//=========
//english
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Good day, I have a question about languages in scripts.
I have a language NPC that gives the player the choice to select a language.
set language0 for English and set language1 for German.
Example Npc:
alberta,97,51,0 script Fabian 84,{
switch (language) {
case 0: // English
mes "[Fabian]";
mes "Man... When you travel all around the world, you'll hear of some crazy things.";
close;
case 1: // Deutsch
mes "[Fabian]";
mes "Wenn du um die ganze Welt reist, wirst du von einigen verrückten Dingen hören.";
close;
}
}
Now my question is:
How does this work with mapannounce and OnTimer?
A great example would be the airship. I would really appreciate any answers.