

Aver
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About Aver
- Birthday 01/27/1989
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Hi rAthena! I have the following problem with this NPC: it correctly enters any chat channel but the problem I have is that it does not let out of the chat channel. Problem: @channel leave #main sec_pri,19,49,5 script Configuration Channels 4_EP16_MEYER,{ set .NombreNPC$, "[ ^3209FFConfiguración de Canales^000000 ]"; cutin "16mye_nor",2; INICIO: mes .NombreNPC$; mes "Hello, "+strcharinfo(0); mes "In which channels would you like to participate?"; next; menu "#main ["+( (canal_principal)? "^00BB22On^000000" : "^FF2200Off^000000")+"]",c_principal, "#commerce ["+( (canal_soporte)? "^00BB22On^000000" : "^FF2200Off^000000")+"]",c_soporte, "#party ["+( (canal_ventas)? "^00BB22On^000000" : "^FF2200Off^000000")+"]",c_ventas, "#english ["+( (canal_mapa)? "^00BB22On^000000" : "^FF2200Off^000000")+"]",c_mapa, "#spanish ["+( (canal_aliados)? "^00BB22On^000000" : "^FF2200Off^000000")+"]",c_aliados, "#french ["+( (canal_french)? "^00BB22On^000000" : "^FF2200Off^000000")+"]",c_french, "#tagalog ["+( (canal_tagalog)? "^00BB22On^000000" : "^FF2200Off^000000")+"]",c_tagalog, "#german ["+( (canal_german)? "^00BB22On^000000" : "^FF2200Off^000000")+"]",c_german, "- Cancel",L_quit; // ******** // #main c_principal: next; mes .NombreNPC$; mes "State: "+( (canal_principal) ? "^00BB22On^000000" : "^FF2200Off^000000"); menu "- I want "+((!canal_principal) ? "^00BB22activate^000000" : "^FF2200deactivate^000000")+" this.",-,"- Nothing.",L_quit; next; mes .NombreNPC$; if(canal_principal == 0) { mes "#main is now ^00BB22On^000000."; mes "You must send a private message","to #main to chat on the channel"; set canal_principal,1; atcommand "@join #main";//para encender } else if(canal_principal == 1) { mes "#main is now ^FF2200Off^000000."; set canal_principal,0; atcommand "@channel leave #main";//para apagar } next; goto INICIO;// Return to the main menu, in case you want to use the service more. // ******** // #commerce c_soporte: next; mes .NombreNPC$; mes "State: "+( (canal_soporte) ? "^00BB22On^000000" : "^FF2200Off^000000"); menu "- I want "+((!canal_soporte) ? "^00BB22activate^000000" : "^FF2200deactivate^000000")+" this.",-,"- Nothing.",L_quit; next; mes .NombreNPC$; if(canal_soporte == 0) { mes "#commerce is now ^00BB22On^000000."; mes "You must send a private message","to #commerce to chat on the channel"; set canal_soporte,1; atcommand "@join #commerce";//para encender } else if(canal_soporte == 1) { mes "#commerce is now ^FF2200Off^000000."; set canal_soporte,0; atcommand "@channel leave #commerce";//para apagar } next; goto INICIO;// Return to the main menu, in case you want to use the service more. // ******** // #party c_ventas: next; mes .NombreNPC$; mes "State: "+( (canal_ventas) ? "^00BB22On^000000" : "^FF2200Off^000000"); menu "- I want "+((!canal_ventas) ? "^00BB22activate^000000" : "^FF2200deactivate^000000")+" this.",-,"- Nothing.",L_quit; next; mes .NombreNPC$; if(canal_ventas == 0) { mes "#party is now ^00BB22On^000000."; mes "You must send a private message","to #party to chat on the channel"; set canal_ventas,1; atcommand "@join #party";//para encender } else if(canal_ventas == 1) { mes "#party is now ^FF2200Off^000000."; set canal_ventas,0; atcommand "@channel leave #party";//para apagar } next; goto INICIO;// Return to the main menu, in case you want to use the service more. // ******** // #english c_mapa: next; mes .NombreNPC$; mes "State: "+( (canal_mapa) ? "^00BB22On^000000" : "^FF2200Off^000000"); menu "- I want "+((!canal_mapa) ? "^00BB22activate^000000" : "^FF2200deactivate^000000")+" this.",-,"- Nothing.",L_quit; next; mes .NombreNPC$; if(canal_mapa == 0) { mes "#english is now ^00BB22On^000000."; mes "You must send a private message","to #english