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johnmark

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  1. Hello Guyz .. can anyone help me about this.. im using annies Private Mvp Room..

    heres the script..

    // ....... if your server has { Overwriting user function [int__] } don't blame me ..........
    function script int__ {
    set .@num, atoi(getarg(0));
    if ( .@num == 0 || .@num >= 2147483647 ) return getarg(0);
    set .@l, getstrlen(.@num);
    for ( set .@i,0; .@i < .@l; set .@i, .@i + 1 ) {
     set .@num$, .@num % pow(10,.@i+1) / pow(10,.@i) + .@num$;
     if ( (.@i+1) % 3 == 0 && .@i+1 != .@l ) set .@num$, ","+ .@num$;
    }
    return .@num$;
    }
    //===== eAthena Script ======================================
    //= Private MVP/Branch Room
    //===== By: ===============================================
    //= by ~AnnieRuru~
    //===== Current Version: ======================================
    //= 1.3
    //===== Compatible With: =====================================
    //= eAthena 11650 Trunk above or 11863 Stable above
    //===== Description: =========================================
    //= Player can rent MVP room for the player him/herself, for party or for guilds
    //===== Topic =================================================
    //= http://www.eathena.ws/board/index.php?showtopic=187654
    //===== Additional Comments: ==================================
    //= 1.0
    //= ---- break the tradition which a script only for a player, or only for a party.
    //=	  now 1 room can be use for party and another room can use for guilds.
    //= ---- timeout feature to prevent player owns the room indefinitely,
    //=	  by create a new account and sit/@at'ing inside overnight.
    //= ---- can disable mvp/boss summon via configuration and becomes a branch room script.
    //= ---- a double check to prevent players rent all the rooms for himself.
    //= 1.0a
    //= ---- fix a critial bug that the time count too fast "
    //= 1.1
    //= ---- added item cost to rent or to summon
    //= ---- added a config to limit summoning per session
    //= ---- added flood control option
    //= 1.2
    //= ---- rewrite the waitingroom counter
    //= ---- optimize the script in a way can add custom summon group
    //= ---- add config to kill the monsters if the room just being left empty
    //= ---- add GM can kick room in use
    //= ---- add able to spawn in numbers
    //= ---- add limitspawn can configure to negative to limit spawn in that group instead of individual one
    //= 1.3
    //= ---- fix chatroom countdown issue due to rev13269
    //= ---- fix a bug if 2 people rent a room at same time, the later 1 will get the room
    //= ---- add a feature so the GM can know how long the room has rented or abandoned
    //= 1.4
    //= ---- update with new mvp and mini bosses
    //= ---- fix an exploit if server allow to use @mail, player can send item/zeny away to prevent item/zeny deletion when registering the room
    //= ---- players die inside mvp room shouldn't lose exp
    //========================================================
    // This is the shop for this Branch room IF you already enable it. Can sell whatever things you want.
    - shop MVP room#branch -1,604:100000,12103:1000000
    
