dave23 Posted January 14, 2015 Posted January 14, 2015 (edited) // Required luk to gain inmunity to status changes. // Luk increases resistance by closing the gap between natural resist and max // linearly. This setting indicates required luk to gain complete immunity. // Eg: 40 vit -> 40% resist. 150 luk -> +50% of the missing gap. // So 40% + (50% of 60%) = 70% pc_luk_status_def: 300 mob_luk_status_def: 300 Are there anyone who can have this code for me please? I really need this one. Thank you. I had downloaded the version 16815 and this code have one unlike the new versions. My code from status.c was: case SC_FREEZE: sc_def = status->mdef*100; sc_def2 = status->luk*10 + status_get_lv(bl)*10 - status_get_lv(src)*10; tick_def2 = status_src->luk*30; // Caster can increase final duration with luk break; When I check it from 16815: case SC_FREEZE: sc_def = 3 +status->mdef; break; can someone tell about this please? UP up UP! Edited January 12, 2015 by dave23 Quote
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dave23
Are there anyone who can have this code for me please? I really need this one.
Thank you. I had downloaded the version 16815 and this code have one unlike the new versions.
My code from status.c was:
When I check it from 16815:
can someone tell about this please?
UP
up
UP!
Edited by dave230 answers to this question
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