Hello guys, need help with this script by Loki. It's working perfectly, except the verification part. It's logging two achievements for the same player, take a look:
//===== Athena Script =====================================
//= Achievement System
//===== By ================================================
//= Loki1991
//===== Version ===========================================
//= 1.0 - First release
//= 1.0.1 - Small hotfix for older rathena/eathena systems
//===== Description =======================================
//= A full working Achivement System without any source edit!
//= A well guide about this script can be found in rathena!
//=========================================================
- script achievementSystem -1,{
OnInit:
//config start
set $a_cache_expire,120;
set $a_effect_id,908;
set $a_cutin_delay,8000;
//config end. Don't change anything below if you don't know what ya doing
set $a_cached,0;
end;
//Cache achivements for .@cache_expire secounds
OnPCLoginEvent:
if(gettimetick(2)-$a_cached <= $a_cache_expire && $a_cached != 0) goto InventoryChecker;
query_sql("SELECT * FROM achievement",.@id,.@name$,.@desc$,.@mode,.@deleted$,.@cutin$,.@points,.@single_val,.@val1,.@val1amount,.@val2,.@val2amount,.@val3,.@val3amount,.@val4,.@val4amount,.@val5,.@val5amount,.@val6,.@val6amount,.@val7,.@val7amount,.@val8,.@val8amount,.@val9,.@val9amount);
set .@i,0;
set $a_mode_other,0;
set $a_mode_item,0;
set $a_mode_mob,0;
set $a_mode_mvp,0;
set $a_mode_pvp,0;
set $a_mode_lvl,0;
set $a_mode_jlvl,0;
while(.@i < getarraysize(.@id)) {
setd("$a_name_"+.@id[.@i]+"$",.@name$[.@i]);
setd("$a_desc_"+.@id[.@i]+"$",.@desc$[.@i]);
setd("$a_mode_"+.@id[.@i],.@mode[.@i]);
setd("$a_del_"+.@id[.@i]+"$",.@deleted$[.@i]);
setd("$a_cutin_"+.@id[.@i]+"$",.@cutin$[.@i]);
setd("$a_points_"+.@id[.@i],.@points[.@i]);
setd("$a_val1_"+.@id[.@i],.@val1[.@i]);
setd("$a_val1a_"+.@id[.@i],.@val1amount[.@i]);
setd("$a_val2_"+.@id[.@i],.@val2[.@i]);
setd("$a_val2a_"+.@id[.@i],.@val2amount[.@i]);
setd("$a_val3_"+.@id[.@i],.@val3[.@i]);
setd("$a_val3a_"+.@id[.@i],.@val3amount[.@i]);
setd("$a_val4_"+.@id[.@i],.@val4[.@i]);
setd("$a_val4a_"+.@id[.@i],.@val4amount[.@i]);
setd("$a_val5_"+.@id[.@i],.@val5[.@i]);
setd("$a_val5a_"+.@id[.@i],.@val5amount[.@i]);
setd("$a_val6_"+.@id[.@i],.@val6[.@i]);
setd("$a_val6a_"+.@id[.@i],.@val6amount[.@i]);
setd("$a_val7_"+.@id[.@i],.@val7[.@i]);
setd("$a_val7a_"+.@id[.@i],.@val7amount[.@i]);
setd("$a_val8_"+.@id[.@i],.@val8[.@i]);
setd("$a_val8a_"+.@id[.@i],.@val8amount[.@i]);
setd("$a_val9_"+.@id[.@i],.@val9[.@i]);
setd("$a_val9a_"+.@id[.@i],.@val9amount[.@i]);
setd("$a_sval_"+.@id[.@i],.@single_val[.@i]);
switch(.@mode[.@i]) {
default: set $a_mode_other,$a_mode_other+1; break;
case 1: set $a_mode_item,$a_mode_item+1; break;