    - script MVP Summoner -1,{
    goto L_Start;
    OnInit:
    getmapxy .@map$, .@x, .@y, 1;
    if ( .@map$ == "" ) {
    // Config ---------------------------------------------------------------------------------------
    // Time for rent a room IN MINUTES. When time out, players inside the room will kick out. Do Not set this as 0
    set .timeout, 60;
    // if the room left empty for # minutes, will be treated as give up the room. Do Not set this as 0
    set .nobodygiveup, 5;
    // NOTE : The script only search item OR zeny. if you specify item amount, then it will ask for the item. If item amount is 0, then it will ask for zeny.
    // the cost to rent a room
    set .rentitemid, 674; // item id use for rent a room - 674 - mithil coin
    set .rentitemamount, 0; // amount of items to rent a room
    set .rentcost, 1000000; // otherwise, zeny cost to rent a room
    // limit each room can only summon 1 monster at a time. (only the Summoning option)
    // Turn it off (0) means the player can summon a lot of monsters as long as the player has enough zeny/item. High rate server players love the room with a lot MVPs
    // Turn it on (1) means the player have to kill existing monster before can summon a new one. Low rate server player prefer to take out MVP 1 by 1
    set .floodcontrol, 0;
    // if .floodcontrol is turn off, your players might experience lag if they summoned too many MVPs
    // so what is the maximum input to limit your players summon too many ?
    set .inputlimit, 30;
    // If the room has left over monsters while nobody in the room and the room not give up yet, shall we kill monsters in empty room ?
    set .killmonster, 1; // Default is yes
    // Options menu setting for MVP Summoner NPC.
    set .@menu[0], 1; // Turn Heal option On/Off
    set .@menu[1], 1; // Turn Group 1 summons On/Off -> MVP
    set .@menu[2], 1; // Turn Group 2 summons On/Off -> mini boss
    set .@menu[3], 0; // Turn Group 3 summons On/Off
    set .@menu[4], 0; // Turn Group 4 summons On/Off
    set .@menu[5], 0; // Turn Group 5 summons On/Off
    set .@menu[6], 0; // Turn Group 6 summons On/Off
    set .@menu[7], 0; // Turn Group 7 summons On/Off
    set .@menu[8], 0; // Turn Group 8 summons On/Off
    set .@menu[9], 0; // Turn Group 9 summons On/Off
    set .@menu[10], 0; // Sell shop items options On/Off ( shop npc above )
    // set respawn point when they leave the room. Obviously warp to the Private MVP Room Warper npc
    set .respawnmap$, "prontera"; // Note : "SavePoint" does NOT work
    set .respawnx, 150;
    set .respawny, 174;
    // The minimum GM level can kick a room in use
    set .gmlvlkick, 80;
    // .limitspawn in previous revision changed to .grouplimit .
    // it is for limit each monster spawn per session, prevent them only killing same monster again and again
    // Now you can configure one group has limited summon, and another group has unlimited summon
    // Tips: if you server has an insane custom MVP, you can put your custom mob to Group 3~9 with insane item cost, and limit only 1 summon per session
    // .grouplimit use amount, means if group1limit set to 10, then each session can only summon up to 10 amount of that kind of monster. 0 is unlimited
    // ---------
    // Group 1 -> MVP
    // ---------
    set .group1name$, "MVP"; // Group 1 name
    set .group1itemid, 674; // item id use for summon any Group 1 monster - 674 - mithil coin
    set .group1itemamount, 0; // amount of items to summon a Group 1 monster
    set .group1cost, 100000; // if no item is specify, zeny cost to summon a Group 1 monster
    set .group1limit, 0; // limit of summon of Group 1 monster per session, prevent them only killing same monster again and again
    setarray .group1id,
     1511,// Amon Ra
     1647,// Assassin Cross Eremes
     1785,// Atroce
     1630,// Bacsojin
     1039,// Baphomet
     1874,// Beelzebub
     1272,// Dark Lord
     1719,// Datale
     1046,// Doppelgangger
     1389,// Dracula
     1112,// Drake
     1115,// Eddga
     1418,// Evil Snake Lord
     1871,// Fallen Bishop
     1252,// Garm
     1768,// Gloom Under Night
     1086,// Golden Thief Bug
     1885,// Gopinich
     1649,// High Priest Magaleta
     1651,// High Wizard Katrinn
     1832,// Ifrit
     1492,// Incantation Samurai
     1734,// Kiel D-01
     1251,// Knight of Windstorm
     1779,// Ktullanux
    // 1980,// Kubkin ( I think this mvp is still new )
     1688,// Lady Tanee
     1646,// Lord Knight Seyren
     1373,// Lord of Death
     1147,// Maya
     1059,// Mistress
     1150,// Moonlight Flower
     1087,// Orc Hero
     1190,// Orc Lord
     1038,// Osiris
     1157,// Pharaoh
     1159,// Phreeoni
     1623,// RSX 0806
     1650,// Sniper Shecil
     1583,// Tao Gunka
     1708,// Thanatos
     1312,// Turtle General
     1751,// Valkyrie Randgris
     1685,// Vesper
     1648,// Whitesmith Harword
     1917,// Wounded Morroc
     1658;// Ygnizem
    // ---------
    // Group 2 -> mini boss
    // ---------
    set .group2name$, "mini boss"; // Group 2 name
    set .group2itemid, 674; // item id use for summon any Group 2 monster - 674 - mithil coin
    set .group2itemamount, 0; // amount of items to summon a Group 2 monster
    set .group2cost, 10000; // if no item is specify, zeny cost to summon a Group 2 monster
    set .group2limit, 0; // limit of summon of Group 2 monster per session, prevent them only killing same monster again and again
    setarray .group2id,
     1096,// Angeling
     1388,// Archangeling
     1795,// Bloody Knight
     1830,// Bow Guardian
     1839,// Byorgue
     1309,// Cat O' Nine Tail
     1283,// Chimera
     1302,// Dark Illusion
     1198,// Dark Priest
     1582,// Deviling
     1091,// Dragon Fly
     1093,// Eclipse
     1205,// Executioner
     1783,// Galion
     1592,// Gangster
     1120,// Ghostring
     1259,// Gryphon
     1720,// Hydro
     1090,// Mastering
     1289,// Maya Purple
     1262,// Mutant Dragon
     1203,// Mysteltainn
     1870,// Necromancer
     1295,// Owl Baron
     1829,// Sword Guardian
     1204,// Tirfing
     1089,// Toad
     1092,// Vagabond Wolf
     1765;// Valkyrie
    // ---------
    // Group 3
    // ---------
    set .group3name$, "Poring-Family"; // Group 3 name
    set .group3itemid, 12109; // item id use for summon any Group 3 monster - 12109 - Poring box
    set .group3itemamount, 1; // amount of items to summon a Group 3 monster
    set .group3cost, 0; // if no item is specify, zeny cost to summon a Group 3 monster
    set .group3limit, -5; // limit of summon of Group 3 monster per session, prevent them only killing same monster again and again
    setarray .group3id,
     1002,// Poring
     1113,// Drops
     1031,// Poporing
     1242,// Marin
     1062,// Santa Poring
     1613,// Metaling
