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maczekiel

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Posts posted by maczekiel

  1. function	script	F_MesItemInfo	{
    	.@item = getarg(0);
    	.@itemname$ = getitemname(.@item);
    	if (.@itemname$ != "null") {
    		.@itemslot = getitemslots(.@item);
    		if (.@itemslot)
    			.@itemname$ = sprintf("%s [%d]", .@itemname$, .@itemslot);
    	}
    	else
    		.@itemname$ = "Unknown Item";
    	if (PACKETVER >= 20150729)
    		return sprintf("<ITEM>%s<INFO>%d</INFO></ITEM>", .@itemname$, .@item);
    	else if (PACKETVER >= 20130130)
    		return sprintf("<ITEMLINK>%s<INFO>%d</INFO></ITEMLINK>", .@itemname$, .@item);
    	else
    		return .@itemname$;
    }
    
    //===== Hercules Script ======================================
    //= Lotti Girl
    //===== By: ==================================================
    //= AnnieRuru
    //===== Current Version: =====================================
    //= 1.0
    //===== Compatible With: ===================================== 
    //= Hercules 2019-02-22
    //===== Description: ========================================= 
    //= Roll a lottery ticket and get some cool items
    //= even if you get all the trash items, you still collecting points to buy in lotti shop
    //===== Topic ================================================
    //= http://herc.ws/board/topic/16579-lotti-girl/
    //===== Additional Comments: =================================
    //= 
    //============================================================
    
    /*
    create table lotti_rank (
    char_id int(11),
    name varchar(24),
    lotti_point int(11),
    primary key (char_id),
    key (lotti_point)
    ) engine = innodb;
    */
    
    prontera,155,180,5	script	Lotti Girl	1_F_MARIA,{
    	goto L_talk;
    OnInit:
    //	Announce to the server when player roll on a rare item
    	.rare_announcement = 1; // Default 1 : means any item with 0.00%~0.99%
    
    //	Amount of points gain for each roll
    	.lotti_points = 1;
    
    //	If the player choose to Roll Repeatedly, what is the maximum amount of Roll in the input
    	.max_roll = 100;
    
    	setarray .item,
    		Id_Lottery_Ticket, // Item ID requirement
    		1, // amount of the Item needed
    		0, // chance of not getting any items
    
    	//	chance of getting the items
    	//	<Item ID>, <amount>, <chance>
    		Apple,			10,	1000,
    		Red_Potion,		5,	50,
    		Orange_Potion,	4,	40,
    		Yellow_Potion,	3,	30,
    		White_Potion,	2,	20,
    		Blue_Potion,	1,	10;
    
    	setarray .itemshop,
    	//	Item sold in the shop
    	//	<Item ID>, <Lotti Points needed>
    		Red_Potion,		100,
    		Orange_Potion,	200,
    		Yellow_Potion,	300,
    		White_Potion,	400,
    		Blue_Potion,	500;
    
    //	=========================================================================================================
    