case 2: set $a_mode_mob,$a_mode_mob+1; break;
case 3: set $a_mode_mvp,$a_mode_mvp+1; break;
case 4: set $a_mode_pvp,$a_mode_pvp+1; break;
case 5: set $a_mode_lvl,$a_mode_lvl+1; break;
case 6: set $a_mode_jlvl,$a_mode_jlvl+1; break;
}
set .@i,.@i+1;
}
set $achive_amount, .@i;
set $a_cached,gettimetick(2);
end;
//Monsterkills (mode mob,mvp)
OnNPCKillEvent: //killedrid
if($a_mode_mob>0 || $a_mode_mvp>0) {
set .@i,0;
while(.@i < $achive_amount) {
set .@i,.@i+1;
if((getd("$a_mode_"+.@i)!=2 && getd("$a_mode_"+.@i)!=3) || getd("a_done_"+.@i)==1 || getd("$a_del_"+.@i+"$")=="y") continue;
if(getd("$a_mode_"+.@i)==2 && $a_mode_mob > 0 && achieve_mob < $a_mode_mob) {
set .@valCount,0;
set .@ok,0;
while(.@valCount < 9) {
set .@valCount,.@valCount+1;
if(getd("$a_val"+.@valCount+"_"+.@i)==0 || getd("$a_val"+.@valCount+"a_"+.@i)==0) { set .@ok,.@ok+1; continue; } //Skip trash or empty
if(killedrid == getd("$a_val"+.@valCount+"_"+.@i)) setd("a_state_"+.@i+"_"+.@valCount,getd("a_state_"+.@i+"_"+.@valCount) + 1);
if(getd("a_state_"+.@i+"_"+.@valCount) == getd("$a_val"+.@valCount+"a_"+.@i)) set .@ok,.@ok+1;
}
if(.@ok == 9) callfunc "achieve",.@i;
} else if(getd("$a_mode_"+.@i)==3 && $a_mode_mvp > 0 && achieve_mvp < $a_mode_mvp) {
switch(killedrid) {
default:
break;
case 1511: case 1647: case 1785: case 1630: case 1929: case 1039: case 1874: case 1272: case 1719: case 1046:
case 1389: case 1112: case 1115: case 1957: case 1418: case 1871: case 1252: case 1768: case 1086: case 1649: case 1651:
case 1832: case 1492: case 1734: case 1251: case 1779: case 1688: case 1646: case 1373: case 1147: case 1059: case 1150:
case 1956: case 1087: case 1190: case 1038: case 1157: case 1159: case 1502: case 1623: case 1650: case 1583: case 1708:
case 1312: case 1751: case 1685: case 1648: case 1917: case 1658: case 1885: case 2068: case 2238: case 2240: case 2236:
case 2241: case 1980: case 2156: case 2022: case 2235: case 2237: case 2087: case 2165: case 2239:
setd("a_state_"+.@i,getd("a_state_"+.@i) + 1);
if(getd("a_state_"+.@i) >= getd("$a_sval_"+.@i)) callfunc "achieve",.@i;
break;
}
}
}
}
goto InventoryChecker;
end;
//PvP (mode pvp)
OnPCKillEvent:
if($a_mode_pvp==0 || achieve_pvp==$a_mode_pvp) end;
set pvp_counter,pvp_counter+1;
set .@i,0;
while(.@i < $achive_amount) {
set .@i,.@i+1;
if(getd("$a_mode_"+.@i)!=4 || getd("a_done_"+.@i)==1 || getd("$a_del_"+.@i+"$")=="y") continue;
if(pvp_counter >= getd("$a_sval_"+.@i)) callfunc "achieve",.@i;
}
end;
//LevelUP (mode lvl)
OnPCBaseLvUpEvent:
if($a_mode_lvl==0 || achieve_lvl==$a_mode_lvl) end;
set .@i,0;
while(.@i < $achive_amount) {
setd("a_done_"+.@i,0);
set .@i,.@i+1;
if(getd("$a_mode_"+.@i) !=5 || getd("a_done_"+.@i)==1 || getd("$a_del_"+.@i+"$")=="y") continue;