     1784,// Stapo
     1090,// Mastering
     1096,// Angeling
     1120,// Ghostring
     1582,// Deviling
     1388,// Arc Angeling
     1502;// Pori Pori
    // ---------
    // Group 4
    // ---------
    set .group4name$, ""; // Group 4 name
    set .group4itemid, 0; // item id use for summon any Group 4 monster
    set .group4itemamount, 0; // amount of items to summon a Group 4 monster
    set .group4cost, 0; // if no item is specify, zeny cost to summon a Group 4 monster
    set .group4limit, 0; // limit of summon of Group 4 monster per session, prevent them only killing same monster again and again
    setarray .group4id,
     1001,
     1002;
    // ---------
    // Group 5
    // ---------
    set .group5name$, ""; // Group 5 name
    set .group5itemid, 0; // item id use for summon any Group 5 monster
    set .group5itemamount, 0; // amount of items to summon a Group 5 monster
    set .group5cost, 0; // if no item is specify, zeny cost to summon a Group 5 monster
    set .group5limit, 0; // limit of summon of Group 5 monster per session, prevent them only killing same monster again and again
    setarray .group5id,
     1001,
     1002;
    // ---------
    // Group 6
    // ---------
    set .group6name$, ""; // Group 6 name
    set .group6itemid, 0; // item id use for summon any Group 6 monster
    set .group6itemamount, 0; // amount of items to summon a Group 6 monster
    set .group6cost, 0; // if no item is specify, zeny cost to summon a Group 6 monster
    set .group6limit, 0; // limit of summon of Group 6 monster per session, prevent them only killing same monster again and again
    setarray .group6id,
     1001,
     1002;
    // ---------
    // Group 7
    // ---------
    set .group7name$, ""; // Group 7 name
    set .group7itemid, 0; // item id use for summon any Group 7 monster
    set .group7itemamount, 0; // amount of items to summon a Group 7 monster
    set .group7cost, 0; // if no item is specify, zeny cost to summon a Group 7 monster
    set .group7limit, 0; // limit of summon of Group 7 monster per session, prevent them only killing same monster again and again
    setarray .group7id,
     1001,
     1002;
    // ---------
    // Group 8
    // ---------
    set .group8name$, ""; // Group 8 name
    set .group8itemid, 0; // item id use for summon any Group 8 monster
    set .group8itemamount, 0; // amount of items to summon a Group 8 monster
    set .group8cost, 0; // if no item is specify, zeny cost to summon a Group 8 monster
    set .group8limit, 0; // limit of summon of Group 8 monster per session, prevent them only killing same monster again and again
    setarray .group8id,
     1001,
     1002;
    // ---------
    // Group 9
    // ---------
    set .group9name$, ""; // Group 9 name
    set .group9itemid, 0; // item id use for summon any Group 9 monster
    set .group9itemamount, 0; // amount of items to summon a Group 9 monster
    set .group9cost, 0; // if no item is specify, zeny cost to summon a Group 9 monster
    set .group9limit, 0; // limit of summon of Group 9 monster per session, prevent them only killing same monster again and again
    setarray .group9id,
     1001,
     1002;
    // Config Ends ------------------------------------------------------------------------
     if ( .timeout == 0 ) set .timeout, 60;
     if ( .nobodygiveup == 0 ) set .nobodygiveup, 5;
     if ( .inputlimit < 1 ) set .inputlimit, 1;
     if ( .rentitemid && .rentitemamount ) {
      if ( getitemname(.rentitemid) == "null" ) {
    debugmes "Private MVP Room: Rent a room is using invalid item id.";
      }
     }
     set .@i, 1;
     while ( .@i <= 9 ) {
      if ( .@menu[.@i] && getd(".group"+ .@i +"itemid") && getd(".group"+ .@i +"itemamount") ) {
    if ( getitemname( getd(".group"+ .@i +"itemid") ) == "null" ) {
     debugmes "Private MVP Room: Group no. "+ .@i +" is using invalid item id.";
    }
      }
      set .@i, .@i +1 ;
     }
     set .menu$, ( (.@menu[0])?"Heal":"" )+":"+( (.@menu[1])?"Summon "+ .group1name$:"" )+":"+( (.@menu[2])?"Summon "+ .group2name$:"" )+":"+( (.@menu[3])?"Summon "+ .group3name$:"" )+":"+( (.@menu[4])?"Summon "+ .group4name$:"" )+":"+( (.@menu[5])?"Summon "+ .group5name$:"" )+":"+( (.@menu[6])?"Summon "+ .group6name$:"" )+":"+( (.@menu[7])?"Summon "+ .group7name$:"" )+":"+( (.@menu[8])?"Summon "+ .group8name$:"" )+":"+( (.@menu[9])?"Summon "+ .group9name$:"" )+":"+( (.@menu[10])?"Buy branches":"" )+":Leave this room:Give up this room";
     set .@i, 1;
     while ( .@i <= 9 ) {
      setd ".group"+ .@i +"idsize", getarraysize( getd(".group"+ .@i +"id") );
      if ( .@menu[.@i] && getd(".group"+ .@i +"limit") <= 0 ) {
    set .@j, 0;
    while ( .@j < getd(".group"+ .@i +"idsize") ) {
     setd ".group"+ .@i +"menu$", getd(".group"+ .@i +"menu$") + getmonsterinfo( getd(".group"+ .@i +"id["+ .@j +"]"), 0) +":";
     set .@j, .@j +1 ;
    }
      }
      set .@i, .@i +1 ;
     }
    }
    else {
     sleep 1;
     mapannounce .@map$, "Admin has refresh the server, please register the room again.", 1;
     mapwarp .@map$, .respawnmap$, .respawnx, .respawny;
    }
    end;
    L_Start: // I hate gotos ... but ...
    set .@dif, strnpcinfo(2);
    if ( .remind[.@dif] == 0 ) {
     set .remind[.@dif], 1;
     initnpctimer;
    }
    mes "[MVP Summoner]";
    mes "Hi, what can I do for you ?";
    next;
    switch ( select(.menu$) ) {
     case 1:
      mes "[MVP Summoner]";
      if ( getmapmobs("this") > 0 ) {
    mes "I cannot offer heal service when there are monsters around.";
    close;
      }
      sc_end sc_stone;
      sc_end sc_slowdown;
      sc_end sc_freeze;
      sc_end sc_sleep;
      sc_end sc_curse;
      sc_end sc_silence;
      sc_end sc_confusion;
      sc_end sc_blind;
      sc_end sc_bleeding;
      sc_end sc_decreaseagi;
      sc_end sc_poison;
      sc_end sc_hallucination;
      sc_end sc_stripweapon;
      sc_end sc_striparmor;
      sc_end sc_striphelm;
      sc_end sc_stripshield;
      sc_end sc_changeundead;
      sc_end sc_orcish;
      sc_end sc_berserk;
      sc_end sc_ske;
      sc_end sc_swoo;
      sc_end sc_ska;
      percentheal 100,100;
      specialeffect2 7;
      mes "You have completely healed.";
      close;
     default:
      set .@group, @menu -1;
      if ( .floodcontrol && getmapmobs("this") > 0 ) {
    mes "[MVP Summoner]";
    mes "I cannot summon another monster when there are monsters around.";
    close;
      }
      else if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) {
    mes "[MVP Summoner]";
    mes "The cost to summon a "+ getd(".group"+ .@group +"name$") +" is "+ getd(".group"+ .@group +"itemamount") +" "+ getitemname( getd(".group"+ .@group +"itemid") ) +".";
    if ( getd(".group"+ .@group +"limit") < 0 )
     mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group.";
