Jump to content

adrian

Members
  • Posts

    46
  • Joined

  • Last visited

Posts posted by adrian

  1. you're not the only one who experienced that brotha, my brain cells almost burst too before i manage to make my own server my self... try to browse tutorials on how to make a server here.. theres a lot of tuts here.. try not to be as lazy as you are right now, it's more fun if you know how to build/create ur own server.. all you need is a little bit effort.. how can u manage ur server if u didnt know how to build ur own server at the first place.. i would like to help but if i do that im just tolerating you to become lazy :3 it is always fun to explore brotha

    u just dont get it what i say. instead of helping u are throwing insultations. please understand my word. i know how to make server i know everything. ure out of topics dude!

    duplicate your prontera map.

     

    then you can use  OnPCLoadMapEvent to check which kingdom they belong to and stayed on what map then kick accordingly.

    emistry thx! ill try and let u know

  2. this is what i had own

     -script npcname -1,{
    setarray @vote_item2[0],   13534, 533; // Item ID
    setarray @vote_item_count[0], 2  , 100; // Item Count wich will be given
    setarray @vote_cost[0],   1  , 1; // Cost in Vote Points
    set @min_vote, 0; // minimum count on Vote Points to see the Item List
    set @npcname$,"[^ff0000Vote To Survive^000000]";
    query_sql ("SELECT `point` FROM `vote_point` WHERE `account_id` = '"+getcharid(3)+"'", @vote);
    mes @npcname$;
    mes "You have ^ff0000"+@vote+"^000000 Vote Points!";
    if( @vote < @min_vote ) {
     mes "^ff0000You will need "+@min_vote+" or more Vote Points to trade them with me!^000000";
     close;
    }
    if (select("Trade my Points!","Cancel~") == 2)
     close;
    next;
    mes "[^ff0000List^000000]";
    mes "^0000ffItem^000000 = ^00aa00Cost^000000";
    for( set .@i, 0; .@i < getarraysize(@vote_item2); set .@i, .@i + 1 ) {
     mes "^0000ff"+@vote_item_count[.@i]+"x "+getitemname(@vote_item2[.@i])+"^000000 = ^00aa00"+@vote_cost[.@i]+"^000000";
     if( .@i < 1 )
      set .@menu$, getitemname(@vote_item2[.@i]);
     else
      set .@menu$, .@menu$+":"+getitemname(@vote_item2[.@i]);
    }
    next;
    select(.@menu$);
    set @choice, @menu - 1;
    mes @npcname$;
    if( @vote_cost[@choice] > @vote ) {
     mes "^ff0000You dont have enought Vote Point for "+@vote_item_count[@choice]+"x '"+getitemname(@vote_item2[@choice])+"' :/^000000";
     close;
    }
    mes "Are u realy sure to trade "+@vote_item_count[@choice]+"x '^ff0000"+getitemname(@vote_item2[@choice])+"^000000' for ^00aa00"+@vote_cost[@choice]+"^000000 Vote Points?";
    if(select("No! Cancel!:Yes, Trade me!") == 1 ) {
     mes "^ff0000Trade was canceled~^000000";
     close;
    }
    set .@new, @vote - @vote_cost[@choice];
    if( .@new < 0 ) // safty first..
     set .@new, 0;
    query_sql("UPDATE `vote_point` SET `point` = '"+.@new+"' WHERE `account_id` = '"+getcharid(3)+"'");
    getitem @vote_item2[@choice], @vote_item_count[@choice];
    mes "^00aa00Trade was Successfull  Hope to see u again =)!^000000";
    close;
    }
    

    so thats without the preview.

    what do i need is, with some preview item.

    how do i do it ??

    can someone explain ?

    auch no body is helping

  3. Oh My God! still unloaded..

    this is my script

    new_1-1,59,115,4 script Soldier 880,{

    OnInit:

    while(1) {

    npcwalkto 63,114;

    sleep 1000;

    npcwalkto 63,109;

    sleep 1000;

    npcwalkto 57,114;

    sleep 1000;

    npctalk "Hello hello!";

    sleep 1000;

    }

    end;

    already tab.

    im using rathena svnr19797

  4. how about the script make quest for random mob and the prize is getting experience.. someone know how the script is?

    Just wrote one! It's the "Hunting Missions" script: http://rathena.org/b...phys-scripts-✰/

    im just gonna try this now!1

    awesome!

    btw, Euphy, did you know how i put dialogue on my NPC.? just a sign on my NPC says " CLICK HERE "

    i can;t click on the script.. nthing happen

×
×
  • Create New...