EL Dragon Posted August 14, 2015 Posted August 14, 2015 (edited) set .@aid4, getcharid(3); unitwalk .@aid4, .x+4, .y; make +4 fields to the right it is possible that the script detects objects? the player should instead run up against the wall. Edited August 14, 2015 by EL Dragon Quote
Question
EL Dragon
make +4 fields to the right
it is possible that the script detects objects?
the player should instead run up against the wall.

Edited by EL Dragon1 answer to this question
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