    next;
      }
      else if ( getd(".group"+ .@group +"cost") ) {
    mes "[MVP Summoner]";
    mes "The cost to summon a "+ getd(".group"+ .@group +"name$") +" is "+ callfunc("int__", getd(".group"+ .@group +"cost") ) +" zeny.";
    if ( getd(".group"+ .@group +"limit") < 0 )
     mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group.";
    next;
      }
      else if ( getd(".group"+ .@group +"limit") < 0 ) {
    mes "[MVP Summoner]";
    mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group.";
    next;
      }
      if ( getd(".group"+ .@group +"limit") < 0 && getd(".group"+ .@group +"limit"+ .@dif) >= ~getd(".group"+ .@group +"limit")+1 ) {
    mes "[MVP Summoner]";
    mes "I'm sorry, but you can't summon any more monster for this group.";
    close;
      }
      else if ( getd(".group"+ .@group +"limit") > 0 ) {
    for ( set .@i, 0; .@i < getd(".group"+ .@group +"idsize"); set .@i, .@i +1 )
     set .@menu$, .@menu$ +( ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") >= getd(".group"+ .@group +"limit") )?"^999999":"^000000" )+ getmonsterinfo( getd(".group"+ .@group +"id["+ .@i +"]"), 0) +" ("+ ( ( getd(".group"+ .@group +"limit") - getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") <= 0 )?0:( getd(".group"+ .@group +"limit") - getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") ) ) +")"+":";
    set .@menu, select(.@menu$) -1;
      }
      else
    set .@menu, select( getd(".group"+ .@group +"menu$") ) -1;
      mes "[MVP Summoner]";
      if ( .floodcontrol == 0 && .inputlimit > 1 ) {
    mes "Input an amount of monsters to summon.";
    next;
    input .@amount;
    if ( .@amount == 0 ) close;
    else if ( .@amount > .inputlimit )
     set .@amount, .inputlimit;
    mes "[MVP Summoner]";
      }
      else
    set .@amount, 1;
      if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) {
    if ( countitem( getd(".group"+ .@group +"itemid") ) < getd(".group"+ .@group +"itemamount") * .@amount ) {
     mes "You don't have enough "+ getitemname( getd(".group"+ .@group +"itemid") ) +" to summon a "+ getd(".group"+ .@group +"name$") +".";
     close;
    }
      }
      else if ( getd(".group"+ .@group +"cost") ) {
    if ( zeny < getd(".group"+ .@group +"cost") * .@amount ) {
     mes "You don't have enough zeny to summon a "+ getd(".group"+ .@group +"name$") +".";
     close;
    }
      }
      if ( .floodcontrol && getmapmobs("this") > 0 ) {
    mes "I cannot summon another monster when there are monsters around.";
    close;
      }
      else if ( getd(".group"+ .@group +"limit") > 0 ) {
    if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") >= getd(".group"+ .@group +"limit") ) {
     mes "I'm sorry, but you already summoned that monster too much. Try summon another.";
     close;
    }
    else if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount > getd(".group"+ .@group +"limit") ) {
     mes "The amount you input is more than the limit you can summon. Try reduce the amount.";
     close;
    }
      }
      else if ( getd(".group"+ .@group +"limit") < 0 ) {
    if ( getd(".group"+ .@group +"limit"+ .@dif) >= ~getd(".group"+ .@group +"limit")+1 ) {
     mes "I'm sorry, but you can't summon any more monster for this group.";
     close;
    }
    else if ( getd(".group"+ .@group +"limit"+ .@dif) + .@amount > ~getd(".group"+ .@group +"limit")+1 ) {
     mes "The amount you input is more than the limit you can summon. Try reduce the amount.";
     close;
    }
      }
      mes "Summoning "+ .@amount +" "+ getmonsterinfo( getd(".group"+ .@group +"id["+ .@menu +"]"), 0) +".";
      mes "Ok, get ready ?";
      close2;
      if ( .floodcontrol && getmapmobs("this") > 0 ) end;
      if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) {
    if ( countitem( getd(".group"+ .@group +"itemid") ) < getd(".group"+ .@group +"itemamount") * .@amount ) end;
    delitem getd(".group"+ .@group +"itemid"), getd(".group"+ .@group +"itemamount") * .@amount;
      }
      else if ( getd(".group"+ .@group +"cost") ) {
    if ( zeny < getd(".group"+ .@group +"cost") * .@amount ) end;
    set zeny, zeny - getd(".group"+ .@group +"cost") * .@amount;
      }
      if ( getd(".group"+ .@group +"limit") > 0 ) {
    if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount > getd(".group"+ .@group +"limit") ) end;
    setd ".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]", getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount;
      }
      else if ( getd(".group"+ .@group +"limit") < 0 ) {
    if ( getd(".group"+ .@group +"limit"+ .@dif) + .@amount > ~getd(".group"+ .@group +"limit")+1 ) end;
    setd ".group"+ .@group +"limit"+ .@dif, getd(".group"+ .@group +"limit"+ .@dif) + .@amount;
      }
      monster "this", 0, 0, "--ja--", getd(".group"+ .@group +"id["+ .@menu +"]"), .@amount;
      end;
     case 11:
      if ( getmapmobs("this") > 0 ) {
    mes "[MVP Summoner]";
    mes "I cannot offer this service when there are monsters around.";
    close;
      }
      close2;
      callshop "MVP room#branch", 0;
      end;
     case 12:
      mes "[MVP Summoner]";
      mes "Are you sure you want to leave this room ?";
      mes "If this room left empty for more than "+ .nobodygiveup +" minutes, you lost ownership for this room.";
      if ( select( "Yes:No") == 2 ) close;
      warp .respawnmap$, .respawnx, .respawny;
      end;
     case 13:
      mes "[MVP Summoner]";
      getmapxy .@map$, .@x, .@y, 0;
      if ( getmapusers(.@map$) > 1 ) {
    mes "There are still some players in this room. Make sure you are the last member in this room to use this option.";
    close;
      }
      mes "Are you sure you want to give up this room ?";
      if ( .rentcost )
    mes "You will need to pay again to enter this room.";
      next;
      if ( select( "Yes:No" ) == 2 ) close;
      warp .respawnmap$, .respawnx, .respawny;
      set .remaintime[.@dif], -1;
      end;
    }
    close;
    OnEnterMap:
    set .@dif, strnpcinfo(2);
    set .remind[.@dif], 0;
    for ( set .@i, 1; .@i <= 9; set .@i, .@i +1 )
     deletearray getd(".group"+ .@i +"limit"+ .@dif), getd(".group"+ .@i +"idsize");
    set .nobodycounter[.@dif], 0;
    getmapxy .@map$, .@x, .@y ,1;
    set .starttime[.@dif], gettimetick(2);
    do {
     set .remaintime[.@dif], .timeout * 60 + .starttime[.@dif] - gettimetick(2);
     set .@hour[.@dif], .remainTime[.@dif] / 3600 ;
     set .@min[.@dif], .remainTime[.@dif] % 3600 / 60 ;
     set .@sec[.@dif], .remainTime[.@dif] % 3600 % 60 ;
     delwaitingroom strnpcinfo(0);
     waitingroom "Time Left = "+( ( .@hour[.@dif] )?( .@hour[.@dif] +":"):"" )+( ( .@min[.@dif] < 10 )?"0"+ .@min[.@dif]: .@min[.@dif] )+":"+( ( .@sec[.@dif] < 10 )?"0"+ .@sec[.@dif]: .@sec[.@dif] ), 0;
     if ( getmapusers(.@map$) )
