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Thor Patcher: Stuck at getting patch file


Dori

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So, here I am after 100 hours of struggling with this shit.
I need someone's help, cuz I have NO CLUE on what the heck is wrong!
 
First, the problem:
 
2gwt9co.jpg
 
It stay stuck like that....forever.
 
This is what I have in the config.ini:
 

// Thor Patcher Internal Config File
// Note: any entry leaves as blank will use default value

// True = 1
// False = 0

//base_url - everything except patch files will read from here
base_url=http://myserver.com/Thor/

//file_url - patch files should ALL put here.
// o HTTP:
// %5Burl=http://domain.com/dir/%5Dhttp://domain.com/dir/%5B/url%5D
// o FTP:
// %5Burl=ftp://domain.com/dir/%5Dftp://domain.com/dir/%5B/url%5D
// o With %5BPassword%5D %5BPort%5D
// %5Burl=ftp://username:[email protected]:port/dir/%5Dftp://username:%5Bemail protected%5D<script cf-hash='f9e31' type="text/javascript"> /* */</script>:port/dir/%5B/url%5D
// o Note: username is required if want put password, otherwise everything is optional.
file_url=http://myserver/Thor/data

//notice_file - self explained
//-------------
//if you still don't understand the concept:
// if base_url is %5Burl=http://yourdomain.com/patcher/%5Dhttp://yourdomain.com/patcher/%5B/url%5D
// then notice file address will be
// %5Burl=http://yourdomain.com/patcher/Notice.html%5Dhttp://yourdomain.com/patcher/Notice.html'>
//base_url - everything except patch files will read from here
base_url=http://myserver.com/Thor/

//file_url - patch files should ALL put here.
// o HTTP:
// %5Burl=http://domain.com/dir/%5Dhttp://domain.com/dir/%5B/url%5D
// o FTP:
// %5Burl=ftp://domain.com/dir/%5Dftp://domain.com/dir/%5B/url%5D
// o With %5BPassword%5D %5BPort%5D
// %5Burl=ftp://username:[email protected]:port/dir/%5Dftp://username:%5Bemail protected%5D<script cf-hash='f9e31' type="text/javascript"> /* */</script>:port/dir/%5B/url%5D
// o Note: username is required if want put password, otherwise everything is optional.
file_url=http://myserver/Thor/data

//notice_file - self explained
//-------------
//if you still don't understand the concept:
// if base_url is %5Burl=http://yourdomain.com/patcher/%5Dhttp://yourdomain.com/patcher/%5B/url%5D
// then notice file address will be
// %5Burl=http://yourdomain.com/patcher/Notice.html%5Dhttp://yourdomain.com/patcher/Notice.html

//-------------
//Should be relative address instead FULL URL
//-------------
notice_file=notice.html

//core_file - this internal config file only store whats required,
//but core_file is a remote config file (does different thing than internal one)
//Relative address, not FULL URL!
core_file=main.ini

//=============================
// File below is on local disk
//=============================
[Local]
//status_file - BAD NAMED.. used store informations such as last patch id etc,
//it should be more "advanced" if works as orignal planned..
status_file=my.ro

//grf_file - self explained
grf_file=myro.grf

//client_file - self explained, it's GAME EXE not patcher's
client_file=MyRo.exe

//client_parameter - should be self explained..
client_parameter=-1sak1

//=============================
// Custom Skin controls
//=============================
[skin]
//windows_mode - How should windows presented?
// None - Borderless window
// Single - Window cannot resized
// Sizeable - ... what it says, can not resize when windows_autosize set to true / 1
window_style=none

//windows_autosize - if set to 1, window size will automatically change depend on content size
windows_autosize=true


// Should be self explained, width and height
//windows_autosize set to 0 for this to work
// Min: 1 Max: 10000 (I don't think you should make that big)
window_width=
window_height=

// If set to true, user able to drag window by click images (background)
// recommended to true especially for boarderless window
window_handle_move=true

// Image for background (DOES NOT READ FROM DIRECTORY OF PATCHER, the config packer will put image inside patcher too)
// Support : jpg bmp
// Note : patcher determine image format by filename extension, use with care!
background_file=images/bg.bmp
// overall transparency (not used yet)
//transparency=255

//New style of progress bar, it used image.
NewProgressBar=false

//Image of progress bar(only when ProgressBar set to true, currently only BMP & JPG supported)
ProgressBar_back=
ProgressBar_front=

// how big is progress bar? (only when NewProgressBar set to false)
progress_bar_width=478
progress_bar_height=16

// Position of progress bar
progress_bar_left=74
progress_bar_top=316

// Status message width (the one shows what patcher currently doing)
// no height
status_width=

// Text alignment
// Left , Center , Right
status_alignment=center

// Position
status_left=132
status_top=318

// control notice (News box? Mini web browser? you name it)
notice_width=0
notice_height=0
notice_left=18
notice_top=94

