While fighting mobs, there is a random chance that when they die, they will stay on the screen. I connected an OpenKore bot to my server and confirmed that the 0080 packet was not being sent in the instances where the monster did not disappear. I'm not sure exactly what causes this issue as it happens both while pulling large mobs into a party, and also while just fighting random ones you come across.
Additionally I encountered a strange visual bug will walking around when a 'stuck mob' was active somewhere on the map. In this instance I was in orcsdun01 with a party and we had created a large group of 'stuck' mobs in the bottom right corner of the map. While walking towards the top left entrance, an Orc Zombie sprite basically slid across the map from the bottom right, to become a new, ACTIVE Orc in the top left area. This is difficult to recreate as I've only seen it 2 times.
Also of note is that while having a bot follow me, it will often walk back to where the 'stuck' mob is to try and fight it (because it hadn't been told to remove it). Eventually though, while traversing through the map it will STOP going back to the mob. My only guess is that maybe some kind of identifier assigned to the 'stuck' mob was re-assigned to a live mob, which was then killed, and removed.
Server Settings:
I had recently changed the battle.conf setting mob_count_rate: from 100 to 200 and that seemed to make it occur often enough to be noticeable. I can't recall if this happened before changing it.
Other than that my packetver is 20130807 and my packet_db.txt is the following
Question
MaterialBlade
PACKETVER: 20130807
Client: 2013-08-07a
Issue:
Mobs are not disappearing because 0080 packet is (maybe) not being sent.
I've looked through the forums and seen people reporting this behaviour, but could not find a solid resolution to it.
[spoiler=Examples]
https://rathena.org/board/tracker/issue-7611-monsters-dont-disappear/?gopid=19683#entry19683
https://rathena.org/board/topic/81607-monster-does-not-disappear/
Description:
While fighting mobs, there is a random chance that when they die, they will stay on the screen. I connected an OpenKore bot to my server and confirmed that the 0080 packet was not being sent in the instances where the monster did not disappear. I'm not sure exactly what causes this issue as it happens both while pulling large mobs into a party, and also while just fighting random ones you come across.
Additionally I encountered a strange visual bug will walking around when a 'stuck mob' was active somewhere on the map. In this instance I was in orcsdun01 with a party and we had created a large group of 'stuck' mobs in the bottom right corner of the map. While walking towards the top left entrance, an Orc Zombie sprite basically slid across the map from the bottom right, to become a new, ACTIVE Orc in the top left area. This is difficult to recreate as I've only seen it 2 times.
Also of note is that while having a bot follow me, it will often walk back to where the 'stuck' mob is to try and fight it (because it hadn't been told to remove it). Eventually though, while traversing through the map it will STOP going back to the mob. My only guess is that maybe some kind of identifier assigned to the 'stuck' mob was re-assigned to a live mob, which was then killed, and removed.
Server Settings:
I had recently changed the battle.conf setting mob_count_rate: from 100 to 200 and that seemed to make it occur often enough to be noticeable. I can't recall if this happened before changing it.
Other than that my packetver is 20130807 and my packet_db.txt is the following
[spoiler=boop]
Would be pleased as punch to provide more information, or a video reference if necessary.
Edited by MaterialBladeLink to comment
Share on other sites
1 answer to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.