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Hitman Monkey

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Posts posted by Hitman Monkey

  1. On 4/11/2022 at 2:46 PM, shatowolf said:

    yes, just use the search mate.

    wow! what a  information, this is some high level information right there... thank you for your suggestion, we dont know that we can use search engine what a surprise, thanks capt. obvious!!! wish you goodluck.

  2. 5 hours ago, AinsLord said:

    use this code

    prontera,141,179,5	script	Rebirth System	531,{
    function checkItem;			// check if player have all item required
    function colorItemrequired;	// color the text. Red : not enough item, green otherwise
    function deleteItem;		// delete all items required
    function displayItemneed;	// display all items need at start
    function getItemReward;		// give the items reward
    //function weightreq;			// check if your current weight is highter than weight high novice
    
    
    	.@eac = eaclass();
    	if ( num_rebirth == .reset_max ) {
    		mes "You can only rebirth x"+ .reset_max +".";
    		emotion e_gasp;
    		close;
    	}
    	else if( BaseLevel < 255 || JobLevel < 120 || ( !( .@eac&EAJL_2 ) || !Upper ) && ( Class != Job_Ninja && Class != Job_Gunslinger && Class != Job_Soul_Linker && Class != Job_Star_Gladiator) ) {
    		mes "You must be rebirth max level/max job level.";
    		close;
    	}
    
    	mes "Items need :";
    	displayItemneed();
    	next;
    
    	switch( select( "^777777~ Rebirth", "~ Informations", "~ Rebirth ranking", "~ Good bye^000000" ) ) {
    		case 1:
    			checkItem();
    			deleteItem();
    			break;
    		case 2:
    			mes "You can only rebirth ^ff0000x"+ .reset_max +"^000000. You already rebirth ^ff0000x"+ num_rebirth +"^000000.";
    			mes "Each rebirth you get ^ff0000"+ .num_status +"^000000 status points and after ^ff0000"+ .change_reward +"^000000 rebirth, you get only some items.";
    			close;
    		case 4:
    			mes "Bye.";
    			close;
    		case 3:
    			mes "TOP 50 of rebirth.";
    			mes "Name  -  Number of rebirth";
    			.@size = query_sql( "select `name`, `num_rebirth` from `rebirth_system` order by `num_rebirth` desc limit 50", .@name$, .@value );
    			if( .@size ) {
    				for( .@i = 0; .@i < .@size; .@i++ )
    					mes "^777777"+ ( .@i +1 ) +"^000000 : "+ .@name$[.@i] +" : ^FF0000"+ .@value[.@i] +"^000000";
    			}
    			else
    				mes "^0000ff* the list is empty *^000000";
    			close;
    	}
    	num_rebirth += 1;
    	if ( Upper ) {	// just in case the user change the setting...
    		lastJob = roclass( .@eac&EAJ_UPPERMASK );
    		jobchange Job_Novice_High;
    	}
    	else
    		jobchange Job_Novice;
    	resetlvl 1;
    	if ( num_rebirth < .change_reward ) {
    		if ( Class == Job_Novice ) StatusPoint = 48;
    		StatusPoint = StatusPoint + .num_status * num_rebirth;
    	}
    	else {
    		StatusPoint = StatusPoint + .num_status * .change_reward;
    		getItemReward();
    	query_sql "insert into `rebirth_system` ( `account_id`, `name`, `num_rebirth`, `last_ip` ) select "+ getcharid(3) +", '"+ escape_sql( strcharinfo(0) ) +"', '"+ num_rebirth +"',`login`.`last_ip` from `login` where `login`.`account_id` = "+ getcharid(3) +" on duplicate key update `rebirth_system`.`num_rebirth` = `rebirth_system`.`num_rebirth` +1";
    	announce "[ Rebirth system ] : "+ strcharinfo(0) +" Successfully Rebirth!", 0;
    	close;
    
