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2Wire's post in mvp ladder was marked as the answer
You need to modify this line:
monster .eventmap$,0,0, "--ja--", .mvpid[.round], 1, strnpcinfo(0)+"::OnMvpDead"; to
monster .eventmap$,0,0, "--ja--", .mvpid[.round], <your qty>, strnpcinfo(0)+"::OnMvpDead"; where <your qty> is the amount of MVP that you want to spawn.
Also change this:
OnMvpDead: getpartymember .party_id, 1; getpartymember .party_id, 2; to
OnMvpDead: if (mobcount(.eventMap$,strnpcinfo(0)+"::OnMvpDead") > 0) { end; } getpartymember .party_id, 1; getpartymember .party_id, 2; so you only finish the round when all the spawned monsters are dead.
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2Wire's post in Drop MVP was marked as the answer
After:
getitem 675, 3, .@partymemberaid[ rand( .@c ) ]; add:
if (rand(1,10) == 5) { getitem item_id, item_qty, .@partymemberaid[ rand( .@c ) ]; }
After:
getitem 675, 3; add:
if (rand(1,10) == 5) { getitem item_id, item_qty; }
So you'll have 1/10 (10%) chance to get that item.