Relaxe07
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Posts posted by Relaxe07
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HOW TO GIT BACK SERVER TO OLD VERSION BEFORE KRO : Mass skills balance (1st, 2nd and transcendent classes skills)
or i need to edit skills and how edit them!!
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On 5/31/2019 at 5:07 AM, Litro Endemic said:
you can try use this one, ref: https://rathena.org/board/topic/112186-faw-enchant-error-script/
moc_para01,179,27,0 script Valkyrie#FAWEnchant 403,{ disable_items; mes .@npc_name$ = "[^AA0000Valkyrie^000000]"; mes "I am here to enchant the", "magnificent ^000099Fallen Angel Wing^000000.", "Would you like to enchant yours?"; next; .@menu$ = select("Information:Enchant Fallen Angel Wing:Reset Enchantment"); switch(.@menu$) { default: case 1: break; case 2: callsub S_Check; .@ref = getequiprefinerycnt(EQI_GARMENT); .@card[0] = getequipcardid(EQI_GARMENT,0); .@card[1] = getequipcardid(EQI_GARMENT,1); .@card[2] = getequipcardid(EQI_GARMENT,2); .@card[3] = getequipcardid(EQI_GARMENT,3); // Check if enchantment slot is full here, do no need to continue if full. if(.@card[1] && .@card[2] && .@card[3]) { mes .@npc_name$, "Hmm.. it seems that all", "slots have already been enchanted."; close; } if ((.@card[1] && !.@card[2] && (.@ref < 7)) || (.@card[1] && .@card[2] && !.@card[3] && (.@ref < 9))) { mes .@npc_name$, "Sorry, but your", "^000099Fallen Angel Wing^000000's", "refinement level is too", "low to continue"; close; } if (.@ref > 8) .@enc_count = 3; else if (.@ref > 6 && .@ref < 9) .@enc_count = 2; else .@enc_count = 1; mes .@npc_name$; mes "You have a ^000099+"+.@ref+" Fallen Angel Wing^000000.", "It can have a total of "+.@enc_count+" enchantment"+(.@enc_count > 1? "s.":".")+" Please"; mes "select your preferred enchantment."; next; .@menu$ = ""; for (.@i = 0; .@i < getarraysize(.enchant_type$); .@i++) .@menu$ = .@menu$ + .enchant_type$[.@i]+":"; .@type = select(.@menu$); .@enc_stat = getd(".enc"+.@type+"["+callsub(S_ChanceType, .chance_type, .@card[1], .@card[2], .@card[3])+"]"); if(.enchant_cost) { if(Zeny < .enchant_cost) { mes .@npc_name$, "You don't have enough zeny."; close; } Zeny -= .enchant_cost; } delitem2 2589, 1, 1, .@ref, 0, .@card[0], .@card[1], .@card[2], .@card[3]; if(!.@card[1]) .@card[1] = .@enc_stat; else if(!.@card[2] && .@ref > 6) .@card[2] = .@enc_stat; else if(!.@card[3] && .@ref > 8) .@card[3] = .@enc_stat; getitem2 2589, 1, 1, .@ref, 0, .@card[0], .@card[1], .@card[2], .@card[3]; mes .@npc_name$, "Your ^000099Fallen Angel Wing^000000 has", "been enchanted with ^000099"+getitemname(.@enc_stat)+"^000000."; close; case 3: callsub S_Check; mes .@npc_name$, "This will cost you "+callfunc("F_InsertComma", .reset_cost)+"z.", "Are you sure?"; next; select("Yes"); mes .@npc_name$; if(Zeny < .reset_cost) { mes "You don't bring enough zeny."; close; } Zeny -= .reset_cost; .@ref = getequiprefinerycnt(EQI_GARMENT); .@card[0] = getequipcardid(EQI_GARMENT,0); .@card[1] = getequipcardid(EQI_GARMENT,1); .@card[2] = getequipcardid(EQI_GARMENT,2); .@card[3] = getequipcardid(EQI_GARMENT,3); delitem2 2589, 1, 1, .@ref, 0, .@card[0], .@card[1], .@card[2], .@card[3]; getitem2 2589, 1, 1, .@ref, 0, .