dispbottom "" + getd("$a_sval_"+.@i);
if(BaseLevel >= getd("$a_sval_"+.@i)) callfunc "achieve",.@i;
}
end;
//JobLevelUP (mode jlvl)
OnPCJobLvUpEvent:
if($a_mode_jlvl==0 || achieve_jlvl==$a_mode_jlvl) end;
set .@i,0;
while(.@i < $achive_amount) {
set .@i,.@i+1;
if(getd("$a_mode_"+.@i)!=6 || getd("a_done_"+.@i)==1 || getd("$a_del_"+.@i+"$")=="y") continue;
if(JobLevel >= getd("$a_sval_"+.@i)) callfunc "achieve",.@i;
}
end;
//Get X Amount of Items in your inventar (mode item)
//will be called after mob kill or map change
InventoryChecker:
if($a_mode_item==0 || achieve_item==$a_mode_item) end;
set .@i,0;
while(.@i < $achive_amount) {
set .@i,.@i+1;
if(getd("$a_mode_"+.@i) !=1 || getd("a_done_"+.@i)==1 || getd("$a_del_"+.@i+"$")=="y") continue;
set .@valCount,0;
set .@ok,0;
while(.@valCount < 9) {
set .@valCount,.@valCount+1;
if(getd("$a_val"+.@valCount+"_"+.@i)==0 || getd("$a_val"+.@valCount+"a_"+.@i)==0) { set .@ok,.@ok+1; continue; } //Skip trash or empty
if(countitem(getd("$a_val"+.@valCount+"_"+.@i)) >= getd("$a_val"+.@valCount+"a_"+.@i)) set .@ok,.@ok+1;
}
if(.@ok == 9) callfunc "achieve",.@i;
}
end;
//special (mode special)
//No script. Just place 'callfunc "achieve",<<yourAchievementId>>;' anywhere in your script (below).
}
function script achieve {
set .@achieveId,getarg(0);
if(.@achieveId <= 0) end; //Param missing. WTF
query_sql("SELECT id FROM achievement_log WHERE ach_id='"+.@achieveId+"' AND char_id='"+.@achieveId+"'",.@id);
if(.@id>0) { setd("a_done_"+.@achieveId,1); end; } //User already got this achievement... Strange
//Everything looks fine, lets do it
query_sql("INSERT INTO achievement_log(ach_id,char_id,crdate) VALUES('"+.@achieveId+"','"+getcharid(0)+"','"+gettimetick(2)+"')");
switch(getd("$a_mode_"+.@achieveId)) {
default: set achieve_other,achieve_other+1; break;
case 1: set achieve_item,achieve_item+1; break;
case 2: set achieve_mob,achieve_mob+1; break;
case 3: set achieve_mvp,achieve_mvp+1; break;
case 4: set achieve_pvp,achieve_pvp+1; break;
case 5: set achieve_lvl,achieve_lvl+1; break;
case 6: set achieve_jlvl,achieve_jlvl+1; break;
}
if($a_effect_id>0) {
specialeffect2 $a_effect_id;
}
announce strcharinfo(0)+" conseguiu a Conquista ["+getd("$a_name_"+.@achieveId+"$")+"]!",0;
setd("a_done_"+.@achieveId,1);
query_sql("UPDATE `char` SET achievement_points=achievement_points+"+getd("$a_points_"+.@achieveId)+" WHERE char_id="+getcharid(0));
if(getd("$a_cutin_"+.@achieveId+"$") != "") {
cutin getd("$a_cutin_"+.@achieveId+"$"),4;
sleep2 $a_cutin_delay;
cutin "",255;
}
end;
}
function script getMonsterNameById {
if(getarg(0)<=0) end;
query_sql("SELECT iName FROM mob_db WHERE ID="+getarg(0)+" UNION SELECT iName FROM mob_db2 WHERE ID="+getarg(0),.@mobName$);
return .@mobName$;
}
