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gamka

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Posts posted by gamka

  1. Good afternoon, dear Hercules! Tell me, please, what am I doing wrong? The point is that the NPC would immediately give the 2nd profession + 85 BaseLevel + 50 JobLevel and 58 SkillPoint

    if ((.@eac&EAJ_BASEMASK) == EAJ_NOVICE) {
            if (JobLevel < .jobchange_first) {
                mes "A job level of "+.jobchange_first+" is required to change into the 1st Class.";
            } else if (Class == Job_Novice_High && .linear_jobchange && lastJob) {
                mes "Switch classes now?";
                next;
                Job_Menu(roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER));
            } else if (Class == Job_Novice) {
                Job_Menu(Job_Crusader, Job_Knight, Job_Rogue, Job_Assassin, Job_Monk, Job_Priest, Job_Wizard, Job_Sage, Job_Alchemist, Job_Blacksmith, Job_Hunter, Job_Bard,Dancer);
                    get    (BaseLevel = 84, JobLevel = 50, SkillPoint = 58);
            } else {
                mes "An error has occurred.";
            }
            close;
        }

    More precisely here: 
    get    (BaseLevel = 84, JobLevel = 50, SkillPoint = 58);

  2. Good day, dear members of the forum! Please help solve the logistics. I want to make the initial sets fall out of these boxes. Swordman, Mage, Acolyte, Archer, Merchant, Thief. They are given at the beginning of the game, but when one box was opened, the rest disappeared?

     

    image.png.d8a55b6420ffc1a7af3bb5aa78ed3b4d.png


  3. My strength is gone !!! There is absolutely nothing I can not understand !!!! Please help, I am already losing heart ... All the guides that I have read are not of any use ...
     

    Step 1 ·Îºê > AV_Blood_Wings > ¿© ³² > sprite

    image.png.839b3bda7a806ed182828c656a173930.png

    image.png.d8be7e396d3feb528d94116d4942ba11.png

    image.png.75137254a27d2e4df7dae0aa86946bbc.png

     

    Step 2 ¾ÆÀÌÅÛ > spr, act 

    image.png.aa6df5669a89bb8ef0275f78fa08c940.png

    Step 3 ¾Ç¼¼»ç¸® >  ¿© ³² > spr, act

    image.png.bdf00721df30fa15cbd1aedef085ddf2.png

    Step 4 accessoryid.lub, accname.lub, accname_eng.lub, spriterobeid.lub, 

    spriterobename.lub, spriterobename and (ENG).lub, 2dlayerdir_f.lub

    image.thumb.png.b4ee37c9d2c6d5aeb724f7da6f148c13.png

    image.thumb.png.8a6e8aef63931bad81685a4e7960048d.png

    image.thumb.png.57518e8f0febeea27dae62e050978b72.png

    image.thumb.png.6dea2e13353469b99104812cb6a8f797.png

    image.thumb.png.8f6268dfeaeedf3b6d1c63e0a794c44d.png

    Step 5 

    I fill in idnum2itemdesctable.txt, idnum2itemdisplaynametable.txt, 

    idnum2itemresnametable.txt, itemslotcounttable.txt 

    Step 6 iteminfo.lub 

    image.thumb.png.d351523cebc2892fdafdcfd2c237e73d.png

    Step 7 item_DB

    image.thumb.png.f984eaf0d52b8187cf0b37c383434822.png

    Result:

    image.thumb.png.7513cf33ba3e23bafc0230b5198f72d0.png

    WHAT AM I DOING WRONG????
  4. Good day! Dear forum users! Please tell me which files SRC, DB, CONF, etc. are responsible for this status window? I want the status window to show me the PRE-RE statistic formulas when using the RENEWAL mechanic. I have thrown item_db from pre-re to re. item_db displays equip (def, hit, flee) ok.
    But the Renewal mechanics themselves display overestimated values. from here the question! Please tell me which files SRC, DB, CONF, etc. are responsible for this status window?

    // RENEWAL_STAT doesn't help!

    image.png.06b57843c71915be56b40bfdd8c92c1b.png

  5. Hello everyone!
    I have a very big request! I want to use RagexeRE 20180620 but cannot fully english
    full client for it.
    All clients have some kind of hieroglyphs ...
    Please give a link to a fully English client, whoever has it,
    since ROenglishRE and ROenglishPRE do not fully
    translate modern clients ... I ask for help!
  6.  

    Good day, tell me please! For the third day I have been browsing the Internet, trying to find how to solve the problem with the fact that the program cannot put a patch on 2018-06-20eRagexeRE ... Everything is set except for this function. Always Call SelectKoreaClientinfo () It gives the following error Always Call SelectKoreaClientinfo (): Failed in step 2c - found wrong offset for iteration no. ()
     

    Please tell me how you can solve this problem ???
    I use:
    

    Без имени.png

  7. Good day, dear users of the forum rA. I ask for help from people on the part of the client. I added 5 wings (Rainbow, Dark, Gold, Bloody and Ice) I wanted to add more green and white, but after searching 5 - 7 clients I could not find! More precisely, I found white but could not find act and spr in sprite / ¾ÆÀÌÅÛ for white wings (õ »ç³¯ ° ³) and I could not find green wings at all !!! If anyone has you could you share?

  8.  

    You helped me a lot! Thanks a lot, fixed everything! It was enough to do:

    {
        Id: 19302
        AegisName: "Wings"
        Name: "Wings"
        Type: "IT_ARMOR"
        Buy: 100000
        Weight: 1000
        Def: 5
        Slots: 1
        Job: {
            All: true
            Novice: false
        }
        Loc: "EQP_COSTUME_GARMENT"
        ViewSprite: 9
        Script: <"
            bonus bDelayrate,-25;
            bonus bAspdRate,25;
            bonus bSpeedRate,25;
        ">
    },

    ____________________________________________

    Viewsprite: 9

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