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Capping Max Crit Rate


substep

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Just as the title says, I want to cap the max crit rate to a certain percentage but with a catch. How do I cap the crit rate so that it doesn't affect cards?

 

For example: Max crit is 30% (achievable through stats alone) then a card adds 10% to crit so that its now 40%.

 

I know that there is this:

 

// Critical adjustment rate for non-players (Note 2)
mob_critical_rate: 100
critical_rate: 100
 
but there isnt much of a description lol
 
EDIT: Also, is it possible to put a soft cap on aspd as well? 
 
EDIT2: nvm, I decided to quit being lazy for a few minutes and just modded the source
Edited by substep
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