vilasyn,130,71,4 script Quadro de Conquistas 4_BOARD3,{
//Bob Config Params
set .@name$,"[^FF0000Quadro de Conquistas^000000]";
//set .@cutin$,"sc_vicente01";
set .@GmMenuAtWhichLevel,99;
set .@text_gmMenu$,"Olá GM. Que tipo de menu você quer visualizar?";
set .@text_startInfo$,"Eu tenho todas as informações sobre as Conquistas que estão ativadas nesse servidor.";
set .@text_category$,"Por favor, selecione a categoria.";
set .@text_whichAch$,"Para qual conquista você quer obter detalhes?";
set .@text_points$,"Você têm essa quantidade de Pontos de Conquista:";
set .@text_close$,"Não estou interessado(a).";
set .@text_worth$,"Vale:";
set .@text_getPoints$,"pontos";
set .@text_bye$,"Tenha um ótimo dia!";
set .@text_kill$,"Cace";
set .@text_mvp$,"qualquer tipo de MvP";
set .@text_pvp$,"qualquer jogador";
set .@text_lvl$,"Alcance o nível de base";
set .@text_jlvl$,"Alcance o nível de classe";
set .@text_mode_item$,"Conquistas de Itens";
set .@text_mode_mob$,"Conquistas de Monstros";
set .@text_mode_mvp$,"Conquistas de MvP";
set .@text_mode_pvp$,"Conquistas de PvP";
set .@text_mode_lvl$,"Conquistas de Nível de Base";
set .@text_mode_jlvl$,"Conquistas de Nível de Classe";
set .@text_mode_other$,"Outras Conquistas";
query_sql("SELECT achievement_points FROM `char` WHERE char_id="+getcharid(0),.@points);
//Check if a gm has set the player to a force action
query_sql("SELECT ach_id, mode FROM achievement_force WHERE done='n' AND char_id="+getcharid(0),.@ach_id,.@mode$);
if(getarraysize(.@ach_id) > 0) {
set .@i,0;
while(.@i < getarraysize(.@ach_id)) {
//Clear log before there is to much trash inside
query_sql("SELECT id FROM achievement_log WHERE ach_id="+.@ach_id[.@i]+" AND char_id="+getcharid(0),.@log_id);
query_sql("UPDATE achievement_force SET done='y' WHERE done='n' AND ach_id="+.@ach_id[.@i]+" AND char_id="+getcharid(0));
if(.@log_id > 0) query_sql("DELETE FROM achievement_log WHERE id="+.@log_id);
if(.@mode$=="add") {
if(getd("a_done_"+.@ach_id[.@i]) == 1) {
query_sql("UPDATE `char` SET achievement_points=achievement_points-"+getd("$a_points_"+.@ach_id[.@i])+" WHERE char_id="+getcharid(0));
}
setd("a_done_"+.@ach_id[.@i],0);
callfunc "achieve",.@ach_id[.@i];
} else {
query_sql("SELECT mode FROM achievement WHERE id="+.@ach_id[.@i],.@mode);
if(.@mode == 2) {
set .@j,0;
while(.@j < 9) {
set .@j,.@j+1;
setd("a_state_"+.@ach_id[.@i]+"_"+.@j,0);
}
} else if(.@mode == 3) {
setd("a_state_"+.@ach_id[.@i],0);
}
if(getd("a_done_"+.@ach_id[.@i]) == 1) {
query_sql("UPDATE `char` SET achievement_points=achievement_points-"+getd("$a_points_"+.@ach_id[.@i])+" WHERE char_id="+getcharid(0));
}
setd("a_done_"+.@ach_id[.@i],0);
dispbottom "A Conquista "+getd("$a_name_"+.@ach_id[.@i]+"$")+" foi removida!";
}
set .@i,.@i+1;
}
}
//Start the true script
