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Hismoon's post in [source support] adding a script to a skill was marked as the answer
Search in the source code where the code execute or where it should be and add this:
npc_event(sd,"<NPCNAME>::<EVENTLABEL>",0); Then recompile the server and add in a NPC with the name <NPCNAME> a event label with the name from <EVENTLABEL>.