sonofcereal Posted July 30, 2015 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 16 Reputation: 0 Joined: 06/24/15 Last Seen: May 31, 2017 Share Posted July 30, 2015 Hello rAthena , I try to custom weapon which i studies in rAthena Wiki's ... in iteminfo [40002] = { unidentifiedDisplayName = "Pillar of Creation", unidentifiedResourceName = "Pillar_of_Creation", unidentifiedDescriptionName = { "Unknown Item, can be identified by [Magnifier]", "Weight: ^77777750^000000", }, identifiedDisplayName = "Pillar of Creation", identifiedResourceName = "Pillar_of_Creation", identifiedDescriptionName = { "...", "Class : ^777777Spear^000000", "Attack: ^7777771000^000000", "Weight : ^77777750^000000", "Weapon Level: ^7777774^000000", "Required Level: ^777777150^000000", "Job: ^777777Swordman Class", }, slotCount = 4, ClassNum = 98 }, in item_db 40002,Pillar_of_Creation,Pillar_of_Creation,5,100,,500,1000,0,3,4,0xFFFFFFFF,63,2,2,4,150,1,4,{},{},{} in weapontable WEAPONTYPE_Pillar_of_Creation = 98 [Weapon_IDs.WEAPONTYPE_Pillar_of_Creation] = "_40002" [Weapon_IDs.WEAPONTYPE_Pillar_of_Creation] = Weapon_IDs.WEAPONTYPE_SPEAR In texture >> Collection >>> Pillar_of_Creation >> Item >>> Pillar_of_Creation In Sprite Pillar_of_Creation.act & Pillar_of_Creation.spr ps. 2013-12-23 ps.2. sorry for my skill english Quote Link to comment Share on other sites More sharing options...
Elsa Mist Posted July 30, 2015 Group: Members Topic Count: 23 Topics Per Day: 0.01 Content Count: 387 Reputation: 60 Joined: 10/08/13 Last Seen: July 14, 2022 Share Posted July 30, 2015 are you sure that you already put the sprite according to the jobs like this data/sprite/<job dependent folder>/<job dependent prefix>_<gender><weapon suffix>.spr or you may want to try this https://rathena.org/board/topic/87228-weapon-sprite-generator/ Honestly im not even try it, but you can make a try. Quote Link to comment Share on other sites More sharing options...
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sonofcereal
Hello rAthena ,
I try to custom weapon which i studies in rAthena Wiki's
...
in iteminfo
In texture
>> Collection >>> Pillar_of_Creation
>> Item >>> Pillar_of_Creation
In Sprite
Pillar_of_Creation.act & Pillar_of_Creation.spr
ps. 2013-12-23
ps.2. sorry for my skill english
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