Jump to content

Unholy Touch

Members
  • Posts

    31
  • Joined

  • Last visited

Posts posted by Unholy Touch

  1. Hello Guys,

    How to check if the char is in frozen state? since i want to double the damage of asura strike if the char is frozen. and just to confirm is it possible? i want to add the condition in battle.c here.

    case MO_EXTREMITYFIST:

    skillratio += 50*(7 + sstatus->sp/10);
    skillratio = min(500000,skillratio); //We stop at roughly 50k SP for overflow protection
    break;

     

     
  2. Hello, i'm having problem with the gtb blocks spells when i updated my svn to the latest available. the reduce magic damage is working fine but it wont block buffs. thank you. can anyone guide me if there's update with regards to it?  my last svn is 16990 and update it to latest as of now.

  3.  

     

    seriously guys? you're still using this? rathena already have this feature called hash check, it will only allow players to login to your server by sending the correct hash from your client and as far as i know openkore cannot send hash for now(but maybe someday they will figure out how to bypass this.). so it is impossible for the bot to login.

     

    yes, seriously check this http://rathena.org/board/topic/70841-r16771-client-md5-hash-check/?p=139834

     

    long ago, ive read an openkore forum about how to bypass the login pin. and they did bypass it. 

    hmm, oh yes you're right. here's the thing i did for them not to know my hash. i did use secure grf and next i use Geromes game guard call rocshield, when you use secure grf it will change the hash of your client and then use the rocshield on your client it will also change the hash of your client(but i think it is a fake hash) because when i compute the hash of the client from secure grf & rocshield my server wont let me login, but when i used the hash of the client from secure grf only it let me login. i really dont know what happen, but i think because of the rocshield, the client is given a false hash when you try to compute it using the tool here in rathena,

     

     

    Do not use two different anti-hack programs. It's overkilling :D And possibly do not work. And if does work, it will produces a slight lag spikes.

     

    >Okay, I still don't get about this posts.

    http://rathena.org/board/topic/66834-antibot-botkiller-6/?p=118042

     

    I don't know how to:

    1. Make the antibot check every players everytime they login.

    2. Make the antibot check every players every 5 minutes, except they were AFK or Vending.

     

    So do you know how to do it? Please give me more detailed informations, I do not know about BotKiller, I am a new guy here, ahaha.

     

    go to your phpmyadmin, install it if you do not have one. go to you your ragnarok db, find the bk_config, find the table row $@BKNextUse and $@BKNextUseVariation. according to the author, the sum of the two row table values are the time allowance on the next interrogation on the same player. $@BKRate if set to 0, it will be disabled. The rates base on my understanding are the chances on how each of the module will be use.  for example rates 10% to module 1, rates 50% to module 2 and so on.

     

    I hope I answer your questions well

     

    Edit: I didnt touch the default config for it is already working and stable. So I cannot give you the instructions on how-to, I might misguide you. 

     

    hmm, as of now i haven't encounter any problem with my settings, good so far.

  4. seriously guys? you're still using this? rathena already have this feature called hash check, it will only allow players to login to your server by sending the correct hash from your client and as far as i know openkore cannot send hash for now(but maybe someday they will figure out how to bypass this.). so it is impossible for the bot to login.

     

    yes, seriously check this http://rathena.org/board/topic/70841-r16771-client-md5-hash-check/?p=139834

     

    long ago, ive read an openkore forum about how to bypass the login pin. and they did bypass it. 

    hmm, oh yes you're right. here's the thing i did for them not to know my hash. i did use secure grf and next i use Geromes game guard call rocshield, when you use secure grf it will change the hash of your client and then use the rocshield on your client it will also change the hash of your client(but i think it is a fake hash) because when i compute the hash of the client from secure grf & rocshield my server wont let me login, but when i used the hash of the client from secure grf only it let me login. i really dont know what happen, but i think because of the rocshield, the client is given a false hash when you try to compute it using the tool here in rathena,

  5. seriously guys? you're still using this? rathena already have this feature called hash check, it will only allow players to login to your server by sending the correct hash from your client and as far as i know openkore cannot send hash for now(but maybe someday they will figure out how to bypass this.). so it is impossible for the bot to login.

  6. Hi, my current svn is 16991 and i want to update my svn until svn 17049, how can i do it on my server using putty? is it possible? thank you, i dont want to update up to the latest revision because i already added so many modification on my server and they may not work when i updated them and, and i saw a lot of bug report on the latest svn. thank you. i just want to add the npcskill on my script.

  7. official behavior po to sa mga latest rathena svn, dko nga lng po masabi if anong version nila to inupdate.

    eAthena Result:
    Reflect Damage is absorb by Paladin-1 who has Devotion on Champion.

    Official Server Result:
    Reflect Damage is absorb by the Champion even with Devotion on him.

    and base kasi sa official server lage ang rathena yata.

  8. ahaha. ntawa naman ako dun. walng pindot pindot ba pre? ang maaadvice ko lng sayo pre, wag kana magtest sa offline or magbalak magtayo ng server mo if ayaw mo ng coding at pindot pindot. maglaro kana lang sa ibang server. pero syempre meron parin pindot pindot dun. ahaha

  9. Actually Empty the pvp_rank table wont solve the issue, because Ghost uses a variable global variable, which can be reset by assigning another value which in my case set it to 0. I just made a script in which when the player login his/her statistics in ladder will be reset to 0.


     

    -    script    Playerresetladder_Login    -1,{
    OnPCLoginEvent:
    if(chkifresetladder >= 1) goto chk_kungtaposna;
    query_sql "DELETE FROM `pvp_rank` WHERE `pvp_rank`.`char_id` = "+getcharid(0)+"";
    callsub OnPvPReset;
    set chkifresetladder,1;
    end;
    OnPvPReset:
    set Kill, 0;
    set Death, 0;
    set KillingStreak, 0; 
    set MultiKill, 0;
    set KillingSpree, 0;
    set Dominating, 0;
    set MegaKill, 0;
    set Unstoppable, 0;
    set WickedSick, 0;
    set MonsterKill, 0;
    set Godlike, 0;
    set BeyondGodlike, 0;
    set DoubleKill, 0;
    set TripleKill, 0;
    set UltraKill, 0;
    set Rampage, 0;
    set Ownage, 0;
    set NemesisKill, 0;
    set FeedCount, 0;
    return;
    chk_kungtaposna:
    end;
    }
    

     


    im not really good at scripting so in my case i need to use another variable for "chkifresetladder" every month. thank you.
    • Like 1
  10. Decrease after cast delay, ignores partial elemental resistance of an enemy, chance to put enemy to Sleep when hit, and Increases Movement speed. Each of those effects are increased based on the refinement of this item. Unbreakable

    Specially the Ignores Elemental resistance of an enemy effect? anyone know how to do that? Thank you Guys. Anyway I saw that effect on GatheringRO wiki. Credit for them for that effect

×
×
  • Create New...