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wazon21

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Posts posted by wazon21

  1. Buenas ,, Necesito ayuda. lo que pasa esque configure todas las skills que tenia el dealy rapido le puse "1000" como por ejemplo :

    //-- AM_DEMONSTRATION

    229,1000,0,0,40000:45000:50000:55000:60000,0

    Cierro el servidor compilo & depues entro y le pongo @reloadskilldb y no pasa nada con ninguna skill Ayudaaa

  2. Buenas necesito ayuda con la skill Enchan dealy potion cuando la activo puedo ocupar yggs donde tengo que configurarla o que poner ....

    la otra skill que tengo problemas es la del cruzader defender aura cuando la activo me deja lento y la ultima las bombas de creador cuando las tiro me pegan ami porfavor ayuda

  3. I need to know how to fix the yggs when the player is using enchant deadly poison. And fix the paladin's defending aura for a faster movement speed (the normal speed)when is used

  4. skill set need not to use deadly potion yggs

    378,0,6,4,5,0x1,0,5,1,no,0,0,0,weapon,0, ASC_EDP,Enchant Deadly Poison

    and defender for cruzade when activating the skill let me slow

    257,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0, CR_DEFENDER,Defending Aura

    Thx u /oops

  5. // ====================================================
    // 3 vs 3 Party Script
    // v3.0: New Winner detecting system, anti-partycheat, spawn and respawn points (Knx)
    // v2.0: With custom queueing system (Knx)
    // v1.0: Coded by Teny + Knx
    // ====================================================
    // Flags
    guild_vs1.gat mapflag noteleport
    guild_vs1.gat mapflag nomemo
    guild_vs1.gat mapflag nowarp
    guild_vs1.gat mapflag nowarpto
    guild_vs1.gat mapflag noicewall
    guild_vs1.gat mapflag noreturn
    guild_vs1.gat mapflag nosave SavePoint
    guild_vs1.gat mapflag nopenalty
    guild_vs1.gat mapflag noexp
    guild_vs1.gat mapflag nobranch
    guild_vs1.gat mapflag pvp_noguild
    guild_vs1.gat mapflag restricted 3
    guild_vs1.gat mapflag partylock
    guild_vs1.gat mapflag loadevent
    guild_vs1-1.gat mapflag noteleport
    guild_vs1-1.gat mapflag nomemo
    guild_vs1-1.gat mapflag nowarp
    guild_vs1-1.gat mapflag nowarpto
    guild_vs1-1.gat mapflag noicewall
    guild_vs1-1.gat mapflag noreturn
    guild_vs1-1.gat mapflag nosave SavePoint
    guild_vs1-1.gat mapflag nopenalty
    guild_vs1-1.gat mapflag noexp
    guild_vs1-1.gat mapflag nobranch
    guild_vs1-1.gat mapflag pvp_noguild
    guild_vs1-1.gat mapflag restricted 3
    guild_vs1-1.gat mapflag partylock
    guild_vs1-1.gat mapflag loadevent
    arena_room mapflag nochat
    //-------------------------------------------------------------------------
    //
    // Register NPC
    //
    //-------------------------------------------------------------------------
    arena_room,102,100,5 script 3vs3Party 822,{
    //npctalk getpartymembercount(getcharid(1));
    mes "[Arena Guide]";
    mes "Welcome to the 3 vs 3 Party Arena!!!";
    mes "Would you like to compete?";
    next;
    menu "Oooh Yeeaahh!!!",L_Yes, "Nuuu", L_No;
