ACDMagnifier^000000."
		},
		identifiedDisplayName = "Sword",
		identifiedResourceName = "소드",
		identifiedDescriptionName = {
			"A basic one-handed sword.",
			"Class: ^6A5ACDOne-Handed Sword^000000",
			"Attack: ^D8000025^000000",
			"Weight: ^0EAA0B50^000000",
			"Weapon Level: ^0EAA0B1^000000",
			"Level Requirement: ^0EAA0B2^000000",
			"Jobs: ^6A5ACDNovice, Swordman, Merchant and Thief^000000"
		},
		slotCount = 3,
		ClassNum = 2
	},

itemdb.txt

 

1101,Sword,Sword,5,100,,500,25,,1,3,0x000654E3,63,2,2,1,2,1,2,{},{},{}

 

 
If that doesn't work I think you missed a step on trying to implement a custom item.
Edited by BlackSnow
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