      set .nobodycounter[.@dif], 0;
     else {
      set .nobodycounter[.@dif], .nobodycounter[.@dif] +1 ;
      if ( .nobodycounter[.@dif] > .nobodygiveup * 60 ) break;
     }
     sleep 995;
    } while ( .remaintime[.@dif] > 1 );
    set .remaintime[.@dif], 0;
    delwaitingroom "MVP Summoner#"+ .@dif;
    mapwarp .@map$, .respawnmap$, .respawnx, .respawny;
    end;
    OnTimer100:
    stopnpctimer;
    npctalk "Hi ~ the bubble above my head is the countdown for using this room.";
    sleep 2000;
    npctalk "Sometimes, I can skip for about 1 second in the countdown.";
    sleep 3000;
    npctalk "That is because the server is experiencing minor lag problem.";
    sleep 3000;
    npctalk "So, don't complain about me cheated for the countdown ~ ^.^";
    sleep 3000;
    npctalk "Have a nice day ~";
    end;
    }
    prontera,148,174,5 script Private MVP Room 100,{
    mes "[Private MVP Room]";
    mes "Please select a private MVP room.";
    if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") )
     mes "The cost to rent a room for "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes is "+ getvariableofnpc(.rentitemamount, "MVP Summoner") +" "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +".";
    else if ( getvariableofnpc(.rentcost, "MVP Summoner") )
     mes "The cost to rent a room for "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes is "+ callfunc("int__", getvariableofnpc(.rentcost, "MVP Summoner") ) +" zeny.";
    else
     mes "You can only use the room for only "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes.";
    mes " ";
    for ( set .@i, 1; .@i <= 8; set .@i, .@i +1 ) {
     if ( getvariableofnpc(.remaintime[.@i],"MVP Summoner") ) {
      switch ( .type[.@i] ) {
    case 1: set .@color$, "^EE8800"; break;
    case 2: set .@color$, "^70CC11"; break;
    case 3: set .@color$, "^0000FF"; break;
    default: set .@color$, "^000000";
      }
      mes "Room #"+ .@i +" = "+ .@color$ + .whoinuse$[.@i] +"^000000";
     }
    }
    next;
    set .@room, select("MVP Room 1 ["+ getmapusers("06guild_01") +"]",
     "MVP Room 2 ["+ getmapusers("06guild_02") +"]",
     "MVP Room 3 ["+ getmapusers("06guild_03") +"]",
     "MVP Room 4 ["+ getmapusers("06guild_04") +"]",
     "MVP Room 5 ["+ getmapusers("06guild_05") +"]",
     "MVP Room 6 ["+ getmapusers("06guild_06") +"]",
     "MVP Room 7 ["+ getmapusers("06guild_07") +"]",
     "MVP Room 8 ["+ getmapusers("06guild_08") +"]");
    if ( getvariableofnpc(.remaintime[.@room],"MVP Summoner") ) {
     if ( .inuseid[.@room] == getcharid(.type[.@room]) ) {
      if ( getvariableofnpc(.killmonster,"MVP Summoner") && getmapusers("06guild_0"+ .@room) == 0 )
    killmonsterall "06guild_0"+ .@room;
      warp "06guild_0"+ .@room, 0,0;
      end;
     } else {
      mes "[Private MVP Room]";
      switch ( .type[.@room] ) {
    case 1: set .@color$, "^EE8800Party "; break;
    case 2: set .@color$, "^70CC11Guild "; break;
    case 3: set .@color$, "^0000FFPlayer ";
      }
      mes "This room is reserved for ";
      mes .@color$ + .whoinuse$[.@room] +"^000000 .";
      if ( getgmlevel() < getvariableofnpc(.gmlvlkick,"MVP Summoner") ) {
    mes "Please select another.";
    close;
      }
      mes " ";
      mes "Currently there are "+ getmapusers("06guild_0"+ .@room) +" players";
      mes "in that room.";
      set .@remaintime, getvariableofnpc(.remaintime[.@room],"MVP Summoner");
      mes "It still has "+( .@remaintime /60 )+"mn "+( .@remaintime %60 )+"s left.";
      set .@nobodycounter, getvariableofnpc(.nobodycounter[.@room],"MVP Summoner");
      if ( .@nobodycounter )
    mes "And have left empty for "+( .@nobodycounter /60 )+"mn "+( .@nobodycounter %60 )+"s.";
      mes "Kick them ?";
      next;
      if ( select ( "No:Yes" ) == 1 ) close;
      set getvariableofnpc(.remaintime[.@room],"MVP Summoner"), -1;
      mes "[Private MVP Room]";
      mes "Room#"+ .@room +" is empty now.";
      close;
     }
    }
    mes "[Private MVP Room]";
    if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
     if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
      mes "You don't have enough "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +" to rent a room.";
      close;
     }
    }
    else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) {
     if ( zeny < getvariableofnpc(.rentcost, "MVP Summoner") ) {
      mes "You don't have enough zeny to rent a room.";
      close;
     }
    }
    mes "You reserve this room for ...";
    next;
    set .@type, select("For my party members", "For my guild members", "For personal account use" );
    if ( getcharid(.@type) == 0 ) {
     mes "[Private MVP Room]";
     mes "You do not own a "+( (.@type == 1)?"Party":"Guild" )+".";
     close;
    }
    else if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
     if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
      mes "You don't have enough "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +" to rent a room.";
      close;
     }
    }
    else if ( getvariableofnpc(.remaintime[.@room],"MVP Summoner") ) {
     mes "[Private MVP Room]";
     mes "I'm sorry, somebody else has already register this room faster than you.";
     close;
    }
    for ( set .@i, 1; .@i <= 8; set .@i, .@i +1 ) {
     if ( getvariableofnpc(.remaintime[.@i],"MVP Summoner") && .@type == .type[.@i] && getcharid(.@type) == .inuseid[.@i] ) {
      mes "[Private MVP Room]";
      mes "You already rented Room#"+ .@i +". Use that room instead.";
      close;
     }
    }
    set .type[.@room], .@type;
    set .inuseid[.@room], getcharid(.@type);
    set .whoinuse$[.@room], strcharinfo( (.@type == 3)?0:.@type );
    if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
     if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) end;
     delitem getvariableofnpc(.rentitemid, "MVP Summoner"), getvariableofnpc(.rentitemamount, "MVP Summoner");
    }
    else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) {
     if ( zeny < getvariableofnpc(.rentcost, "MVP Summoner") ) end;
     set zeny, zeny - getvariableofnpc(.rentcost, "MVP Summoner");
    }
    warp "06guild_0"+ .@room, 0,0;
    killmonsterall "06guild_0"+ .@room;
    donpcevent "MVP Summoner#"+ .@room +"::OnEnterMap";
    end;
    }
    06guild_01,49,49,4 duplicate(MVP Summoner) MVP Summoner#1 116
    06guild_02,49,49,4 duplicate(MVP Summoner) MVP Summoner#2 116
    06guild_03,49,49,4 duplicate(MVP Summoner) MVP Summoner#3 116
    06guild_04,49,49,4 duplicate(MVP Summoner) MVP Summoner#4 116
    06guild_05,49,49,4 duplicate(MVP Summoner) MVP Summoner#5 116
    06guild_06,49,49,4 duplicate(MVP Summoner) MVP Summoner#6 116
    06guild_07,49,49,4 duplicate(MVP Summoner) MVP Summoner#7 116
    06guild_08,49,49,4 duplicate(MVP Summoner) MVP Summoner#8 116
    
