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Dynamic Voteforpoints Shop ?


Yaoi

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Hi rAthena!

Currently Im using the JayPee Mateo Voteforpoints NPC. 
Its working Nice!

 

//setarray .itemShop[0],	30005,700,30024,600,5545,200,5546,200,5514,200,5515,200,5588,200,5589,200,5598,200,5599,200,5662,200,5663,200,5739,200,5740,200,5676,200,5677,200,5744,200,5745,200,5512,200,5513,200,5549,200,5550,200,607,1; // <ITEM_ID>,<PRICE>
//====================================================================================
//Script Name: Vote For Points NPC Script for FluxCP
//SVN: Tested in rAthena r156513
//Developed By: JayPee Mateo
//Version: 1.0
//Requirement(s): FluxCP V4P Addon
//Description: This is a npc script for FluxCP Vote for points in order for the players
//to claim their vote points
//====================================================================================

florian,204,164,4	script	VotaPuntos	862,{

//Function Prototypes
function garbagecol;//Garbage collection for the Character variables
garbagecol();
function add_item; //Syntanx: add_item(ITEMID,QUANTITY,POINTS,CATEGORY);
function makeCategory;//This will return a list of the categories
function getItemsByCat;//This will return the list of items associated to the particular category
function getItemDetails;//This will return the details of the item
function getPoints;//This will return the points of the player stored in the database
function updatePoints;//This will updates the points of the player stored in the database


//NPC Name
set .npcname$,"[ Vota Puntos ]";
	
//Initialization of the Rewards

add_item(18743,1,400,"Costume");
add_item(30124,1,400,"Costume");
add_item(19661,1,500,"Costume");
add_item(12036,1,2,"Consumibles");
add_item(12037,1,2,"Consumibles");
add_item(18859,1,400,"Hats");
add_item(18540,1,400,"Hats");
add_item(18844,1,400,"Hats");


//Script Start	
	mes .npcname$;
	mes "Gracias por ayudar al servidor a crecer con tus votos, Te gustaria cambiar tus puntos de votacion?";
	switch(select("Si:Ver mis puntos"))
	{
		case 1:
		next;
			mes .npcname$;
			mes "Porfavor elige una categoria:";
			set .@selected,select(makeCategory())-1;
		next;
			mes .npcname$;
			mes "Porfavor elige el articulo que deseas:";
			set .@selected,select(getItemsByCat(@listCat$[.@selected]))-1;
			
		next;
			mes .npcname$;						
			set .@ritemid,getItemDetails(@itemKeys[.@selected],"itemid");
			set .@rquantity,getItemDetails(@itemKeys[.@selected],"quantity");
			set .@rpoints,getItemDetails(@itemKeys[.@selected],"points");
			mes "ID del articulo:"+.@ritemid;
			mes "Nombre del Articulo: "+getitemname(.@ritemid);
			mes "Cantidad: "+.@rquantity+" pc(s).";
			mes "Costo por articulo: "+.@rpoints+" pt(s).";
			mes "\n";
			mes "hacemos trato?";
			if(select("Si:No")==1)
			{
				set .@points,getPoints(getcharid(3));
				if(.@points>=.@rpoints)
				{
					next;
					mes .npcname$;			
					updatePoints(getcharid(3),.@rpoints);
					getitem .@ritemid,.@rquantity;
					mes "Gracias por votar!. No olvides hacerlo de nuevo!. :D";
				}
				else
					mes "Lo siento, no tienes los puntos necesarios para este articulo.";				
			}
			else
			{
				next;
				mes .npcname$;			
				mes "Okay bye!";
			}			
			garbagecol();
		close;
		case 2:
			next;
			mes .npcname$;			
			set .@points,getPoints(getcharid(3));			
			mes "Actualmente dispones de "+.@points+" pt(s).";
			garbagecol();
		close;
	}
end;

