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realdiego10

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Everything posted by realdiego10

  1. I solved it, however, I had to start from scratch and download all the files again. Look, now all the tabs are showing. I will translate it to Brazilian Portuguese. Thank you.
  2. Hello, my client version is 2022-03-30_Ragexe_1648110506, and I'm having an issue with the size of the "Skills" window (see image). It's too large. How can I fix this? My msgstringtable.txt, on line 1492, looks like this: My \data\luafiles514\lua files\msgstring_kr.lub (attached) looks like this: Can anyone tell me why the "Skills" tab in the shortcut window is extremely large and how to fix it? msgstring_kr.lub
  3. @HD Scripts | @Haruka Mayumi Wow, that's true. The rAthena team could simplify this, right? Starting by enabling renewal in the .conf files instead of in the source code, with something like renewal: on/off. Thank you very much. Question resolved.
  4. Help! I disabled RENEWAL in the renewal.hpp file and recompiled it; however, it's behaving oddly. Is this how it's supposed to work? Here is how my renewal.hpp file looks: Even with RENEWAL disabled, in the status.cpp file, the if RENEWAL block is clearly active, while the else block is disabled. Is this correct? if (RENEWAL) { // Renewal formula } else { // Pre-renewal formula } Shouldn't disabling RENEWAL activate the else block instead?
  5. @b1rbert I didn’t know it was a TGA, but the TGA already has a defined size, and if I activate all the buttons via WARP, it will grow. I thought it might be possible to reduce it, in some way, via WARP. Lol.
  6. When I disable some buttons, it seemingly bugs out in the game. Yes, that dark section should retract to adjust itself to the number of activated buttons, shouldn't it? How to fix it?
  7. Quando desabilito alguns botões, aparentemente buga dentro do jogo. Veja, aquela parte escura deveria retrair para se enquadrar a quantidade de botões ativados, não? Como corrigir?
  8. I deleted and edited because there was indeed a change from + to ~. Sorry.
  9. I will test it, and if anything comes up, I'll come back here.
  10. Is the magical attack in pre-renewal accurate? Please check the images. I’ve already recompiled with only PRERE enabled. In-game, a level 99 High Priest with all attributes set to 1 shows Matk as 14+17. Now, if I equip a +0 Staff with no cards, it changes to 16 and 19. Is this correct? Should both the left and right values be affected in pre-renewal? For example, the Staff's 15 ATK only altered the left side, increasing it from 10 to 25. Help me out, please.
  11. O ataque mágico do pré-renewal está correto? Veja as imagens. (Is the magical attack in pre-renewal accurate? Please check the images). Já recompilei ativando somente PRERE. (I’ve already recompiled with only PRERE enabled). Dentro do jogo, o sumo nível 99, com atributos 1. O Matk mostra 14+17. (In-game, a level 99 High Priest with all attributes set to 1 shows Matk as 14+17). Agora, se eu equipar um Bastão +0, sem cartas, altera para 16 e 19, está correto? Tipo, tanto as casas da esquerda e direita devem ser alteradas no pré-renewal? Porque o ATQ 15 do Bastão alterou apenas a casa à esquerda, que saiu de 10 para 25. (Now, if I equip a +0 Staff with no cards, it changes to 16 and 19. Is this correct? Should both the left and right values be affected in pre-renewal? For example, the Staff's 15 ATK only altered the left side, increasing it from 10 to 25). Me ajudem. (Help me out, please).
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