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Problem with monsters and mvp AI


Moskaum Y

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Currently i have a rathena with eamod on a private pre-renewal server, it's working "well" for most part of players. But seems to have something wrong with the Monsters. Its like they are thinking... dumb? There are lot of bug positions, a lot of wrong skills or using then in the wrong time, is a mess. This has been a struggle for the high-end mvps, for exemple if you get the MvP cecil on top of spot, she would go down with the stairs in only one single walk. Mini-boss of bio 3 are teleporting, wasnt like that on transclass, the range of sight of monster are smaller and some others bigger, there is many buggs...

Check this video for you guys understand a little better:



There is any way to fix all those buggs? I have feeling there is so many of them, that if I use only the AI of monster of eathena trans class would be more effective, but I dont know if this is possible.

Any thoughts?
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I dunno how to help, but just to state, I also have rAthena + rAmod last revision and never saw that happens.

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Did you check your bio 3?

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I just did some changes in:

 

official_cell_stack_limit

custom_cell_stack_limit

 

I setted both on "1", and then 98% of the bugs in bio3 were fixed. But, appears a new bug, but now in juperos. When a Sin cloak/hide with a mob following him, the mob then walk immediately, making the juperos mobing impracticable.

 

Theres any way to dont make any change about the walking path of the monsters, but they still stack in one cell to make juperos leveling viable?

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