//cutin .@cutin$,2;
//If a gm talks to this npc, call the gm menu, else the normal script
if(getgmlevel() >= .@GmMenuAtWhichLevel) {
mes .@name$;
mes .@text_gmMenu$;
next;
menu "Menu do GM",L_GM,"Menu do Jogador",-,.@text_close$,L_End;
}
mes .@name$;
mes .@text_startInfo$;
next;
mes .@name$;
mes .@text_points$+" ^00AA00"+.@points+"^000000";
mes .@text_category$;
next;
set .@i,0;
if($a_mode_other > 0) { set .@menu$,.@menu$+.@text_mode_other$+":"; setarray .@tempAr1[.@i],0; set .@i,.@i+1; }
if($a_mode_item > 0) { set .@menu$,.@menu$+.@text_mode_item$+":"; setarray .@tempAr1[.@i],1; set .@i,.@i+1; }
if($a_mode_mob > 0) { set .@menu$,.@menu$+.@text_mode_mob$+":"; setarray .@tempAr1[.@i],2; set .@i,.@i+1; }
if($a_mode_mvp > 0) { set .@menu$,.@menu$+.@text_mode_mvp$+":"; setarray .@tempAr1[.@i],3; set .@i,.@i+1; }
if($a_mode_pvp > 0) { set .@menu$,.@menu$+.@text_mode_pvp$+":"; setarray .@tempAr1[.@i],4; set .@i,.@i+1; }
if($a_mode_lvl > 0) { set .@menu$,.@menu$+.@text_mode_lvl$+":"; setarray .@tempAr1[.@i],5; set .@i,.@i+1; }
if($a_mode_jlvl > 0) { set .@menu$,.@menu$+.@text_mode_jlvl$+":"; setarray .@tempAr1[.@i],6; set .@i,.@i+1; }
if(.@i == 0) { mes .@name$; mes "Ops! Não encontrei nenhuma Conquista =/";
//cutin "",255;
close; }
set .@menu$,.@menu$+.@text_close$;
set .@choose,select(.@menu$);
set .@choose,.@choose-1;
if( .@choose == .@i) goto L_End;
next;
mes .@name$;
mes .@text_whichAch$;
set .@i,0;
set .@j,0;
set .@menu$,"";
while(.@i < $achive_amount) {
set .@i,.@i+1;
if(getd("$a_mode_"+.@i) != .@tempAr1[.@choose] || getd("$a_del_"+.@i+"$")=="y") continue;
if(getd("a_done_"+.@i) == 1) {
set .@menu$,.@menu$+"^00AA00";
} else {
set .@menu$,.@menu$+"^FF0000";
}
set .@menu$,.@menu$+getd("$a_name_"+.@i+"$")+" ["+getd("$a_points_"+.@i)+"]^000000"+":";
setarray .@tempAr2[.@j],.@i;
set .@j,.@j+1;
}
set .@menu$,.@menu$+.@text_close$;
set .@choose2,select(.@menu$);
set .@choose2,.@choose2-1;
if( .@choose2 == .@j) { next; goto L_End; }
next;
mes .@name$;
if(getd("$a_desc_"+.@tempAr2[.@choose2]+"$") != "") {
mes getd("$a_desc_"+.@tempAr2[.@choose2]+"$");
next;
mes .@name$;
}
mes "^0000AA"+.@text_worth$+" "+getd("$a_points_"+.@tempAr2[.@choose2])+" "+.@text_getPoints$+"^000000";
if(.@tempAr1[.@choose] > 0) {
if(.@tempAr1[.@choose] == 1 || .@tempAr1[.@choose] == 2) {
set .@i,0;
while(.@i < 9) {
set .@i,.@i+1;
if(getd("$a_val"+.@i+"_"+.@tempAr2[.@choose2])>0 && getd("$a_val"+.@i+"a_"+.@tempAr2[.@choose2])>0) {
if(.@tempAr1[.@choose] == 1) {
mes "^0000AA"+getitemname(getd("$a_val"+.@i+"_"+.@tempAr2[.@choose2]))+" ["+countitem(getd("$a_val"+.@i+"_"+.@tempAr2[.@choose2]))+"/"+getd("$a_val"+.@i+"a_"+.@tempAr2[.@choose2])+"]^000000";
} else {