    close;
    L_Yes:
     if(@ra_map$ != "ra_in01") {//Honor, house system
      if($@antibot_active==0) {//Honor, activate with @quest
       if(callfunc("botcheck")==0){//Jason
     close;
       }
      }
     }
    if (BaseLevel < 250 || Class==Job_Novice || Class==Job_Baby || Class==Job_Novice_High) goto L_Level;
    if (getpartymembercount(getcharid(1)) == 3 && getpartycount(getcharid(1)) == 3){
     set .@myparty, getcharid(1);
     if(.@myparty==$PP1_Team1_id || .@myparty==$PP1_Team2_id || .@myparty==$PP2_Team1_id || .@myparty==$PP2_Team2_id){
      mes "[Arena Guide]";
      mes "Your party is already playing...";
      close;
     }
     getmapxy(@PRTYPRTY_city$, @PRTYPRTY_x, @PRTYPRTY_y, 0);
     set .@pos, arena_queue_add(2); //sets @PRTYPRTY_active=1 as well
     mes "[Arena Guide]";
     if(.@pos==0){
      mes "The queue is full. Please wait a while and try again.";
     }else if(.@pos==-2){
      mes "Sorry, you and your Party need to be at least level 200. No Novices allowed either.";
     }else if(.@pos==-1){
      mes "You / your party already are on a waiting line...";
     }else if(.@pos==2){
      if($@PP1_running==0){
       set $@PP1_running, 1;
       donpcevent "PARTYVSPARTY_WINR::OnStart1";
      }else if($@PP2_running==0){
       set $@PP2_running, 1;
       donpcevent "PARTYVSPARTY_WINR::OnStart2";
      }else{
       mes "Congratulations, you are now on the waiting line for 3vs3 Party!";
       mes "Your position is: ^FF0000"+(.@pos-1)+"^000000";
      next;
      mes "[Arena Guide]";
      mes "^0000FFWhen it's your turn, you will be taken to the Arena even if you moved away from this map!";
      mes "^FF0000But if you logout, you will be put out of the queue.";
      close;
     }
    }else{
     mes "[Arena Guide]";
     mes "Sorry, you do not meet the requirements, check that your party has exactly 3 people in it and try again.";
    }
    close;
    L_No:
    mes "[Arena Guide]";
    mes "Okay, please come again!";
    close;
    L_Level:
    mes "[Arena Guide]";
    mes "Sorry, you need to be at least level 250.";
    close;
    }
    izlude,135,114,5 duplicate(3vs3Party) 3vs3Party#2 822
    payon, 158,233,5 duplicate(3vs3Party) 3vs3Party#3 822
    ra_in01,318,291,2 duplicate(3vs3Party) 3vs3Party#4 822
    //-------------------------------------------------------------------------
    //
    // ARENA 1
    //
    //-------------------------------------------------------------------------
    guild_vs1.gat,0,0,0 script PARTYVSPARTY_TIMR1 -1,{
    OnTimer10000:
    set $PP1_times_10s, $PP1_times_10s + 1;
    //4 minutes
    if ($PP1_times_10s==24){
     mapannounce "guild_vs1.gat", "Everyone, you have one minute to finish this fight!!", 1;
    }
    //4.66 minutes
    if ($PP1_times_10s==28){
     mapannounce "guild_vs1.gat", "Attention! The round is over in 20 seconds, the team with more people alive will win!", 1;
    }
    //5 minutes - time's over
    if ($PP1_times_10s>=30){
     stopnpctimer;
     stopnpctimer "PPTimer1";
     set .@PP1_Team1_alive, countpartyin("guild_vs1", $PP1_Team1_id);
     set .@PP1_Team2_alive, countpartyin("guild_vs1", $PP1_Team2_id);