    	.size = getarraysize(.item);
    	for ( .@i = 2; .@i < .size; .@i += 3 )
    		.totalchance += .item[.@i];
    	for ( .@i = 2; .@i < .size; .@i += 3 ) {
    		.@chance = .item[.@i] *10000 / .totalchance;
    		.@division = .@chance / 100;
    		.@remainder$ = .@chance % 100;
    		while ( getstrlen(.@remainder$) < 2 )
    			.@remainder$ = insertchar(.@remainder$, "0", 0);
    		.chance_display$[.@i] = .@division +"."+ .@remainder$ +"%";
    		if ( .@division < .rare_announcement )
    			.announce[.@i] = true;
    	}
    	.shop_size = getarraysize(.itemshop);
    	npcshopdelitem "Lotti#hidden", 512;
    	for ( .@i = 0; .@i < .shop_size; .@i += 2 )
    		npcshopadditem "Lotti#hidden", .itemshop[.@i], .itemshop[.@i +1];
    	npcshopattach "Lotti#hidden";
    	.npcname$ = "["+ strnpcinfo(NPC_NAME) +"]";
    	end;
    L_talk:
    	mes .npcname$;
    	mes "Hello, do you want to play lottery ?";
    	next;
    	switch( select( "Deal me in!", "More Information", "Lotti Shop", "Lotti Ranking" ) ) {
    	mes .npcname$;
    	case 1:
    		mesf "It costs %dx %s to play.", .item[1], F_MesItemInfo( .item[0] );
    		if ( countitem( .item[0] ) < .item[1] )
    			close;
    		next;
    		if ( select( "Play", "Roll Repeatedly" ) == 1 ) {
    			mes .npcname$;
    			while ( true ) {
    				mes "Here we go...";
    				mes " ";
    				.@r = rand(.totalchance);
    				for ( .@i = 2; ( .@r -= .item[.@i] ) >= 0; .@i += 3 );
    				if ( checkweight( .item[.@i -2], .item[.@i -1] ) == false ) {
    					mes "It appears you have overweight";
    					break;
    				}
    				delitem .item[0], .item[1];
    				if ( .@i == 2 )
    					mes "You get nothing...";
    				else {
    					mesf "You get %s%dx%s %s", F_MesColor(C_TEAL), .item[.@i -1], F_MesColor(C_BLACK), F_MesItemInfo(.item[.@i -2]);
    					getitem .item[.@i -2], .item[.@i -1];
    					if ( .announce[.@i] )
    						announce sprintf( _$( "Lotti Girl: Player [%s] has roll on [%s](%s)" ), strcharinfo(0), getitemname(.item[.@i -2]), .chance_display$[.@i] ), bc_all, C_PINK;
    				}
    				lotti_points += .lotti_points;
    				query_sql "insert into lotti_rank values ( "+ getcharid(CHAR_ID_CHAR) +", '"+ escape_sql( strcharinfo(PC_NAME) ) +"', "+ .lotti_points +" ) on duplicate key update lotti_point = lotti_point + "+ .lotti_points;
    				mes " ";
    				mes "wanna try again ?";
    				next;
    				if ( select( "Yes", "No" ) == 2 ) break;
    				mes .npcname$;
    				if ( countitem( .item[0] ) < .item[1] ) {
    					mes " ";
    					mesf "It appears you have ran out of %s", F_MesItemInfo( .item[0] );
    					break;
    				}
    			}
    		}
    		else {
    			mes .npcname$;
    			mes "Input how many rounds to roll";
    			mesf "Currently you have %dx %s", countitem( .item[0] ), F_MesItemInfo( .item[0] );
    			next;
    			input .@roll_input, 1, min( countitem( .item[0] ) / .item[1], .max_roll );
    			mes .npcname$;
    			mesf "Are you sure you want to roll %d times ?", .@roll_input;
    			next;
    			if ( select( "Yes", "No" ) == 2 ) close;
    			mes .npcname$;
    			mes "Here we go...";
    			mes " ";
    //			freeloop true;
    			for ( .@j = 0; .@j < .@roll_input; ++.@j ) {
    				.@r = rand(.totalchance);
    				for ( .@i = 2; ( .@r -= .item[.@i] ) >= 0; .@i += 3 );
    				if ( checkweight( .item[.@i -2], .item[.@i -1] ) == false ) {
    					mes "It appears you have overweight";
    					break;
    				}
    				delitem .item[0], .item[1];
    				if ( .@i == 2 )
    					mes "You get nothing...";
    				else {
    					mesf "You get %s%dx%s %s", F_MesColor(C_TEAL), .item[.@i -1], F_MesColor(C_BLACK), F_MesItemInfo(.item[.@i -2]);