    }
    
    function checkItem {
    	for ( ; .@i < .size_item; .@i += 2 )
    		if ( countitem( .item_req[.@i] ) < .item_req[ .@i+1 ] + num_rebirth ) {
    			mes "You don't have enought "+ getitemname( .item_req[.@i] ) +". ^ff0000["+ countitem( .item_req[.@i] ) +"/"+ ( .item_req[ .@i+1 ] + num_rebirth ) +"]^000000";
    			close;
    		}
    	if ( num_rebirth >= .change_reward )
    		if ( .add_item_req[1] + num_rebirth - .change_reward > countitem( .add_item_req[0] ) ) {
    			mes "You don't have enought "+ getitemname( .add_item_req[0] ) +". ^ff0000["+ countitem( .add_item_req[0] ) +"/"+ ( .add_item_req[1] + num_rebirth - .change_reward ) +"]^000000";
    			close;
    		}
    	return;
    }
    
    function colorItemrequired {
    	if ( countitem( .item_req[ getarg(0) ] ) < .item_req[ getarg(0)+1 ] + num_rebirth ) return "^ff0000";
    	return "^00ff00";
    }
    
    function deleteItem {
    	for ( ; .@i < .size_item; .@i += 2 )
    		delitem .item_req[.@i], ( .item_req[ .@i+1 ] + num_rebirth );
    	if ( num_rebirth >= .change_reward )
    		delitem .add_item_req[0], ( .add_item_req[1] + num_rebirth - .change_reward );
    	return;
    }
    
    function displayItemneed {
    	for ( ; .@i < .size_item; .@i += 2 )
    		mes colorItemrequired( .@i ) +" - x"+ ( .item_req[ .@i+1 ] + num_rebirth ) +" "+ getitemname( .item_req[.@i] );
    	if ( num_rebirth >= .change_reward ) {
    		if ( .add_item_req[1] + num_rebirth - .change_reward > countitem( .add_item_req[0] ) )
    			.@color$ = "^ff0000";
    		else
    			.@color$ = "^00ff00";
    		mes .@color$ +"- x"+ ( .add_item_req[1] + ( num_rebirth - .change_reward ) ) +" "+ getitemname( .add_item_req[0] );
    	}
    	return;
    }
    
    function getItemReward {
    	for ( ; .@i < .size_reward; .@i += 2 )
    		getitem .reward[.@i], .reward[ .@i+1 ];
    	return;
    }
    
    function weightreq {
    	if ( Weight > 20000 ) {
    		mes "You have too much items on you. Your weight will be too high after rebirth.";
    		close;
    	}
    	return;
    }
    
    OnInit:
    	.reset_max = 200;		// how much reset max
    	.change_reward = 150;	// after 30 rebirth, change reward
    	.num_status = 10;		// + X number of status points
    
    // item required <item ID>, <number>
    	setarray .item_req, 7179, 50,
    						7227, 50,
    						969, 300;
    	.size_item = getarraysize( .item_req );
    
    // additionnal items after rebirth >> .change_reward
    // <item ID>, <number>
    	setarray .add_item_req, 7179, 100;
    
    // rewards <item ID>, <number>
    	setarray .reward, 674, 50;
    	.size_reward = getarraysize( .reward );
    	end;
    }

    and look for this part

    else if( BaseLevel < 255 || JobLevel < 120 ||

    holy cow! it works like magic!!! thank you so much, you never know how happy i am right now, i am working on this for a week, but finally.... thank you so much!!!

    and one more question, my reward stat is gone when i reset stats at npc, is there a way to recover my stat?

    but then again thank you for this ❤️ appreciate it so mucchhhhhhh!!!!

  3. do anyone have the script for this kind of NPC

    Rebirth NPC/rebirth up to 150 rebirth

    required level for rebirth 99/70
    required items : (3 item of my choice) ex: 512(apple), 607(seed), 608(berry)
    every rebirth return to level 1 (high novice)
    gives 300 statpoint every rebirth
    and does not reset the statpoint at reset npc...
    BTW im rathena (pre-re) Offline server for fun

    thank you and sorry if this is wrong section, ireally dont know where to put.