     if(.@PP1_Team1_alive > .@PP1_Team2_alive){
      //team1 wins
      if($PP1_Team2_x) warpparty $PP1_Team2_city$,$PP1_Team2_x,$PP1_Team2_y,$PP1_Team2_id;
      else warpparty "prontera",156,173,$PP1_Team2_id;
      if (getpartymembercount($PP1_Team1_id) <= 3)
       warpparty "lhz_cube.gat",122,74,$PP1_Team1_id;
      else
       warpparty "prontera",156,173,$PP1_Team1_id; //they cheated
      mapannounce "arena_room", "We have a winner for this 3vs3 fight! Party "
       +getpartyname($PP1_Team1_id)+" defeated "+getpartyname($PP1_Team2_id)+"!!", 1;
      sleep 10000;
      donpcevent "PARTYVSPARTY_WINR::OnStart1";
     }else if(.@PP1_Team2_alive > .@PP1_Team1_alive){
      //team2 wins
      if($PP1_Team1_x) warpparty $PP1_Team1_city$,$PP1_Team1_x,$PP1_Team1_y,$PP1_Team1_id;
      else warpparty "prontera",156,173,$PP1_Team1_id;
      if (getpartymembercount($PP1_Team2_id) <= 3)
       warpparty "lhz_cube.gat",122,74,$PP1_Team2_id;
      else
       warpparty "prontera",156,173,$PP1_Team2_id; //they cheated
      mapannounce "arena_room", "We have a winner for this 3vs3 fight! Party "
       +getpartyname($PP1_Team2_id)+" defeated "+getpartyname($PP1_Team1_id)+"!!", 1;
      sleep 10000;
      donpcevent "PARTYVSPARTY_WINR::OnStart1";
     }else{
      //draw
      if($PP1_Team1_x) warpparty $PP1_Team1_city$,$PP1_Team1_x,$PP1_Team1_y,$PP1_Team1_id;
      else warpparty "prontera",156,173,$PP1_Team1_id;
      if($PP1_Team2_x) warpparty $PP1_Team2_city$,$PP1_Team2_x,$PP1_Team2_y,$PP1_Team2_id;
      else warpparty "prontera",156,173,$PP1_Team2_id;
      mapannounce "arena_room", "The 3vs3 fight between party "
       +getpartyname($PP1_Team1_id)+" and "+getpartyname($PP1_Team2_id)+" was a draw!!", 1;
      sleep 10000;
      donpcevent "PARTYVSPARTY_WINR::OnStart1";
     }
     end;
    }
    donpcevent "PARTYVSPARTY_WINR::OnCheckWinner1";
    }
    guild_vs1.gat,1,1,1 script PPTimer1 -1,{
    OnTimer10001:
    if (getpartycount($PP1_Team1_id) > 3){ set .@cheater, $PP1_Team1_id; goto L_Cheat; }
    if (getpartycount($PP1_Team2_id) > 3){ set .@cheater, $PP1_Team2_id; goto L_Cheat; }
    initnpctimer;
    end;
    L_Cheat:
    stopnpctimer;
    stopnpctimer "PARTYVSPARTY_TIMR1";
    set $PP1_Team1_id, 0;
    set $PP1_Team2_id, 0;
    mapwarp "guild_vs1","prontera",156,173;
    mapannounce "arena_room", "Party "
     +getpartyname(.@cheater)+" tried to get more than 3 members during the 3vs3 fight. This match is cancelled!!", 1;
    sleep 10000;
    donpcevent "PARTYVSPARTY_WINR::OnStart1";
    end;
    }
    //-------------------------------------------------------------------------
    //
    // ARENA 2
    //
    //-------------------------------------------------------------------------
    guild_vs1-1.gat,0,0,0 script PARTYVSPARTY_TIMR2 -1,{
    OnTimer10000:
    set $PP2_times_10s, $PP2_times_10s + 1;
    //4 minutes
    if ($PP2_times_10s==24){
     mapannounce "guild_vs1-1.gat", "Everyone, you have one minute to finish this fight!!", 1;
    }
    //4.66 minutes
    if ($PP2_times_10s==28){