mes "^0000AA"+.@text_kill$+" "+callfunc("getMonsterNameById",getd("$a_val"+.@i+"_"+.@tempAr2[.@choose2]))+" ["+getd("a_state_"+.@tempAr2[.@choose2]+"_"+.@i)+"/"+getd("$a_val"+.@i+"a_"+.@tempAr2[.@choose2])+"]^000000";
}
}
}
} else {
if(.@tempAr1[.@choose] == 3) mes "^0000AA"+.@text_kill$+" "+getd("$a_sval_"+.@tempAr2[.@choose2])+" "+.@text_mvp$+" ["+getd("a_state_"+.@tempAr2[.@choose2])+"/"+getd("$a_sval_"+.@tempAr2[.@choose2])+"]^000000";
if(.@tempAr1[.@choose] == 4) mes "^0000AA"+.@text_kill$+" "+getd("$a_sval_"+.@tempAr2[.@choose2])+" "+.@text_pvp$+" ["+pvp_counter+"/"+getd("$a_sval_"+.@tempAr2[.@choose2])+"]^000000";
if(.@tempAr1[.@choose] == 5) mes "^0000AA"+.@text_lvl$+" "+getd("$a_sval_"+.@tempAr2[.@choose2])+" ["+BaseLevel+"/"+getd("$a_sval_"+.@tempAr2[.@choose2])+"]^000000";
if(.@tempAr1[.@choose] == 6) mes "^0000AA"+.@text_jlvl$+" "+getd("$a_sval_"+.@tempAr2[.@choose2])+" ["+JobLevel+"/"+getd("$a_sval_"+.@tempAr2[.@choose2])+"]^000000";
}
}
next;
goto L_End;
L_GM:
mes .@name$;
mes .@text_category$;
next;
switch(select("Forçar Conquista ao Jogador","Habilitar/Desabilitar Conquistas","Limpar o cache","Comparar o Log com os Pontos de Conquista",.@text_close$)) {
case 1:
mes .@name$;
mes "Se o jogador que você indiciar aqui falar comigo, você pode setar algumas ações que acontecerão, por exemplo, dar uma conquista, ou retirá-la.";
mes "Qual o nome do jogador?";
next;
input .@char_name$;
next;
mes .@name$;
query_sql("SELECT char_id FROM `char` WHERE name='"+.@char_name$+"'",.@char_id);
if(.@char_id > 0) {
mes "Qual conquista?";
next;
set .@i,0;
set .@j,0;
set .@menu$,"";
while(.@i < $achive_amount) {
set .@i,.@i+1;
if(getd("$a_del_"+.@i+"$") == "y") continue;
set .@menu$,.@menu$+getd("$a_name_"+.@i+"$")+":";
set .@j,.@j+1;
setarray .@tempAr1[.@j],.@i;
}
set .@menu$,.@menu$+.@text_close$;
set .@choose,select(.@menu$);
if( .@choose == .@j+1) goto L_GM;
next;
mes .@name$;
mes "Adicionando ou removendo essa conquista?";
next;
switch(select("Adicionar","Remover",.@text_close$)) {
case 1: set .@mode$,"add"; break;
case 2: set .@mode$,"del"; break;
case 3: goto L_GM; break;
}
next;
mes .@name$;
mes "Jogador: "+.@char_name$;
mes "Conquista: "+getd("$a_name_"+.@tempAr1[.@choose]+"$")+" (id="+.@tempAr1[.@choose]+")";
mes "Modo: "+.@mode$;
mes "Tem certeza?";
next;
menu "Sim!",-,"Não",L_GM;
mes .@name$;
query_sql("INSERT INTO achievement_force(ach_id,char_id,mode) VALUES('"+.@tempAr1[.@choose]+"','"+.@char_id+"','"+.@mode$+"')");
if(.@mode$=="del") {
switch(getd("$a_mode_"+.@tempAr1[.@choose])) {
default: set achieve_other,achieve_other-1; break;
case 1: set achieve_item,achieve_item-1; break;
case 2: set achieve_mob,achieve_mob-1; break;
case 3: set achieve_mvp,achieve_mvp-1; break;
case 4: set achieve_pvp,achieve_pvp-1; break;
case 5: set achieve_lvl,achieve_lvl-1; break;