to chat on the channel"; set canal_mapa,1; atcommand "@join #english";//para encender } else if(canal_mapa == 1) { mes "#english is now ^FF2200Off^000000."; set canal_mapa,0; atcommand "@channel leave #english";//para apagar } next; goto INICIO;// Return to the main menu, in case you want to use the service more. // ******** // #spanish c_aliados: next; mes .NombreNPC$; mes "State: "+( (canal_aliados) ? "^00BB22On^000000" : "^FF2200Off^000000"); menu "- I want "+((!canal_aliados) ? "^00BB22activate^000000" : "^FF2200deactivate^000000")+" this.",-,"- Nothing.",L_quit; next; mes .NombreNPC$; if(canal_aliados == 0) { mes "#spanish is now ^00BB22On^000000."; mes "You must send a private message","to #spanish to chat on the channel"; set canal_aliados,1; atcommand "@join #spanish";//para encender } else if(canal_aliados == 1) { mes "#spanish is now ^FF2200Off^000000."; set canal_aliados,0; atcommand "@channel leave #spanish";//para apagar } next; goto INICIO;// Return to the main menu, in case you want to use the service more. // ******** // #french c_french: next; mes .NombreNPC$; mes "State: "+( (canal_french) ? "^00BB22On^000000" : "^FF2200Off^000000"); menu "- I want "+((!canal_french) ? "^00BB22activate^000000" : "^FF2200deactivate^000000")+" this.",-,"- Nothing.",L_quit; next; mes .NombreNPC$; if(canal_french == 0) { mes "#french is now ^00BB22On^000000."; mes "You must send a private message","to #french to chat on the channel"; set canal_french,1; atcommand "@join #french";//para encender } else if(canal_french == 1) { mes "#french is now ^FF2200Off^000000."; set canal_french,0; atcommand "@channel leave #french";//para apagar } next; goto INICIO;// Return to the main menu, in case you want to use the service more. // ******** // #tagalog c_tagalog: next; mes .NombreNPC$; mes "State: "+( (canal_tagalog) ? "^00BB22On^000000" : "^FF2200Off^000000"); menu "- I want "+((!canal_tagalog) ? "^00BB22activate^000000" : "^FF2200deactivate^000000")+" this.",-,"- Nothing.",L_quit; next; mes .NombreNPC$; if(canal_tagalog == 0) { mes "#tagalog is now ^00BB22On^000000."; mes "You must send a private message","to #tagalog to chat on the channel"; set canal_tagalog,1; atcommand "@join #tagalog";//para encender } else if(canal_tagalog == 1) { mes "#tagalog is now ^FF2200Off^000000."; set canal_tagalog,0; atcommand "@channel leave #tagalog";//para apagar } next; goto INICIO;// Return to the main menu, in case you want to use the service more. // ******** // #german c_german: next; mes .NombreNPC$; mes "State: "+( (canal_german) ? "^00BB22On^000000" : "^FF2200Off^000000"); menu "- I want "+((!canal_german) ? "^00BB22activate^000000" : "^FF2200deactivate^000000")+" this.",-,"- Nothing.",L_quit; next; mes .NombreNPC$; if(canal_german == 0) { mes "#german is now ^00BB22On^000000."; mes "You must send a private message","to #german to chat on the channel"; set canal_german,1; atcommand "@join #german";//para encender } else if(canal_german == 1) { mes "#german is now ^FF2200Off^000000."; set canal_german,0; atcommand "@channel leave #german";//para apagar } next; goto INICIO;// Return to the main menu, in case you want to use the service more. // ******** //SALIR L_quit: next; mes .NombreNPC$; mes "¡Nos vemos!"; mes "Regresa cuando quieras."; cutin "",255; close; //OnPCLoginEvent: // ************************************ // CANALES ACTIVADOS AUTOMATICAMENTE // //if(canal_principal == 1) { // atcommand "@channel join #main"; //} //if(canal_soporte == 1) { // atcommand "@channel join #commerce"; //} //if(canal_ventas == 1) { // atcommand "@channel join #party"; //} //if(canal_mapa == 1) { // atcommand "@channel join #english"; //} //if(canal_aliados == 1) { // atcommand "@channel join #spanish"; //} //*************************** end; } My configuration Channels.conf // Channel System Configuration File channel_config: { /* Colors available */ colors: { Default: "0xffffff" /* Custom channels will use the first in the list unless a color is selected through @channel. */ Red: "0xff0000" Blue: "0x83cfe9" Orange: "0xe57c00" Cyan: "0x00b89d" Yellow: "0xffff90" Green: "0x28bf00" White: "0xFFFFFF" Purple: "0xD67FFF" LightGreen: "0xB6FF00" Normal: "0x00ff00" /* Add as many colors as you'd like. */ } /** * Private channel config * - Always CHAN_TYPE_PUBLIC * - Always displayed in chat log as "#channel_name: <name>: <chat>" * - ID of private channels start at 1000 **/ private_channel: { allow: true // (bool) Allow player to create their own channel? color: "Default" // (string) Default color, see colors delay: 1000 // (int) Chat delay for each member max_member: 1000 // (int) Max members self_notif: true // (bool) Show message when player enters or leaves the channel join_notif: false // (bool) Show message when player joined the channel leave_notif: false // (bool) Show message when player leaves the channel /* Moderation feature for channel owner, allowed to: */ ban: true // (bool) Ban players kick: true // (bool) Kick players color_override: false // (bool) Allow players to change the private channel color to their own change_delay: false // (bool) Allow players to change the private channel delay to their own } /** * Default server channels **/ channels: ( /** * Structure { name: "#channel" // (string) Channel name password: "" // (string) Channel password alias: "[Channel]" // (string) Message from this that channel will be displayed instead the channel name color: "Default" // (string) Channel color type: "CHAN_TYPE_PUBLIC" // (string) Channel type: CHAN_TYPE_PUBLIC, CHAN_TYPE_ALLY, CHAN_TYPE_MAP autojoin: false // (bool) Players will auto join channel delay: 1000 // (int) Chat delay for each player leave: true // (bool) Player is allowed to leave the channel chat: true // (bool) Player is allowed to chat on this channel color_override: false // (bool) Allow players to change the private channel color to their own self_notif: true // (bool) Show message when player enters or leaves the channel join_notif: false // (bool) Show message when player joined the channel leave_notif: false // (bool) Show message when player leaves the channel groupid: (0,..,99) // (list,int) Only players with valid group IDs are allowed to join. Group with 'channel_admin' can always enter the channel. /// All values above are default settings }, // Use comma if followed by other channel **/ { name: "#main" alias: "[Main]" color: "White" type: "CHAN_TYPE_PUBLIC" delay: 10000 autojoin: true leave: true }, { name: "#commerce" alias: "[Commerce]" color: "LightGreen" type: "CHAN_TYPE_PUBLIC" delay: 10000 autojoin: true }, { name: "#party" alias: "[Party]" color: "Purple" type: "CHAN_TYPE_PUBLIC" delay: 10000 autojoin: true }, { name: "#english" alias: "[English]" color: "Orange" type: "CHAN_TYPE_PUBLIC" delay: 10000 autojoin: true }, { name: "#spanish" alias: "[Spanish]" color: "Blue" type: "CHAN_TYPE_PUBLIC" delay: 10000 autojoin: true }, { name: "#french" alias: "[French]" color: "Green" type: "CHAN_TYPE_PUBLIC" delay: 10000 autojoin: true }, { name: "#tagalog" alias: "[Tagalog]" color: "Yellow" type: "CHAN_TYPE_PUBLIC" delay: 10000 autojoin: true }, { name: "#german" alias: "[German]" color: "Cyan" type: "CHAN_TYPE_PUBLIC" delay: 10000 autojoin: true } ) /** * Channel config for guild alliance * For the structure, see the 'channels' above **/ /**ally: { name: "#ally" alias: "[Ally]" color: "Green" type: "CHAN_TYPE_ALLY" // DO NOT CHANGE THIS VALUE delay: 1000 autojoin: true leave: true chat: true } **/ /** * Channel config for map channel * For the structure, see the 'channels' above **/ map: { name: "#map" alias: "[Map]" color: "Yellow" type: "CHAN_TYPE_MAP" // DO NOT CHANGE THIS VALUE delay: 1000 autojoin: true leave: true chat: true } }