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Loowiz

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Poring

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  1. I managed to fix it by myself. To anyone wondering, here's the final and working version of the script. payon,163,96,4 script Warp Man#pay 617,{ mes "[Warp Man]"; mes "Greetings. I can teleport you to the main cities of Midgard"; mes "Where would you like to go?"; switch(select("- Payon:- Prontera:- Morocc:- Geffen:- Al De Baran:- Exit")) { case 1: warp "payon",163,88; end; case 2: warp "prontera",116,72; end; case 3: warp "morocc",158,94; end; case 4: warp "geffen",120,39; end; case 5: warp "aldebaran",140,115; end; case 6: close; } } Basically I was missing a " after 'aldebaran', and the cases column had to be the same as the switch menu's. Thread closed.
  2. The thing is, I already loaded it in the game. If I just use the payon,163,96,4 script Warp Man 617,{ } it actually loads an empty NPC. The issue comes when I add the rest of the script... then the NPC disappears. Thanks for the video, though, it made my folders a little bit more organized.
  3. Honestly, I have no idea. Just created the script on an already existing .txt, in the NPC folder. I did create a "Reset Stats" NPC in the same .txt, and it worked flawlessly. Maybe it has to go in a different folder, but I really can't tell.
  4. Hello! I'm pretty new to scripting, and have shamelessly trying to create my own warper NPC by reading other scripts and trying to understand how to do it. However, for some reason, the script doesn't work, and the NPC never appears. Can anyone show me where have I made a mistake? Thanks. Here's the script: payon,163,96,4 script Warp Man 617,{ mes "[Warp Man]"; mes "Greetings. I can teleport you to the main cities of Midgard"; mes "Where would you like to go?"; switch(select("- Payon:- Prontera:- Morocc:- Geffen:- Al De Baran:- Exit")) { case 1: warp "payon",163,88; end; case 2: warp "prontera",116,72; end; case 3: warp "morocc",158,94; end; case 4: warp "geffen",120,39; end; case 5: warp "aldebaran,140,115; end; case 6: close; } }
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