     mapannounce "guild_vs1-1.gat", "Attention! The round is over in 20 seconds, the team with more people alive will win!", 1;
    }
    //5 minutes - time's over
    if ($PP2_times_10s>=30){
     stopnpctimer;
     stopnpctimer "PPTimer2";
     set .@PP2_Team1_alive, countpartyin("guild_vs1-1", $PP2_Team1_id);
     set .@PP2_Team2_alive, countpartyin("guild_vs1-1", $PP2_Team2_id);
     if(.@PP2_Team1_alive > .@PP2_Team2_alive){
      //team1 wins
      if($PP2_Team2_x) warpparty $PP2_Team2_city$,$PP2_Team2_x,$PP2_Team2_y,$PP2_Team2_id;
      else warpparty "prontera",156,173,$PP2_Team2_id;
      if (getpartymembercount($PP2_Team1_id) <= 3)
       warpparty "lhz_cube.gat",122,74,$PP2_Team1_id;
      else
       warpparty "prontera",156,173,$PP2_Team1_id; //they cheated
      mapannounce "arena_room", "We have a winner for this 3vs3 fight! Party "
       +getpartyname($PP2_Team1_id)+" defeated "+getpartyname($PP2_Team2_id)+"!!", 1;
      sleep 10000;
      donpcevent "PARTYVSPARTY_WINR::OnStart2";
     }else if(.@PP2_Team2_alive > .@PP2_Team1_alive){
      //team2 wins
      if($PP2_Team1_x) warpparty $PP2_Team1_city$,$PP2_Team1_x,$PP2_Team1_y,$PP2_Team1_id;
      else warpparty "prontera",156,173,$PP2_Team1_id;
      if (getpartymembercount($PP2_Team2_id) <= 3)
       warpparty "lhz_cube.gat",122,74,$PP2_Team2_id;
      else
       warpparty "prontera",156,173,$PP2_Team2_id; //they cheated
      mapannounce "arena_room", "We have a winner for this 3vs3 fight! Party "
       +getpartyname($PP2_Team2_id)+" defeated "+getpartyname($PP2_Team1_id)+"!!", 1;
      sleep 10000;
      donpcevent "PARTYVSPARTY_WINR::OnStart2";
     }else{
      //draw
      if($PP2_Team1_x) warpparty $PP2_Team1_city$,$PP2_Team1_x,$PP2_Team1_y,$PP2_Team1_id;
      else warpparty "prontera",156,173,$PP2_Team1_id;
      if($PP2_Team2_x) warpparty $PP2_Team2_city$,$PP2_Team2_x,$PP2_Team2_y,$PP2_Team2_id;
      else warpparty "prontera",156,173,$PP2_Team2_id;
      mapannounce "arena_room", "The 3vs3 fight between party "
       +getpartyname($PP2_Team1_id)+" and "+getpartyname($PP2_Team2_id)+" was a draw!!", 1;
      sleep 10000;
      donpcevent "PARTYVSPARTY_WINR::OnStart2";
     }
     end;
    }
    donpcevent "PARTYVSPARTY_WINR::OnCheckWinner2";
    }
    guild_vs1-1.gat,1,1,1 script PPTimer2 -1,{
    OnTimer10001:
    if (getpartycount($PP2_Team1_id) > 3){ set .@cheater, $PP2_Team1_id; goto L_Cheat; }
    if (getpartycount($PP2_Team2_id) > 3){ set .@cheater, $PP2_Team2_id; goto L_Cheat; }
    initnpctimer;
    end;
    L_Cheat:
    stopnpctimer;
    stopnpctimer "PARTYVSPARTY_TIMR2";
    set $PP2_Team1_id, 0;
    set $PP2_Team2_id, 0;
    mapwarp "guild_vs1-1","prontera",156,173;
    mapannounce "arena_room", "Party "
     +getpartyname(.@cheater)+" tried to get more than 3 members during the 3vs3 fight. This match is cancelled!!", 1;
    sleep 10000;
    donpcevent "PARTYVSPARTY_WINR::OnStart2";
    end;
    }
    //-------------------------------------------------------------------------
    //
    // GAME NPC
    //
    //-------------------------------------------------------------------------
    guild_vs1.gat,0,0,0 script PARTYVSPARTY_WINR -1,{
