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Freeze Support


dave23

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case SC_FREEZE:
			sc_def = status->mdef*100;
			sc_def2 = status->luk*10 + status_get_lv(bl)*10 - status_get_lv(src)*10;
			tick_def2 = status_src->luk*30; // Caster can increase final duration with luk

 

This is my code on freeze. My problem is if Player1 has high luk and try to frost Player2, the duration of freeze is too fast like 2 ~ 3 secs. But If player1 has normal luk or no luk and try to frost player2, the duration of freeze will be normal. 

 

Can someone explain what does sc_def and sc_Def2 are? I need to fix this ASAP. 

UP!

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 sc_def -> magic def = vit ?

and

sc_Def2 - > luk 

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hi can i know how to fix if higher mdef = defrost rate with be below 2-3 sec .. if low mdef defrost rate will be more than 5-10 sec ? so player should get higher mdef to make defrost status below 3 sec ? sorry for my bad english

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bump anyone ?

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