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FrogiiKon

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  1. //========= //english //========= Good day, I have a question about languages in scripts. I have a language NPC that gives the player the choice to select a language. set language0 for English and set language1 for German. Example Npc: alberta,97,51,0 script Fabian 84,{ switch (language) { case 0: // English mes "[Fabian]"; mes "Man... When you travel all around the world, you'll hear of some crazy things."; close; case 1: // Deutsch mes "[Fabian]"; mes "Wenn du um die ganze Welt reist, wirst du von einigen verrückten Dingen hören."; close; } } Now my question is: How does this work with mapannounce and OnTimer? A great example would be the airship. I would really appreciate any answers.
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