  4. On 8/4/2014 at 1:54 PM, Emistry said:

    try this

    prontera,155,181,5	script	Sample#rebirth	757,{
    if( BaseLevel < .rebirth_lvl[0] || JobLevel < .rebirth_lvl[1] ){
    	mes "You need Level "+.rebirth_lvl[0]+" / "+.rebirth_lvl[1]+".";
    }
    else if( rebirth_count >= .rebirth_title_size ){
    	mes "You reach max rebirth already.";
    }
    else{
    	for( set .@i,0; .@i < .item_list_size; set .@i,.@i + 1 ){
    		mes " > "+getitemname( .item_list[.@i] )+" x "+.item_list[.@i+1];
    		if( countitem( .item_list[.@i] ) < .item_list[.@i+1] )
    			.@fail++;
    	}
    	if( !.@fail )
    		if( select( "Rebirth to "+.rebirth_title$[rebirth_count],"Cancel" ) == 1 ){
    			resetlvl 1;
    			set rebirth_count,rebirth_count + 1;
    			for( set .@i,0; .@i < .item_list_size; set .@i,.@i + 1 )
    				delitem .item_list[.@i],.item_list[.@i+1];
    			mes "DONE";
    		}
    
    }
    close;
    
    OnInit:
    setarray .rebirth_lvl,255,120;
    setarray .item_list,
    	512,10,
    	607,20,
    	608,30;
    set .item_list_size,getarraysize( .item_list ) - 1;
    
    setarray .rebirth_title$,
    	"Bronze I",
    	"Bronze II",
    	"Bronze III",
    	"Bronze IV",
    	"Bronze V";
    set .rebirth_title_size,getarraysize( .rebirth_title$ );
    end;
    }
     

    didnt test. log isnt included.

    sir emistry, how about if i want to replace the reward title, instead i want a 300 status points every rebirth? thank you sir

  5. On 5/7/2013 at 7:18 AM, Capuche said:

     

     

    /*
    CREATE TABLE IF NOT EXISTS `rebirth_system` (
      `account_id` int(11) unsigned NOT NULL default '0',
      `name` varchar(255) NOT NULL DEFAULT 'NULL',
      `num_rebirth` int(11) unsigned NOT NULL default '0',
      `last_ip` varchar(100) NOT NULL default '',
      PRIMARY KEY  (`account_id`)
    ) ENGINE=MyISAM;
    */
    
    prontera,150,170,5	script	Spec	833,{
    function checkItem;			// check if player have all item required
    function colorItemrequired;	// color the text. Red : not enough item, green otherwise
    function deleteItem;		// delete all items required
    function displayItemneed;	// display all items need at start
    function getItemReward;		// give the items reward
    function weightreq;			// check if your current weight is highter than weight high novice
    
    
    	.@eac = eaclass();
    	if ( num_rebirth == .reset_max ) {
    		mes "You can only rebirth x"+ .reset_max +".";
    		emotion e_gasp;
    		close;
    	}
    	else if( NextJobExp || NextBaseExp || !( .@eac&EAJL_2 ) || !Upper ) {
    		mes "You must be rebirth max level/max job level.";
    		close;
    	}
    
    	mes "Items need :";
    	displayItemneed();
    	next;
    
    	switch( select( "^777777~ Rebirth", "~ Informations", "~ Good bye^000000" ) ) {
    		case 1:
    			weightreq();
    			checkItem();
    			deleteItem();
    			break;
    		case 2:
    			mes "You can only rebirth ^ff0000x"+ .reset_max +"^000000. You already rebirth ^ff0000x"+ num_rebirth +"^000000.";
    			mes "Each rebirth you get ^ff0000"+ .num_status +"^000000 status points and after ^ff0000"+ .change_reward +"^000000 rebirth, you get only some items.";
    			close;
    		case 3:
    			mes "Bye.";
    			close;
    	}
    	num_rebirth += 1;
    	if ( Upper ) {	// just in case the user change the setting...
    		lastJob = roclass( .@eac&EAJ_UPPERMASK );
    		jobchange Job_Novice_High;
    	}
    	else
    		jobchange Job_Novice;
    	resetlvl 1;
    	if ( num_rebirth < .change_reward )
    		StatusPoint = StatusPoint + .num_status * num_rebirth;
    	else
    		getItemReward();
    	query_sql "insert into `rebirth_system` values ( "+ getcharid(3) +", '"+ escape_sql( strcharinfo(0) ) +"', '"+ num_rebirth +"', '"+ getcharip() +"' ) on duplicate key update `num_rebirth` = `num_rebirth` +1";
    	announce "[ Rebirth system ] : "+ strcharinfo(0) +" rebirth for the "+ num_rebirth +" time !", 0;
    	close;
    