    mes "[Arena Guide]";
    mes "What are you doing here? ";
    close;
    OnInit:
    mapwarp "guild_vs1.gat","prontera",156,173;
    mapwarp "guild_vs1-1.gat","prontera",156,173;
    set $@PP1_running, 1;
    set $@PP2_running, 1;
    donpcevent "PARTYVSPARTY_WINR::OnStart1";
    donpcevent "PARTYVSPARTY_WINR::OnStart2";
    end;
    OnStart1:
    set $PP1_Team1_id, 0;
    set $PP1_Team2_id, 0;
    set $PP1_times_10s, 0;
    set $PP1_Team1_city$, 0; set $PP1_Team1_x, 0; set $PP1_Team1_y, 0;
    set $PP1_Team2_city$, 0; set $PP1_Team2_x, 0; set $PP1_Team2_y, 0;
    if(warp_arena_queue(2,1,"guild_vs1",0,0,2) > 0){ //sets $team1id $team2id as well
     set $@PP1_running, 1;
     set $PP1_times_10s, 0;
     initnpctimer "PARTYVSPARTY_TIMR1";
     initnpctimer "PPTimer1";
    }else{
     set $@PP1_running, 0;
    }
    end;
    OnStart2:
    set $PP2_Team1_id, 0;
    set $PP2_Team2_id, 0;
    set $PP2_times_10s, 0;
    set $PP2_Team1_city$, 0; set $PP2_Team1_x, 0; set $PP2_Team1_y, 0;
    set $PP2_Team2_city$, 0; set $PP2_Team2_x, 0; set $PP2_Team2_y, 0;
    if(warp_arena_queue(2,2,"guild_vs1-1",0,0,2) > 0){ //sets $team1id $team2id as well
     set $@PP2_running, 1;
     set $PP2_times_10s, 0;
     initnpctimer "PARTYVSPARTY_TIMR2";
     initnpctimer "PPTimer2";
    }else{
     set $@PP2_running, 0;
    }
    end;
    OnPCLogoutEvent:
    if(@PRTYPRTY_active==1)
     arena_queue_del(2);
    end;
    OnPCDieEvent:
    getmapxy(.@mapname$, .@mapx, .@mapy, 0);
    if(.@mapname$=="guild_vs1-1"){
     if(@PRTYPRTY_x) warp @PRTYPRTY_city$,@PRTYPRTY_x,@PRTYPRTY_y;
     else warp "prontera",156,173;
     set @PRTYPRTY_city$, 0; set @PRTYPRTY_x, 0; set @PRTYPRTY_y, 0;
     sleep2 1000;
     alive;
    }
    end;
    OnCheckWinner1:
    set .@PP1_Team1_alive, countpartyin("guild_vs1", $PP1_Team1_id);
    set .@PP1_Team2_alive, countpartyin("guild_vs1", $PP1_Team2_id);
    if ( .@PP1_Team1_alive==0 && .@PP1_Team2_alive==0 ) goto L_NoWinner1;
    if ( .@PP1_Team1_alive == 0 ) {
     //team2 wins
     stopnpctimer "PARTYVSPARTY_TIMR1";
     stopnpctimer "PPTimer1";
     if($PP1_Team1_x) warpparty $PP1_Team1_city$,$PP1_Team1_x,$PP1_Team1_y,$PP1_Team1_id;
     else warpparty "prontera",156,173,$PP1_Team1_id;
     if (getpartymembercount($PP1_Team2_id) <= 3)
      warpparty "lhz_cube.gat",122,74,$PP1_Team2_id;
     else
      warpparty "prontera",156,173,$PP1_Team2_id; //they cheated
     //declare winner
     mapannounce "arena_room", "We have a winner for this 3vs3 fight! Party "
      +getpartyname($PP1_Team2_id)+" defeated "+getpartyname($PP1_Team1_id)+"!!", 1;
     sleep 10000;
     donpcevent "PARTYVSPARTY_WINR::OnStart1";
    }else if ( .@PP1_Team2_alive == 0){
     //team1 wins
     stopnpctimer "PARTYVSPARTY_TIMR1";
     stopnpctimer "PPTimer1";
     if($PP1_Team2_x) warpparty $PP1_Team2_city$,$PP1_Team2_x,$PP1_Team2_y,$PP1_Team2_id;
     else warpparty "prontera",156,173,$PP1_Team2_id;
     if (getpartymembercount($PP1_Team1_id) <= 3)
      warpparty "lhz_cube.gat",122,74,$PP1_Team1_id;
     else
      warpparty "prontera",156,173,$PP1_Team1_id; //they cheated