    06guild_01 mapflag nowarpto
    06guild_02 mapflag nowarpto
    06guild_03 mapflag nowarpto
    06guild_04 mapflag nowarpto
    06guild_05 mapflag nowarpto
    06guild_06 mapflag nowarpto
    06guild_07 mapflag nowarpto
    06guild_08 mapflag nowarpto
    06guild_01 mapflag nomemo
    06guild_02 mapflag nomemo
    06guild_03 mapflag nomemo
    06guild_04 mapflag nomemo
    06guild_05 mapflag nomemo
    06guild_06 mapflag nomemo
    06guild_07 mapflag nomemo
    06guild_08 mapflag nomemo
    06guild_01 mapflag noteleport
    06guild_02 mapflag noteleport
    06guild_03 mapflag noteleport
    06guild_04 mapflag noteleport
    06guild_05 mapflag noteleport
    06guild_06 mapflag noteleport
    06guild_07 mapflag noteleport
    06guild_08 mapflag noteleport
    06guild_01 mapflag nosave SavePoint
    06guild_02 mapflag nosave SavePoint
    06guild_03 mapflag nosave SavePoint
    06guild_04 mapflag nosave SavePoint
    06guild_05 mapflag nosave SavePoint
    06guild_06 mapflag nosave SavePoint
    06guild_07 mapflag nosave SavePoint
    06guild_08 mapflag nosave SavePoint
    06guild_01 mapflag nopenalty
    06guild_02 mapflag nopenalty
    06guild_03 mapflag nopenalty
    06guild_04 mapflag nopenalty
    06guild_05 mapflag nopenalty
    06guild_06 mapflag nopenalty
    06guild_07 mapflag nopenalty
    06guild_08 mapflag nopenalty

