Jump to content
  • 0

Slotmachine and Function


GuilhermeF

Question


  • Group:  Members
  • Topic Count:  1
  • Topics Per Day:  0.00
  • Content Count:  2
  • Reputation:   0
  • Joined:  08/21/13
  • Last Seen:  

Good night

I am a good week behind as remove that system of "Roulette" from pet capture system, to be clear, the "Slotmachine".

I've deactivated the methods in clif.ce the instanciamentos in pet.c (everything related to roulette), but the liveliest continues to appear.

I've tried "replaced" by another animation put roulette system consists of clicking on rolata (as activates it) for her to give a result of "true" our "false".

I also commented on the packet.he related to roulette.

If anyone knows me help will be grateful as I am for a long time trying to remove it, but nothing that I thought worked.
 

-

 

My other problem:

If there is any way via src is no way I "verify" the mob when I'm giving target, for example:

Give target in a mob at her skill would check and determined mob:

if (checker == idmob) {run}
} else {runs

I was looking for and riding with the information I had and got it:
 

if (Src> type == BL_MOB && Md-> target_id && Md-> bl.id && BL> id == 1002)

But it still fails.

Link to comment
Share on other sites

0 answers to this question

Recommended Posts

There have been no answers to this question yet

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...