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2Wire

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  1. 2Wire's post in mvp ladder was marked as the answer   
    You need to modify this line:
    monster .eventmap$,0,0, "--ja--", .mvpid[.round], 1, strnpcinfo(0)+"::OnMvpDead"; to
    monster .eventmap$,0,0, "--ja--", .mvpid[.round], <your qty>, strnpcinfo(0)+"::OnMvpDead"; where <your qty> is the amount of MVP that you want to spawn.
     
    Also change this:
    OnMvpDead: getpartymember .party_id, 1; getpartymember .party_id, 2; to
     
    OnMvpDead:   if (mobcount(.eventMap$,strnpcinfo(0)+"::OnMvpDead") > 0) { end; } getpartymember .party_id, 1; getpartymember .party_id, 2; so you only finish the round when all the spawned monsters are dead.
  2. 2Wire's post in Drop MVP was marked as the answer   
    After:
    getitem 675, 3, .@partymemberaid[ rand( .@c ) ]; add:
    if (rand(1,10) == 5) { getitem item_id, item_qty, .@partymemberaid[ rand( .@c ) ]; }  
    After:
    getitem 675, 3; add:
    if (rand(1,10) == 5) { getitem item_id, item_qty; }  
    So you'll have 1/10 (10%) chance to get that item.
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