arcada
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Posts posted by arcada
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On 9/22/2015 at 10:14 AM, llchrisll said:
Hello guys,
first off I'm not sure if I'm in the correct section, sorry in advance.
To the problem or rather question about the EXP Display in the Chatbox:
I have the feeling that it does show one number too less as from the actual EXP given by monsters.
Here some screenshots from the Chatbox and from the debugmes taken from the map-server:
Image #1:
1st Line: Value displayed by client
EXP gained Base: 3382, Job: 3804
2nd Line: Ignore please
3rd Line: Value provided by OnPCKillEvent with dispbottom and getexp
Image #2:
First two debug lines are from my custom script calculated with exp / 100.
Last three lines are the important ones:
There I calculated the EXP via /1000 instead and I get the same value as in the image above.
My question is: what is correct?
Here is that code, if you want:
OnNPCKillEvent: set .@expr,100; debugmes "EXP Rate: "+.@expr; set .@bexp,(getmonsterinfo(killedrid,3)*.@expr)/100; set .@jexp,(getmonsterinfo(killedrid,4)*.@expr)/100; debugmes "Base EXP: "+.@bexp+", Job EXP: "+.@jexp; set .@base_m,getmonsterinfo(killedrid,3); set .@job_m,getmonsterinfo(killedrid,4); debugmes "Monster Base EXP: "+.@base_m; debugmes "Monster Job EXP: "+.@job_m; debugmes "Monster Base EXP * "+.@expr+": "+set(.@base_rate,.@base_m*.@expr); debugmes "Monster Job EXP * "+.@expr+": "+set(.@job_rate,.@job_m*.@expr); debugmes "Monster Base EXP Bonus / 1000: "+set(.@btest,.@base_rate/1000); debugmes "Monster Job EXP Bonus / 1000: "+set(.@jtest,.@job_rate/1000); debugmes "Base EXP: "+.@btest+", Job EXP: "+.@jtest; end;
Regards,
Chris
this is the same situation we are experiencing today
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I did a stupid misconfiguration, to activate pet loot its just about adding
SupportScript: > petloot 10;
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same issue, my pet is not looting at all. i tested it and its loyal and battle everything ok but never loot anything.
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sudo apt-get install php-mysql
dont forget to install it
This is for msqli php7 dudes like myself
function PlayerCount() { Global $Srv_Host, $Srv_Username,$Srv_Password,$Srv_Database; $mysqli = new mysqli($Srv_Host, $Srv_Username, $Srv_Password, $Srv_Database); if ($mysqli -> connect_errno) { echo "Failed to connect to MySQL: " . $mysqli -> connect_error; exit(); } $count = 0; if ($result = $mysqli -> query("SELECT COUNT(*) as total FROM `char` WHERE online = '1'")) { $request_list_row = $result->fetch_row(); echo ' ',$request_list_row[0]; // Free result set $result -> free_result(); } else { echo 0; } $mysqli -> close(); }
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sometimes, in my case if you are in a virtual machine using a shared folder you will need more magic to make it happen. but, this isnt a fluxcp issue its because shared folders in VM are kind of protected.
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The link in rate my server is blocked by chrome due to viruses warning, anyone know another version that is safe? I have no idea WHY a sprite editor should have such nasty things but can happen and we shouldn't tolerate these garbage.
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Nemo will generate a file in the same folder with the MD5 information but you can use windows command like that
certutil -hashfile 2015-11-04aRagexe_patched_obs.exe MD5
to do that for you!
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i'm using as above.
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i know this is a very very old stuff but I wanted to add that if you dont put the exposed IP in the configuration client wont connect.
I had to do that here (instead of 127.0.01 put the IP your host can finally access to your guest)
char_athena.conf
// Character Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
char_ip: <Virtual machine IP>
[GUIDE] Create your own custom Ragnarök Online Client for Windows, Linux and MacOS
in Client Releases
Posted
i gave up sometime ago trying making this thing to run... its almost impossible now.
documentation is very hard to follow, guides are broken and the old tools for compiling wont work. serves to nothing the tutorial above.