//Functions Bodies
	function updatePoints {
		set .@account_id,getarg(0);
		set .@usedPoints,getarg(1);
		query_sql("UPDATE `cp_v4p_voters` SET points=(points-"+.@usedPoints+") WHERE account_id='"+.@account_id+"'");
		return;
	}

	function getPoints {
		set .@account_id,getarg(0);
		query_sql("SELECT `points` FROM `cp_v4p_voters` WHERE account_id="+.@account_id+" LIMIT 1",.@points);
		if(getarraysize(.@points)==0)
			return 0;		
		return .@points[0];
	}

	function getItemDetails {
		set .@key,getarg(0); //Key
		set .@detail$,getarg(1); //What details to return such as ItemID, Points, Quantity, Category
		
		if(strtolower(.@detail$) == strtolower("ItemID"))
			return @itemID[.@key];
		else if(strtolower(.@detail$) == strtolower("Quantity"))
			return @itemQ[.@key];
		else if(strtolower(.@detail$) == strtolower("Points"))
			return @points[.@key];
		else if(strtolower(.@detail$) == strtolower("Category"))
			return @category$[.@key];
	}

	function getItemsByCat {		
		set .@selectedCat$,getarg(0);
		set .@make_string$,"";
		set .@x,0;
		for(set .@i,0; .@i<getarraysize(@category$); set .@i,.@i+1)
		{
			if(strtolower(.@selectedCat$) == strtolower(@category$[.@i]))
			{
				setarray @itemKeys[.@x],.@i;
				if(.@make_string$ == "")
					set .@make_string$,getitemname(@itemID[.@i]);
				else
					set .@make_string$,.@make_string$+":"+getitemname(@itemID[.@i]);
				
				set .@x,.@x+1;
			}
		}
		return .@make_string$;
	}
	
	
	function makeCategory {
		set .@make_string$,"";
		for(set .@i,0; .@i<getarraysize(@category$); set .@i,.@i+1)
		{			
			if(.@make_string$ == "")
			{
				setarray @listCat$[getarraysize(@listCat$)],@category$[.@i];
				set .@make_string$,@category$[.@i];
			}
			else
			{
				if(compare(.@make_string$,@category$[.@i])==0)
				{
					setarray @listCat$[getarraysize(@listCat$)],@category$[.@i];
					set .@make_string$,.@make_string$+":"[email protected]<script data-cfhash='f9e31' type="text/javascript">/*  */</script>$[.@i];				
				}
			}
		}
		return .@make_string$;
	}
			
	function add_item
	{
		set .@itemID,getarg(0,-1); //IteID
		set .@itemQ,getarg(1,-1); //Item Quantity
		set .@points,getarg(2,-1);
		set .@cat$,getarg(3,"Uncategorized"); //Category
		
		
		if(.@itemID == -1)
		{
			debugmes "Invalid Item ID. Script not completely loaded.";
			end;
		}
		else if(.@itemQ == -1)
		{
			debugmes "Invalid Item Quantity. Script not completely loaded.";
			end;
		}
		else if(.@points == -1)
		{
			debugmes "Points assignment error. Script not completely loaded.";
			end;
		}
		set .@key,getarraysize(@itemID);
		setarray @itemID[.@key],.@itemID;
		setarray @itemQ[.@key],.@itemQ;
		setarray @points[.@key],.@points;
		setarray @category$[.@key],.@cat$;
		return 1; //return 1 as success
	}
	
	function garbagecol{
		deletearray @itemID[0],128;
		deletearray @itemQ[0],128;
		deletearray @points[0],128;	
		deletearray @category$[0],128;	
		deletearray @listCat$[0],128;
		deletearray @itemKeys[0],128;
		return;
	}
}

But I would like to make it similar to the Euphy's Dynamic Shop with the changelook option, costume headgears changelook. etc.

