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iconrag

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Posts posted by iconrag

  1. 		case 4:
    			if(!getcharid(2)){
    				mes "you don't have guild";
    				close;
    			}
    			if(!guild_has_permission(GUILD_PERM_STORAGE)){
    				mes "you don't have permission for the guild storage";
    				close;
    			}
    			query_sql("SELECT `time`,`name`,`nameid`,`amount` FROM `guild_storage_log` WHERE `guild_id` = '" + getcharid(2) + "' order by `id` ASC", .@time$ ,.@name$,.@item_id,.@amount);
    			if(!.@item_id){
    				mes "there is no log yet";
    				close;
    			}
    			dispbottom "=========================================================",0xFFD64F;
    			dispbottom "===================== Guild Storage Log =======================",0xFFD64F;
    			dispbottom "=========================================================",0xFFD64F;
    			for(.@i=0;.@i<getarraysize(.@item_id);.@i++)
    				dispbottom .@time$[.@i] + " Player[" + .@name$[.@i] + "] Item Name[" + getitemname(.@item_id[.@i]) + "] Item Amount[" + .@amount[.@i] + "]",((.@amount[.@i] > 0)?0x03c6fc:0xFF0000);
    			dispbottom "=========================================================",0xFFD64F;


    Hello guys, Need help
    i want to make this Guild Storage Logs show 30 last Logs Only
    can someone help me ?
    thanks

  2. hello guys, i have a problem with OnPCLoadMapEvent
    so. one of my script is this one removing status effect in GVG Map ( aldeg_cas01, etc )
     

    -	script	remove_assumptio	-1,{
    OnPCLoadMapEvent:
    		sc_end SC_MINDBREAKER;
    		sc_end SC_ASSUMPTIO;
    		sc_end SC_SPIRIT;
    	end;
    }
    
    aldeg_cas01	mapflag	loadevent
    aldeg_cas02	mapflag	loadevent
    aldeg_cas03	mapflag	loadevent

    and the other one is this on pvp ladder NPC Script

     

    OnPCLoadMapEvent:
    	if ( @dota_sql_kills == 0 && @dota_sql_deaths == 0 ) {
    		if ( .maptrigger$ != "all" ) {
    			getmapxy .@map$, .@x, .@y, 1;
    			for ( set .@i, 0; .@i < .maptriggersize; set .@i, .@i +1 ) {
    				if ( .@map$ == .maptrigger$[.@i] ) break;
    			}
    			if ( .@i == .maptriggersize ) end;
    		}
    		query_sql "select kills, deaths, streaks, unix_timestamp(streaktime) from pvpladder where char_id = "+ getcharid(0), @dota_sql_kills, @dota_sql_deaths, @dota_sql_streaks, @dota_sql_streaktime;
    	}
    	if ( getcharid(2) && getd(".dota_sql_"+ getcharid(2) +"_h") == 0 ) {
    		query_sql "select currentown, highestown, unix_timestamp(owntime) from ownladder where guild_id = "+ getcharid(2), .@c, .@h, .@t;
    		setd ".dota_sql_"+ getcharid(2) +"_c", .@c;
    		setd ".dota_sql_"+ getcharid(2) +"_h", .@h;
    		setd ".dota_sql_"+ getcharid(2) +"_t", .@t;
    	}
    	end;
    }
    
    pvp_y_2-2	mapflag	loadevent


    The problem is, The pvp_y_2-2 Map now reads OnPCLoadMapEvent that removes status effect, so when players enters pvp_y_2-2. the assumpio, spirit, and mind breaker is removed

    Can someone please help? thank you !

  3. 23 minutes ago, Chaos92 said:

    I think it might happen to another script too. Maybe you are using hourly reward scripts ?

    If yes, some rewards script released in this forum are not working well already. Try disable that hourly reward scripts and see again if that issue occurs again or not.

    it happens only to some 1 or 2 players from about 100 player online
    after they access some fields using warper, but it doesnt affect others
    any idea

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