Draculle Posted August 1, 2015 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 3 Reputation: 0 Joined: 07/28/15 Last Seen: February 19, 2016 Share Posted August 1, 2015 Hello guys! I would like to know how to create a PvP map where all players were lvl 99 it. For example, a player low lvl when entering the map, him lvl would be set to 99, but when he leave it, he back to the original character level. The player's status points can be reset if is necessary... Sorry for my english and thanks in advance Solved: - script PVP_LEVEL_UP -1,{ OnInit: setarray .maps$, "izlude", "pvp2", "pvp3"; setarray .minLevel, 99; for( .@i = 0; .@i < getarraysize( .maps$ ); .@i++ ) setmapflag .maps$[ .@i ], mf_loadevent; end; OnPCLoadMapEvent: getmapxy( .@map$, .@x, .@y, 0 ); if( !compare( implode( .maps$, ":" ), .@map$ ) ) end; if( BaseLevel < .minLevel ) { PVPLP_TRUE_LEVEL = BaseLevel; atcommand "@blvl " + (.minLevel - BaseLevel); } end; OnPCLogoutEvent: callfunc( "PVPLP_revertLevel" ); end; } function script PVPLP_revertLevel { setarray .@maps$, "izlude", "pvp2", "pvp3"; getmapxy( .@map$, .@x, .@y, 0 ); if( !compare( implode( .@maps$, ":" ), .@map$ ) ) end; atcommand "@blvl " + (PVPLP_TRUE_LEVEL - BaseLevel); } Thank you Quote Link to comment Share on other sites More sharing options...
Kurofly Posted August 1, 2015 Group: Members Topic Count: 31 Topics Per Day: 0.01 Content Count: 283 Reputation: 31 Joined: 07/08/14 Last Seen: January 15, 2022 Share Posted August 1, 2015 (edited) If you don't mind, can I ask you two questions? ^^ Why do you use a function for setting the level back to normal? Why don't you replace this if( !compare( implode( .maps$, ":" ), .@map$ ) ) end; by this? if( !compare( implode( .maps$, ":" ), .@map$ ) ) { callfunc( "PVPLP_revertLevel" ) ; end;} so that players can get their level back when they leave the map instead of having to disconnect. Also make sure players loose their stat points when their level is set to a lower value because I don't think it recalculates it automatically. Edited August 1, 2015 by Kurofly 1 Quote Link to comment Share on other sites More sharing options...
Draculle Posted August 1, 2015 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 3 Reputation: 0 Joined: 07/28/15 Last Seen: February 19, 2016 Author Share Posted August 1, 2015 (edited) If you don't mind, can I ask you two questions? ^^ Why do you use a function for setting the level back to normal? Why don't you replace this if( !compare( implode( .maps$, ":" ), .@map$ ) ) end; by this? if( !compare( implode( .maps$, ":" ), .@map$ ) ) { callfunc( "PVPLP_revertLevel" ) ; end;} so that players can get their level back when they leave the map instead of having to disconnect. Also make sure players loose their stat points when their level is set to a lower value because I don't think it recalculates it automatically. Very cool !!! *-* the function would be used in all NPCs that will remove the player of the map but you idea it's a logical solution that i couldn't think! Thanks! Edited August 1, 2015 by Draculle Quote Link to comment Share on other sites More sharing options...
Question
Draculle
Solved:
Thank you
Link to comment
Share on other sites
2 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.