@card[0], 0, 0, 0; mes "Your ^000099Fallen Angel Wing^000000's", "enchantments have been reset."; equip 2589; // didn't know it will work while npc set disable_items specialeffect2 261; specialeffect2 119; close; } mes .@npc_name$, "I can enchant your", "^000099Fallen Angel Wing^000000 for", (.enchant_cost ? callfunc("F_InsertComma",.enchant_cost)+"z":"free")+" to give it various.", "effects. In fact, I can do it", "twice if its refinement level is", "+7 ~ +8, and thrice if its", "+9 and above."; next; mes .@npc_name$, "The 3rd enchantment has a", "chance to be more powerful", "than the first two."; next; mes .@npc_name$, "There is no chance to", "fail, so enchant away", "as much as you like."; next; mes .@npc_name$, "But if you're not happy", "with the results, you can", "reset the enchantments", "for ^009900"+callfunc("F_InsertComma",.reset_cost)+"z^000000."; next; mes .@npc_name$, "That's about everything."; close; S_Check: if (getequipid(EQI_GARMENT) != 2589) { mes .@npc_name$; mes "Please equip your", "^000099Fallen Angel Wing^000000 if", "you want to have it enchanted."; close; } return; S_ChanceType: switch(getarg(0)) { case 1: //Decreasing Chance of Enchantment //60% low, 30% mid, 10% high for 1st & 2nd enchant slot //40% low, 30% mid, 20% high, 10% special for 3rd enchant slot .@rand = rand(1,10); if(getarg(2) && getarg(3)) { //For 3rd & 4th Card Slot aka 2nd & 3rd Enchant Slot if (.@rand < 5 ) .@x = 0; else if (.@rand < 7) .@x = 1; else if (.@rand < 9) .@x = 2; else .@x = 3; } else { //For 2nd Card slot aka 1st Enchant Slot if (.@rand < 7) .@x=0; else if (.@rand < 10) .@x = 1; else .@x = 2; } return .@x; case 0: if(getarg(2) && getarg(3)) return rand(0,3); else return rand(0,2); } OnInit: setarray .enchant_type$, "Fighting Enchant", "Magic Enchant", "Archer Enchant", "Critical/Fatal Enchant", "Max HP Enchant", "Max SP Enchant", "ASPD Enchant", "STR Enchant","AGI Enchant", "DEX Enchant", "VIT Enchant","INT Enchant","LUK Enchant"; setarray .enc1[0], 4809,4808,4820, 4821; //Fighting 3~5 setarray .enc2[0], 4812,4826,4827, 4828; //Magic 4~6 setarray .enc3[0], 4832,4833,4834, 4835; //Expert Arc 1~3 setarray .enc4[0], 4863,4864,4865, 4866; //Fatal 1~3 setarray .enc5[0], 4861,4862,4867, 4868; //MHPP 1~3% setarray .enc6[0], 4870,4800,4871, 4801; //MaxSP 25,50,75 setarray .enc7[0], 4869,4872,4873, 4807; //ASPD 1~3 // setarray .enc7[0], 4869,4872,4873, 4881; //ASPD 1~3 setarray .enc8[0], 4702,4703,4704, 4853; //STR 3~5 | Special Str setarray .enc9[0], 4731,4732,4733, 4854; //AGI 2~4 setarray .enc10[0], 4722,4723,4724, 4857; //DEX 3~5 setarray .enc11[0], 4742,4743,4744, 4855; //VIT 3~5 setarray .enc12[0], 4712,4713,4714, 4856; //INT 3~5 setarray .enc13[0], 4752,4753,4754, 4858; //LUK 3~5 // 1 = 60% low, 30% mid, 10% high for 1st & 2nd enchant slot && 40% low, 30% mid, 20% high, 10% special for 3rd enchant slot // 0 = Equal Chance .chance_type = 0; //Cost for Enchanting. It's free in iRO .enchant_cost = 1000000; //Cost to reset | Costs 1Mz in iRO .reset_cost = 5000000; end; }
can you make it don't unequip the item and if i enchant one time he make me enchant it 3 times on one click can you or any one help plz?
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How do I upgrade my client from 2020401 to the new 20210106? Do I change the number in the packet.hpp file and then complete the nemo?
COSTUME GARMENT NOT SHOWING
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