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Sekai RO

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Posts posted by Sekai RO


  1. - script Punching Bag -1,{
    OnInit:
    monster "isahollm",248,104,"Punching Bag",1905,1,"Punching Bag::OnDummyKill";
    monster "isahollm",256,104,"Punching Bag",1905,1,"Punching Bag::OnDummyKill3";
    monster "isahollm",240,104,"Punching Bag",1905,1,"Punching Bag::OnDummyKill2";
    setmapflag( "isahollm",mf_monster_noteleport );
    end;
    OnDummyKill:
    monster "isahollm",248,104,"Punching Bag",1905,1,"Punching Bag::OnDummyKill";
    end;
    OnDummyKill2:
    monster "isahollm",240,104,"Punching Bag",1905,1,"Punching Bag::OnDummyKill2";
    end;
    OnDummyKill3:
    monster "isahollm",256,104,"Punching Bag",1905,1,"Punching Bag::OnDummyKill3";
    end;
    OnPCAttackEvent:
    if ( !@test_punch ) end;
    @dps_damage += @damage;
    end;
    }

     

    Just edit the coordinates and edit isahollm to the map you want to put the punching bag. Take note: Use tabs and edit the map where the mapflag monster_noteleport was set

  2. have you asked the host about ddos? I think it's ddos attack or maybe something on your scripts are eating up your server's RAM. Some scripts can cause lag even if it doesn't show errors. Variables take ram. and I think Asian-Hosted servers are more likely to be DDoS Attacked coz they don't got that much protection

  3. Blaze. Mark. Ace here.

    I suggest that you put

    OnInit:
    E_Rehide:
    disablenpc "teamwar::teamwar";
     
    OnHour20: // Triggers at 8 PM every day(Server Time).
    enablenpc "teamwar::teamwar";
    Sleep 5000; //<- 5 seconds. Change this to how long the event will last or how long you want the NPC to appear for them to register
    goto E_Rehide;
    
  4. change this

    case 8: // curse coma and poison
    status_change_start(src, bl, SC_COMA, 100, skill_lv, 0, src->id, 0, 0, SCSTART_NONE);
    sc_start(src,bl,SC_CURSE,100,skill_lv,skill_get_time2(skill_id,skill_lv));
    sc_start2(src,bl,SC_POISON,100,skill_lv,src->id,skill_get_time2(skill_id,skill_lv));
    break;
    

     

    to 

     

    case 8: // curse coma and poison
    status_change_start(src, bl, SC_COMA, 10000, skill_lv, 0, src->id, 0, 0, SCSTART_NONE);
    sc_start(src,bl,SC_CURSE,10000,skill_lv,skill_get_time2(skill_id,skill_lv));
    sc_start2(src,bl,SC_POISON,10000,skill_lv,src->id,skill_get_time2(skill_id,skill_lv));
    break;
    

     

    that means if the death/coma card appeared in the skill, it will have 100% chance of activating coma. if you set 10000 to 5000 you will have 50% chance to activate coma whenever the death/coma card appears

    • Upvote 1
  5.  

     

    9/10  

    1 for color on Text Midnight  

    i thing name sv should be outstanding .

    Thanks for the rate sir! I appreciate it.

     

    because it's basic for me.

     

    Thanks for the rate guys!

     

    May I know why you rate the image 5/10?

    @jimboy092032

     

    5/10

     

    because its basic that's I don't see any specia in this pic.

     

    Well if it's basic for you can you give me suggestions to improve my skills?

  6. I like the banner, but the animation text should be slower so you can actually read it before it poofs again. 

    Good Job on that one! 

    The Patcher is not really my thing. Did you use inner shadow on buttons and the BG? 

    Instead of doing an inner shadow I'd make the button look a bit more glossy by setting light and shadow. 

    Also a basic frame with a dark color on the outside and a white one on the inside. I'd also use a white font if the background is dark instead of having a white stroke and a gradient overlay, like here:

    7Dhx1QE.png

    The Stroke around the patcher and around the buttons/logo part is too thick for just one color being there. I'd rather suggest you go with a purple > white > purple line if you want to have a thicker stroke, like here: 

    DA4WfqU.png

    But you're doing good! Keep up the work, try and progress so we have more people doing graphics on rAthena! =]

    P.s: The pictures I did are just a quick preview for you so you know what I mean, I hope it was okay to modify your patcher on my end.

    xo Daifu

    @Daifuku Thanks for the feedback. Yeah I used inner shadows on the buttons and don't know much about editing. Thanks for the suggestions. I really appreciate it! :) I will try to do your suggestions and update my post :) 

    PS: I am a fan of your collections.

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