 

//===== rAthena Script =======================================
//= Euphy's Quest Shop
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.6c
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= A dynamic quest shop based on Lunar's, with easier config.
//= Includes support for multiple shops & cashpoints.
//= Item Preview script by ToastOfDoom.
//===== Additional Comments: =================================
//= 1.0 Initial script.
//= 1.2 Added category support.
//= 1.3 More options and fixes.
//= 1.4 Added debug settings.
//= 1.5 Replaced categories with shop IDs.
//= 1.6 Added support for purchasing stackables.
//= 1.6a Added support for previewing costumes and robes.
//= 1.6b Added 'disable_items' command.
//= 1.6c Replaced function 'A_An' with "F_InsertArticle".
//============================================================

// Shop NPCs -- supplying no argument displays entire menu.
//	callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};
//============================================================
florian,83,135,6	script	Sombreros Quest#1	408,{ callfunc "qshop"; }


// Script Core
//============================================================
-	script	quest_shop	-1,{ 
function Add; function Chk; function Slot;
OnInit:
	freeloop(1);

// -----------------------------------------------------------
//  Basic shop settings.
// -----------------------------------------------------------

	set .Announce,1;	// Announce quest completion? (1: yes / 0: no)
	set .ShowSlot,1;	// Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
	set .ShowID,0;  	// Show item IDs? (1: yes / 0: no)
	set .ShowZeny,0;	// Show Zeny cost, if any? (1: yes / 0: no)
	set .MaxStack,100;	// Max number of quest items purchased at one time.

// -----------------------------------------------------------
//  Points variable -- optional quest requirement.
//	setarray .Points$[0],"<variable name>","<display name>";
// -----------------------------------------------------------

	setarray .Points$[0],"#CASHPOINTS","Cash Points";

// -----------------------------------------------------------
//  Shop IDs -- to add shops, copy dummy data at bottom of file.
//	setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};
// -----------------------------------------------------------

	setarray .Shops$[1],"Sombreros";

// -----------------------------------------------------------
//  Quest items -- do NOT use a reward item more than once!
//	Add(<shop ID>,<reward ID>,<reward amount>,
//	    <Zeny cost>,<point cost>,
//	    <required item ID>,<required item amount>{,...});
// -----------------------------------------------------------

	Add(1,18930,1,0,0,7011,100,10018,20,753,100,6242,200);
	Add(1,18931,1,0,0,1060,150,1048,200,2249,50,6242,200);
	Add(1,18932,1,0,0,947,200,6023,100,6022,10,6242,200);
	Add(1,18547,1,0,0,12374,150,12018,500,2250,50,6242,200);
	Add(1,18548,1,0,0,7799,200,2252,70,975,20,6242,200);
	Add(1,18549,1,0,0,7168,300,2718,50,710,150,6242,200);

//
//	Add(2,1224,1,0,0,7297,30,969,10,999,50,714,10);
//	Add(2,1225,1,0,0,7292,30,969,10,999,50,714,10);
//
//	Add(3,531,1,3,0,512,1,713,1);
//	Add(3,532,1,3,0,513,1,713,1);
//	Add(3,533,1,3,0,514,1,713,1);
//	Add(3,534,1,3,0,515,1,713,1);

// -----------------------------------------------------------

	freeloop(0);
	set .menu$,"";
	for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
		set .menu$, .menu$+.Shops$[.@i]+":";
		npcshopdelitem "qshop"+.@i,909;
	}
	end;

OnMenu:
	set .@size, getarraysize(@i);
	if (!.@size) set @shop_index, select(.menu$);
	else if (.@size == 1) set @shop_index, @i[0];
	else {
		for(set .@j,0; .@j<.@size; set .@j,.@j+1)
			set .@menu$, .@menu$+.Shops$[@i[.@j]]+":";
		set @shop_index, @i[select(.@menu$)-1];
	}
	deletearray @i[0],getarraysize(@i);
	if (.Shops$[@shop_index] == "") {
		message strcharinfo(0),"An error has occurred.";
		end;
	}
	dispbottom "Select one item at a time.";
	callshop "qshop"+@shop_index,1;
	npcshopattach "qshop"+@shop_index;
	end;