    
    
    function checkItem {
    	for ( ; .@i < .size_item; .@i += 2 )
    		if ( countitem( .item_req[.@i] ) < .item_req[ .@i+1 ] + num_rebirth ) {
    			mes "You don't have enought "+ getitemname( .item_req[.@i] ) +". ^ff0000["+ countitem( .item_req[.@i] ) +"/"+ ( .item_req[ .@i+1 ] + num_rebirth ) +"]^000000";
    			close;
    		}
    	if ( num_rebirth >= .change_reward )
    		if ( .add_item_req[1] + num_rebirth - .change_reward > countitem( .add_item_req[0] ) ) {
    			mes "You don't have enought "+ getitemname( .add_item_req[0] ) +". ^ff0000["+ countitem( .add_item_req[0] ) +"/"+ ( .add_item_req[1] + num_rebirth - .change_reward ) +"]^000000";
    			close;
    		}
    	return;
    }
    
    function colorItemrequired {
    	if ( countitem( .item_req[ getarg(0) ] ) < .item_req[ getarg(0)+1 ] + num_rebirth ) return "^ff0000";
    	return "^00ff00";
    }
    
    function deleteItem {
    	for ( ; .@i < .size_item; .@i += 2 )
    		delitem .item_req[.@i], ( .item_req[ .@i+1 ] + num_rebirth );
    	if ( num_rebirth >= .change_reward )
    		delitem .add_item_req[0], ( .add_item_req[1] + num_rebirth - .change_reward );
    	return;
    }
    
    function displayItemneed {
    	for ( ; .@i < .size_item; .@i += 2 )
    		mes colorItemrequired( .@i ) +" - x"+ ( .item_req[ .@i+1 ] + num_rebirth ) +" "+ getitemname( .item_req[.@i] );
    	if ( num_rebirth >= .change_reward ) {
    		if ( .add_item_req[1] + num_rebirth - .change_reward > countitem( .add_item_req[0] ) )
    			.@color$ = "^ff0000";
    		else
    			.@color$ = "^00ff00";
    		mes .@color$ +"- x"+ ( .add_item_req[1] + ( num_rebirth - .change_reward ) ) +" "+ getitemname( .add_item_req[0] );
    	}
    	return;
    }
    
    function getItemReward {
    	for ( ; .@i < .size_reward; .@i += 2 )
    		getitem .reward[.@i], .reward[ .@i+1 ];
    	return;
    }
    
    function weightreq {
    	if ( Weight > 20000 ) {
    		mes "You have too much items on you. Your weight will be too high after rebirth.";
    		close;
    	}
    	return;
    }
    
    OnInit:
    	.reset_max = 50;		// how much reset max
    	.change_reward = 30;	// after 30 rebirth, change reward
    	.num_status = 300;		// + X number of status points
    
    // item required <item ID>, <number>
    	setarray .item_req, 501, 5,
    						502, 2,
    						503, 3;
    	.size_item = getarraysize( .item_req );
    
    // additionnal items after rebirth >> .change_reward
    // <item ID>, <number>
    	setarray .add_item_req, 601, 1;
    
    // rewards <item ID>, <number>
    	setarray .reward, 504, 1;
    	.size_reward = getarraysize( .reward );
    	end;
    }
    

    EDIT: fix a small typo

    how to change the max level requirements on your script sir? my offline server is 250/70

  6. guys can you help me.

    i want to use chain crush combo skill with just (  zen/dangerous soul collect +tiger knuckle fist ) as requirements to activate chain crush combo..
    how to make that and where do i put the script, im currently using pre-renewal server.. its just offline server  and i really enjoy playing with offline, thanks for the help guys ❤️

    have a great day everyone

  7. goodday guys

    im totally newb... can you help me about reborn NPC, i want to put reborn npc on my offline server (pre-re)

    its like, every rebirth gives 100 statpoints. and required for 3 items of my choice.

    idk where to start or where to put the script pls help. thanks in advance

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