    and hers the Error..

    SS

    408107_341435175875831_100000280538251_1327721_1631653023_n.jpg

    any hint Guyz..Thanks in advance...

  2. hello Guyz/Scripter..i just want to request a script about removing all cards. This would be the output.

    since it is OnPCLoginEvent it is basically activate when a player login..

    ok. when they login in for the first time it will remove all cards compound on any item that they equip.. if possible in inventory to and storage! /heh

    then it will prompi that the removing of cards is successfull..

    hmmm.. why am i requesting this ?

    Because in my server i change [2] slot to [1] slot so when they Remove the card to the Card Remover npc the 2nd card will not remove.. cause i change already in item_db the slots.. i just want to make a force remove.. i hope you could help me..or just any Hint what i would do about this..

    thanks n advance Guyz!

  3. Hello Guyz.. i have problem with @commands..command.. when a normal player use @commands it doesnt give the list of availble command it will just say it e.g "MYNAME: @commands"..

    I Also Edit the 'commands: 0 0' in atcommand_athena.conf so that normal Player can use..

    im Confused.. Can anyone Help me ?im using r15397 ...

  4. hello Guyz i got "npc_parse_script: original npc not found for duplicate. ".im Using Ra r15397 .. this script is working to the old revision ..

    this is the Script for the said event which got error.. in duplcating.. im so confused..

    it is pointing to

    prontera,138,224,5 duplicate(Dice Event) Dice Event#PDICE 715

    GM,70,27,7 script Dice Event  715,{
    if (getgmlevel()<98)
    {
    mes "^3399FF[Dice Event]^000000";
     mes "-=Starts Every 30 Minutes=-";
    mes "Current Prize is ^000099"+$diceprizecount+" "+getitemname($diceprize)+" Plus Cool KRO items.";
    mes "";
    mes "^99000010% Chances you will  Cash";
    close;
    close;
    }
    mes "^3399FF[Dice Event]^000000";
    mes "Hello GameMaster!";
    mes "What do you want to do?";
    switch(select("Start Event:Set prize^E50000 ["+getitemname($guessprize)+"]^000000 ^E50000 ["+ $guessprizecount + "]^000000:Nothing"))
    {
    case 1:
    {
     next;
     mes "^3399FF[Dice Event]^000000";
     mes "Please confirm by typing START.";
     input .@confirm$;		
     if (.@confirm$ == "START")
     {
      donpcevent "Dannouncer::OnMinute30";
      close;
     }
     mes "Confirmation failed";
     close;
     break;
    }
    case 2:
    {
     next; mes "^3399FF[Dice Event]^000000";
     mes "Please type in the new prize id.";
     input .@guessprizeid;
     if (getitemname(.@guessprizeid) == "null" || getitemname(.@guessprizeid) == "") {next; mes "^3399FF[Dice Event]^000000"; mes "Error"; mes "This item does not exist in the database..."; close;}
     set $diceprize, .@guessprizeid;
     next; mes "^3399FF[Dice Event]^000000";
     mes "Please type in the amount.";
     input .@guessprizeamount;
     if (!.@guessprizeamount) set .@guessprizeamount,1 ;
     set $diceprizecount,.@guessprizeamount;
     next; mes "^3399FF[Dice Event]^000000";
     mes "Prize has been set to ^E50000 "+ getitemname($guessprize)+ "^000000 and the amount to ^E50000 " +$guessprizecount+"^000000";
     close;
    }
    
    
    case 3:
    {
     next; mes "^3399FF[Dice Event]^000000";
     mes "Good bye";
     close;
    }
    }
    
    }
    
    - script Dannouncer -1,{
    OnInit:
    disablenpc "prtevent";
    disablenpc "Mr Dice";
    setarray $kroitem[0],5316,5336,5337,5338,5346,5401,5297,5393,5423,5381,5417,5467,5495,5450,5506,5507,5508,5499,5500,5474,5472,5471,5738,5537,5538,5528,5527,5526,5554,5535,7179;
    end;
    OnMinute30:
    
    announce "Dice: We are going to have a Dice event.",0;
    sleep2 10000;
    announce "Dice: For those who wants to join, Please proceed to the center of Prontera and enter the Warp Portal.",0;
    sleep2 10000;
    announce "Dice: After 1 Minute the Portal will close.",0;
    sleep2 10000;
    announce "Dice: So please go to the middle of Prontera and enter the Warp Portal now if you want to join.",0;
    enablenpc "prtevent";
    initnpctimer;
    end;
    OnTimer30000:
    announce "Dice: Last 30 seconds.",0;
    sleep2 5000;
    announce "Dice: If you want to join please enter the Warp Portal here in Prontera.",0;
    end;
    
    OnTimer50000:
    announce "Dice: Last 10 seconds.",0;
    end;
    
    OnTimer55000:
    announce "Dice: 5.",0;
    end;
    
    OnTimer56000:
    announce "Dice: 4.",0;
    end;
    
    OnTimer57000:
    announce "Dice: 3.",0;
    end;
    
    OnTimer58000:
    announce "Dice: 2.",0;
    end;
    
    OnTimer59000:
    announce "Dice: 1.",0;
    end;
    
    OnTimer60000:
    announce "Dice: Time's up.",0;
    end;
    
    OnTimer61000:
    disablenpc "prtevent";
    donpcevent "Mr Dice::OnStart";
    stopnpctimer;
    end;
    
    OnTimer62000:
    announce "Dice: The next Dice event will begin after 30 minutes.",0;
    end;
    }
    