OnBuyItem:
	// .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }
	setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]);
	copyarray .@q[3],getd(".q_"+@shop_index+"_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+@shop_index+"_"+.@q[0]));
	set .@q[2],.@q[1]*.@q[3];
	if (!.@q[2] || .@q[2] > 30000) {
		message strcharinfo(0),"No puedes comprar tantos hats "+getitemname(.@q[0])+".";
		end;
	}
	mes "[Quest Shop]";
	mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000";
	mes "Requirements:";
	disable_items;
	if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000";
	if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000";
	if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
		mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000";
	next;
	setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11);
	if (@qe[2] > 0 && ((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512) || (@qe[1] & 1024) || (@qe[1] & 2048) || (@qe[1] & 4096) || (@qe[1] & 4) || (@qe[1] & 8192)))
		set .@preview,1;
	addtimer 1000, strnpcinfo(0)+"::OnEnd";
	while(1) {
		switch(select(" Obtener ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" Probarmelo...":"")+": ^777777Nada^000000")) {
		case 1:
			if (@qe[0]) { 
				mes "[Quest Shop]";
				mes "Parece que no tienes todo, revisa tu inventario.";
				close;
			}
			if (!checkweight(.@q[0],.@q[2])) {
				mes "[Quest Shop]";
				mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
				close;
			}
			if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]);
			if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]);
			if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
				delitem .@q[.@i],.@q[.@i+1]*.@q[1];
			getitem .@q[0],.@q[2];
			if (.Announce) announce strcharinfo(0)+" Se ha creado un "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):callfunc("F_InsertArticle",getitemname(.@q[0])))+"!",0;
			specialeffect2 EF_FLOWERLEAF;
			close;
		case 2:
			setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1;
			if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2];
			else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2];
			else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2];
			else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2];
			break;
		case 3:
			close;
		}
	}

OnEnd:
	if (@qe[7]) {
		changelook LOOK_HEAD_BOTTOM, @qe[3];
		changelook LOOK_HEAD_TOP, @qe[4];
		changelook LOOK_HEAD_MID, @qe[5];
		changelook LOOK_ROBE, @qe[6];
	}
	deletearray @qe[0],8;
	end;

function Add {
	if (getitemname(getarg(1)) == "null") {
		debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
		return;
	}
	setarray .@j[0],getarg(2),getarg(3),getarg(4);
	for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) {
		if (getitemname(getarg(.@i)) == "null") {
			debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped).";
			return;
		} else
			setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1);
	}
	copyarray getd(".q_"+getarg(0)+"_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j);
	npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
	return;
}

function Chk {
	if (getarg(0) < getarg(1)) {
		set @qe[0],1;
		return "^FF0000";
	} else
		return "^00FF00";
}

function Slot {
	set .@s$,getitemname(getarg(0));
	switch(.ShowSlot) {
		case 1: if (!getitemslots(getarg(0))) return .@s$;
		case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";
		default: return .@s$;
	}
}
}

function	script	qshop	{
	deletearray @i[0],getarraysize(@i);
	for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
		set @i[.@i],getarg(.@i);
	doevent "quest_shop::OnMenu";
	end;
}


// Dummy shop data -- copy as needed.
//============================================================
-	shop	qshop1	-1,909:-1
-	shop	qshop2	-1,909:-1
-	shop	qshop3	-1,909:-1
-	shop	qshop4	-1,909:-1
-	shop	qshop5	-1,909:-1

Please help, ill pay if its possible.
Thanks.

:D

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But I would like to make it similar to the Euphy's Dynamic Shop with the changelook option, costume headgears changelook. etc.

 

 

 

can you elaborate more on what you mean?

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just want to add preview item option in the Voteforpoints script.

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Done. :)

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