case 6: set achieve_jlvl,achieve_jlvl-1; break;
}
}
mes "Ação inserida! "+.@char_name$+" deve falar comigo agora!";
next;
} else {
mes "Jogador não encontrado!";
next;
}
goto L_GM;
break;
case 2:
mes .@name$;
mes "Vermelho = desabilitada | Verde = habilitada.";
mes "Be carefull on your achivements you added without triggers (mode 0). If you don't check there if the achivement is deleted, it may cause problems";
set .@i,0;
set .@menu$,"";
while(.@i < $achive_amount) {
set .@i,.@i+1;
if(getd("$a_del_"+.@i+"$") == "n") {
set .@menu$,.@menu$+"^00AA00";
} else {
set .@menu$,.@menu$+"^FF0000";
}
set .@menu$,.@menu$+getd("$a_name_"+.@i+"$")+"^000000:";
}
set .@menu$,.@menu$+.@text_close$;
next;
set .@choose,select(.@menu$);
if(.@choose <= .@i) {
if(getd("$a_del_"+.@choose+"$") == "n") {
set .@updateTo$,"y";
} else {
set .@updateTo$,"n";
}
query_sql("UPDATE achievement SET deleted='"+.@updateTo$+"' WHERE id="+.@choose);
dispbottom "Achivement "+getd("$a_name_"+.@choose+"$")+" updated to deleted='"+.@updateTo$+"'!";
dispbottom "Clear Cache to see any effects!!!";
goto L_GM;
}
break;
case 3:
set $a_cached,0;
dispbottom "Cache remove Flag has been set. When the next player login, the cache will be cleared";
goto L_GM;
break;
case 4:
//if you build in something like "For 100 achivement points get 1 Cookie", this function would be buggy!
query_sql("SELECT char_id,achievement_points,name FROM `char`",.@char_id,.@ach_points,.@char_name$);
set .@i,0;
dispbottom "Sync started!";
while(.@i < getarraysize(.@char_id)) {
cleararray .@ach_id[0],0,getarraysize(.@ach_id);
query_sql("SELECT ach_id FROM achievement_log WHERE char_id="+.@char_id[.@i],.@ach_id);
set .@j,0;
set .@points,0;
while(.@j < getarraysize(.@ach_id)) {
set .@points,.@points+getd("$a_points_"+.@ach_id[.@j]);
set .@j,.@j+1;
}
if(.@ach_points[.@i] != .@points) {
query_sql("UPDATE `char` SET achievement_points="+.@points+" WHERE char_id="+.@char_id[.@i]);
dispbottom .@char_name$[.@i]+" had "+.@ach_points[.@i]+" points, but should have "+.@points+" points. Fixed!";
}
set .@i,.@i+1;
}
dispbottom "Sync done!";
goto L_GM;
break;
case 5:
break;
}
goto L_End;
L_End:
mes .@name$;
mes .@text_bye$;
close2;
//cutin "",255;
end;
}
I believe there's something wrong in this part:
query_sql("SELECT id FROM achievement_log WHERE ach_id='"+.@achieveId+"' AND char_id='"+.@achieveId+"'",.@id);
if(.@id>0) { setd("a_done_"+.@achieveId,1); end; } //User already got this achievement... Strange
Question
Guih
Hello guys, need help with this script by Loki. It's working perfectly, except the verification part. It's logging two achievements for the same player, take a look:
I believe there's something wrong in this part:
Could anyone help me? Thanks!
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