    //--------------------------------------------------
    
    prontera,155,182,0 warp prtevent 2,2,quiz_01,204,90
    
    //--------------------------------------------------
    quiz_01,204,93,6 script Mr Dice 715,{
    //--------------------------------------------------
    mes "[Dice]";
    mes "Congrats. You've won.";
    close2;
    announce "Dice: We have a winner, "+strcharinfo(0)+".",0;
    //Random KRO items.
    set $@rannumber, rand(1,31);
    getitem $kroitem[$@rannumber],1;
    getitem $diceprize,$diceprizecount;
    warp "prontera",155,182;
    disablenpc "Mr Dice";
    end;
    
    OnStart:
    if(getmapusers("quiz_01") == 1) goto _WIN;
    mapannounce "quiz_01","Dice: We are about to start the Dice event.",0;
    sleep2 10000;
    mapannounce "quiz_01","Dice: But before we start the event here's how to play the game. . .",0;
    sleep2 10000;
    mapannounce "quiz_01","Dice: I'm only gonna say this once so read carefully.",0;
    sleep2 10000;
    mapannounce "quiz_01","Dice: I'm going to pick a number, 1 to 4. Then I'll do a count down from 5 to 0.",0;
    sleep2 10000;
    mapannounce "quiz_01","Dice: All you have to do is go to the box of the number you want.",0;
    sleep2 10000;
    mapannounce "quiz_01","Dice: Example, If I get the number of 4, All the players standing on numbers 1 to 3 will be warped back to town.",0;
    sleep2 10000;
    mapannounce "quiz_01","Dice: We will do it again and again until we only have 1 player left on the map.",0;
    sleep2 10000;
    mapannounce "quiz_01","Dice: Oh yeah! Before I forget you MUST GO INSIDE THE BOX, because if you're caught standing on the stairs you'll be automatically disqualified.",0;
    sleep2 10000;
    mapannounce "quiz_01","Dice: That's that.. Now let's play...",0;
    sleep2 10000;
    goto L_Start;
    end;
    
    L_Start:
    if(getmapusers("quiz_01") == 1) goto L_Champ;
    if(getmapusers("quiz_01") == 0) goto L_None;
    if(getmapusers("quiz_01") > 1) {
    announce "Dice: . . . . .",0;
    set $@number, rand(1,4);
    sleep2 10000;
    announce "Dice: I have a number now. Please go to the box of the number you want.... GO!",0;
    sleep2 10000;
    announce "Dice: 5",0;
    sleep2 5000;
    announce "Dice: 4",0;
    sleep2 4000;
    announce "Dice: 3",0;
    sleep2 3000;
    announce "Dice: 2",0;
    sleep2 2000;
    announce "Dice: 1",0;
    sleep2 1000;
    announce "Dice: Time's up.",0;
    donpcevent "devent::OnEnable";
    announce "Dice: Winning number "+$@number+".",0;
    if(($@number != 1) && ($@number != 2) && ($@number != 3)) goto L_Lose1;
    if(($@number != 1) && ($@number != 2) && ($@number != 4)) goto L_Lose2;
    if(($@number != 1) && ($@number != 3) && ($@number != 4)) goto L_Lose3;
    if(($@number != 2) && ($@number != 3) && ($@number != 4)) goto L_Lose4;
    end;
    }
    
    L_Lose1:
    areawarp "quiz_01",183,81,191,60,"prontera",155,182;
    areawarp "quiz_01",195,81,203,60,"prontera",155,182;
    areawarp "quiz_01",207,81,215,60,"prontera",155,182;
    goto L_Start;
    end;
    L_Lose2:
    areawarp "quiz_01",183,81,191,60,"prontera",155,182;
    areawarp "quiz_01",195,81,203,60,"prontera",155,182;
    areawarp "quiz_01",219,81,227,60,"prontera",155,182;;
    goto L_Start;
    end;
    
    L_Lose3:
    areawarp "quiz_01",183,81,191,60,"prontera",155,182;
    areawarp "quiz_01",207,81,215,60,"prontera",155,182;
    areawarp "quiz_01",219,81,227,60,"prontera",155,182;
    goto L_Start;
    end;
    
    L_Lose4:
    areawarp "quiz_01",195,81,203,60,"prontera",155,182;
    areawarp "quiz_01",207,81,215,60,"prontera",155,182;
    areawarp "quiz_01",219,81,227,60,"prontera",155,182;
    goto L_Start;
    end;
    
    L_Champ:
    mapannounce "quiz_01","Dice: Come to me and tell me your name.",0;
    enablenpc "Mr Dice";
    end;
    _WIN:
    mapannounce "quiz_01","Dice: Come to me and tell me your name.",0;
    enablenpc "Mr Dice";
    end;
    L_None:
    disablenpc "Mr Dice";
    end;
    
    }
    
    - script devent -1,{
    OnEnable:
    areawarp "quiz_01",182,94,228,88,"prontera",155,182;
    areawarp "quiz_01",185,87,188,82,"prontera",155,182;
    areawarp "quiz_01",197,87,200,82,"prontera",155,182;
    areawarp "quiz_01",209,87,212,82,"prontera",155,182;
    areawarp "quiz_01",221,87,224,82,"prontera",155,182;
    end;
    }
    //------------------Map Flags--------------------------------------------------------
    quiz_01 mapflag nowarpto
    quiz_01 mapflag nowarp
    quiz_01 mapflag noskill
    quiz_01 mapflag nosave
    quiz_01 mapflag nomemo
    quiz_01 mapflag noteleport
    //-----------------------------------------------------------------------------------
    prontera,138,224,5 duplicate(Dice Event) Dice Event#PDICE 715
    pvp_n_5-5 mapflag nowarpto
    pvp_n_5-5 mapflag nowarp
    pvp_n_5-5 mapflag noskill
    pvp_n_5-5 mapflag nosave
    pvp_n_5-5 mapflag nomemo
    pvp_n_5-5 mapflag noteleport

    ..thanks n advande guyz..

    BUMP! i think i should not use Duplicate.. T_T

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