// For start button
start_normal=images/start1.png
start_hover=images/start2.png
start_down=images/start3.png

start_left=63
start_top=225

// For Exit button
exit_normal=images/Exit1.png
exit_hover=images/Exit2.png
exit_down=images/Exit3.png

exit_left=435
exit_top=225

// for cancel button
cancel_normal=images/cancel1.png
cancel_hover=images/cancel2.png
cancel_down=images/cancel3.png

cancel_left=
cancel_top=


// How many custom buttons you want to create?
// Can create up to 255 buttons (Plenty enough)
buttons=1

// - Custom buttons -
//As you can see below, it's not that hard to make custom buttons
//the number after "button" is id(depends on how many you set in buttons)
// Again, note that all image files will be embed into patcher.

// _normal - image file when button is in normal status
//button1_normal=
// _hover - image file when user hover on it
//button1_hover=
// _down - image file when user mouse down on it
//button1_down=
// _left/_top - position of button
//button1_left=
//button1_top=
// _mode - mode for button
// 0 = open URL
// 1 = Launch file/program
// 2 = Message box
// 3 = Reserved
//button1_mode=
// _action - depend on what you set in _mode, this may vary
// ex. _mode = 0 , _action=http://google.com
// which makes user open that URL address after click that button
//button1_action=

button1_normal=images/home1.png
button1_hover=images/home2.png
button1_down=images/home3.png
button1_left=230
button1_top=225
button1_mode=0
button1_action=http://rakuen-ro.com


[star Clone]
//Start button clone, i name it star clone because its better name XD
// How many start button clones you wanted?
// Again, up to 255
buttons=0

// very similar to custom buttons

// _normal - image file when button is in normal status
//button1_normal=
// _hover - image file when user hover on it
//button1_hover=
// _down - image file when user mouse down on it
//button1_down=
// _left/_top - position of button
//button1_left=
//button1_top=
// _file - Client file
//button1_file=
//_parameter - Client parameter
//button1_parameter=-1sak1


[Misc]

//Background music, leave empty to disable (mp3)
bgm=

//Loop play backgroun music? (play over and over)
BGMLoop=False

//Set to true if you want patcher allow to start game when unable to connect webserver
Continue On Connection Fail=False

[Language]
//Legacy Language entries.
// Has lower priority than language.ini
//Entries marked with *: symbol "%" needs to write as "%%" (without quote)

getting_info=Getting Information...

update_patcher=Updating...

update_client=Updating...

repacking=Repacking...

saving_res=Saving...

//*
getting_file=Getting file %s.

//*
need_defrag=Data fragment reached %u%%, would you like to defrag now?

defraging=Defragment in process...

confirmation=Waiting Confirmation...

client_locked=Client Application is locked

failed_to_communicate=Failed to communicate with server

//*
failed_to_get=Failed to get %s

//=====================
//This is END of config
// BE CREATIVE
//=====================


 
Here is what I have on main.ini:
 

//Thor Patcher remote config file
[Main]
//Allow patching or no?
allow=true

//if not, what message should appear?
policy_msg=Server is taking a nap.

//unused, may needed in future
version=1

[Patch]
//use CheckSum tool, hash for client,
// used to make sure client exe is up to date
// (leave empty to disable this feature)
ClientSum=

//same thing for patcher itself =)
PatcherSum=

//[OLD]
// if hash different than above, which file should replace?
// Note: these files should put same place as patch file (file_url in internal config)
//Relative address, not FULL URL!
// To make these work, ClientSum and/or PatcherSum can't be empty
ClientURL=
PatcherURL=

//Same to ClientURL & PatcherURL
//Except this is compressed file
//ClientURL & PatcherURL still there for backward compatibility.
ClientPath=
PatcherPath=

// self explained..
PatchList=plist.txt

[stars]
// Shining o.O (Anyways, its for start button clones)
// Since orignal client has check sum.. why not for clones? XD


//How many? (it should same as amount of start button clone, but of course it's your choice)
clients=0

// _sum - checksum, use CheckSum tool.
//client1_sum=

// _URL - address? [OLD, now for "recycle use", it became exe file name]
//client1_URL=

// _Path - Path for file (compressed)
//if you use _Path, then use _URL as exe file name (eg. YourRo.exe).
//Since _Path can be anything..
//client1_Path=



[Misc]
//Set a limit for fragment, when reach this limit, patcher will ask user to defrag
FragmentLimit=50

//Extra features..
// Currently if set to 1, patcher will ignore everything and enable Play button (aka, force start)
OpBit=0


 
Screenshot of the file setup SS:
311udco.jpg
 
 
 

I have tried everything and I am so lost. Any help would be super massively and greatly appreciated!!

SOLVED: problem was a missing '/' at the end of the folder path

Edited by Phenex
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I never use Thor patcher before, normally i use neoncube which i think the easiest for me to setup /pat . But anyway, looks like you have solve your own problem. 

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