     //declare winner
     mapannounce "arena_room", "We have a winner for this 3vs3 fight! Party "
      +getpartyname($PP1_Team1_id)+" defeated "+getpartyname($PP1_Team2_id)+"!!", 1;
     sleep 10000;
     donpcevent "PARTYVSPARTY_WINR::OnStart1";
    }else{
     initnpctimer "PARTYVSPARTY_TIMR1";
    }
    end;
    L_NoWinner1:
    stopnpctimer "PARTYVSPARTY_TIMR1";
    stopnpctimer "PPTimer1";
    mapannounce "arena_room", "The 3vs3 fight between party "
     +getpartyname($PP1_Team1_id)+" and "+getpartyname($PP1_Team2_id)+" was a draw!!", 1;
    sleep 10000;
    donpcevent "PARTYVSPARTY_WINR::OnStart1";
    end;
    OnCheckWinner2:
    set .@PP2_Team1_alive, countpartyin("guild_vs1-1", $PP2_Team1_id);
    set .@PP2_Team2_alive, countpartyin("guild_vs1-1", $PP2_Team2_id);
    if ( .@PP2_Team1_alive==0 && .@PP2_Team2_alive==0 ) goto L_NoWinner2;
    if ( .@PP2_Team1_alive == 0 ) {
     //team2 wins
     stopnpctimer "PARTYVSPARTY_TIMR2";
     stopnpctimer "PPTimer2";
     if($PP2_Team1_x) warpparty $PP2_Team1_city$,$PP2_Team1_x,$PP2_Team1_y,$PP2_Team1_id;
     else warpparty "prontera",156,173,$PP2_Team1_id;
     if (getpartymembercount($PP2_Team2_id) <= 3)
      warpparty "lhz_cube.gat",122,74,$PP2_Team2_id;
     else
      warpparty "prontera",156,173,$PP2_Team2_id; //they cheated
     //declare winner
     mapannounce "arena_room", "We have a winner for this 3vs3 fight! Party "
      +getpartyname($PP2_Team2_id)+" defeated "+getpartyname($PP2_Team1_id)+"!!", 1;
     sleep 10000;
     donpcevent "PARTYVSPARTY_WINR::OnStart2";
    }else if ( .@PP2_Team2_alive == 0){
     //team1 wins
     stopnpctimer "PARTYVSPARTY_TIMR2";
     stopnpctimer "PPTimer2";
     if($PP2_Team2_x) warpparty $PP2_Team2_city$,$PP2_Team2_x,$PP2_Team2_y,$PP2_Team2_id;
     else warpparty "prontera",156,173,$PP2_Team2_id;
     if (getpartymembercount($PP2_Team1_id) <= 3)
      warpparty "lhz_cube.gat",122,74,$PP2_Team1_id;
     else
      warpparty "prontera",156,173,$PP2_Team1_id; //they cheated
     //declare winner
     mapannounce "arena_room", "We have a winner for this 3vs3 fight! Party "
      +getpartyname($PP2_Team1_id)+" defeated "+getpartyname($PP2_Team2_id)+"!!", 1;
     sleep 10000;
     donpcevent "PARTYVSPARTY_WINR::OnStart2";
    }else{
     initnpctimer "PARTYVSPARTY_TIMR2";
    }
    end;
    L_NoWinner2:
    stopnpctimer "PARTYVSPARTY_TIMR2";
    stopnpctimer "PPTimer2";
    mapannounce "arena_room", "The 3vs3 fight between party "
     +getpartyname($PP2_Team1_id)+" and "+getpartyname($PP2_Team2_id)+" was a draw!!", 1;
    sleep 10000;
    donpcevent "PARTYVSPARTY_WINR::OnStart2";
    end;
    }
    //
    // Prize NPC
    //
    lhz_cube.gat,124,74,3 script winnerPrize#3vs3 818,2,2,{
    sc_end SC_ALL;
    mes "[Winner Prize]";
    mes "Congratulations, you're the winners! Here's your prize ~ ";
    next;
    getitem 22555,1;
    percentheal 100,100;
    if(@PRTYPRTY_x) warp @PRTYPRTY_city$,@PRTYPRTY_x,@PRTYPRTY_y;
    else warp "prontera",156,173;
    set @PRTYPRTY_city$, 0; set @PRTYPRTY_x, 0; set @PRTYPRTY_y, 0;
    end;
    }
    

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