    					getitem .item[.@i -2], .item[.@i -1];
    					if ( .announce[.@i] )
    						announce sprintf( _$( "Lotti Girl: Player [%s] has roll on [%s](%s)" ), strcharinfo(0), getitemname(.item[.@i -2]), .chance_display$[.@i] ), bc_all, C_PINK;
    				}
    				++.@roll;
    				sleep2 1; // prevent lag the server
    			}
    			lotti_points += .lotti_points * .@roll;
    			query_sql "insert into lotti_rank values ( "+ getcharid(CHAR_ID_CHAR) +", '"+ escape_sql( strcharinfo(PC_NAME) ) +"', "+ .lotti_points +" ) on duplicate key update lotti_point = lotti_point + "+( .lotti_points * .@roll );
    			mesf "Total roll : %d times.", .@roll;
    		}
    		mes " ";
    		mes "Thank you for using Lotti service~";
    		close;
    	case 2:
    		freeloop true;
    		mesf "Item required: %s%dx%s %s", F_MesColor(C_TEAL), .item[1], F_MesColor(C_BLACK), F_MesItemInfo(.item[0]);
    		if ( .item[2] )
    			mesf "Chance to gain nothing : %s%s%s", F_MesColor(C_CHOCOLATE), .chance_display$[2], F_MesColor(C_BLACK);
    		mes "Possible gains:";
    		for ( .@i = 3; .@i < .size; .@i += 3 )
    			mesf "%s%dx%s %s (%s%s%s)", F_MesColor(C_TEAL), .item[.@i +1], F_MesColor(C_BLACK), F_MesItemInfo(.item[.@i]), F_MesColor(C_CHOCOLATE), .chance_display$[.@i +2], F_MesColor(C_BLACK);
    		next;
    		mes .npcname$;
    		mesf "Each time you roll, will gain %d Lotti Points.", .lotti_points;
    		mes "Which can be use to buy rare items in Lotti Shop.";
    		close;
    	case 3:
    		mesf "You currently have %s Lotti Points.", lotti_points;
    		dispbottom sprintf( _$("You currently have %s Lotti Points."), lotti_points );
    		close2;
    		callshop "Lotti#hidden", 1;
    		end;
    	case 4:
    		.@query$  = "SELECT `name`, IF(@d=t.`lotti_point`, @r, @r:=@i), @d:=t.`lotti_point`, @i:=@i+1 ";
    		.@query$ += "FROM `lotti_rank` t, (SELECT @d:=0, @r:=0, @i:=1)q ";
    		.@query$ += "ORDER BY `lotti_point` DESC LIMIT 5";
    		.@nb = query_sql(.@query$, .@name$, .@rank, .@points, .@dummy);
    		if ( !.@nb ) {
    			mes "There's no ranking yet ~";
    			close;
    		}
    		for ( .@i = 0; .@i < .@nb; ++.@i )
    			mesf "%d. %s%s %s%d%s Points", .@rank[.@i], F_MesColor(C_TEAL), .@name$[.@i], F_MesColor(C_CHOCOLATE), .@points[.@i], F_MesColor(C_BLACK);
    		mes " ";
    		if ( !query_sql( "SELECT `lotti_point`, 1+(SELECT COUNT(1) FROM `lotti_rank` t1 WHERE t1.lotti_point > t2.lotti_point) FROM `lotti_rank` t2 WHERE `char_id` = "+ getcharid(CHAR_ID_CHAR), .@points, .@rank ) ) {
    			mes "You are not in the rank.";
    			close;
    		}
    		mesf "Your current Point > %d", .@points;
    		mesf "Your current Rank > %d", .@rank;
    		close;
    	}
    	end; // shouldn't reach
    OnBuyItem:
    	mes .npcname$;
    	if ( !@bought_quantity ) end;
    	if ( checkweight2( @bought_nameid, @bought_quantity ) == false ) {
    		mes "It appears you can't carry them all";
    		close;
    	}
    	.@size = getarraysize( @bought_nameid );
    	for ( .@i = 0; .@i < .@size; .@i++ ) {
    		for ( .@j = 0; .@j < .shop_size; .@j += 2 )
    			if ( @bought_nameid[.@i] == .itemshop[.@j] )
    				break;
    		.@itemcost += .itemshop[.@j +1] * @bought_quantity[.@i];
    	}
    	if ( .@itemcost > lotti_points ) {
    		mes "You don't have enough Lotti Points";
    		close;
    	}
    	lotti_points -= .@itemcost;
    	for ( .@i = 0; .@i < .@size; ++.@i )
    		getitem @bought_nameid[.@i], @bought_quantity[.@i];
    	deletearray @bought_nameid;
    	deletearray @bought_quantity;
    	mes "Thanks for buying ~";
    	close;
    }
    -	shop	Lotti#hidden	-1,512:1000

    how to work this on rathena? error on mesf lines

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