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lanzskie

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  1. I have no idea, where to check that? also, i tried everything and all went messed up lol, can u share some renewal izlude.txt with correct settings? like it should have an npc quest for the players to take while on that map? Thanks in advance
  2. Hello Chaos, thank you for the quick respond, but I dont see any quest npc on that location. Inside iz_int03 no npc to click to do a quest.
  3. I've already searched and found nothing that fixes this issue. Anyone can help on how to fix this? It's a renewal server using latest kro full client 2020 04 19 // Rate at which exp. is given. (Note 2) base_exp_rate: 7000 // Rate at which job exp. is given. (Note 2) job_exp_rate: 7000 // Turn this on to allow a player to level up more than once from a kill. (Note 1) multi_level_up: yes // Allow multi level up until a certain level? // This only triggers if multi_level_up is enabled. // Default: 0 (Unlimited) multi_level_up_base: 0 multi_level_up_job: 0 // Setting this can cap the max experience one can get per kill specified as a // % of the current exp bar. (Every 10 = 1.0%) // For example, set it to 500 and no matter how much exp the mob gives, // it can never give you above half of your current exp bar. max_exp_gain_rate: 0 // Method of calculating earned experience when defeating a monster: // 0 = uses damage given / total damage as damage ratio // 1 = uses damage given / max_hp as damage ratio // NOTE: Using type 1 disables the bonus where the first attacker gets // his share of the exp doubled when multiple people attack the mob. exp_calc_type: 0 // Experience increase per attacker. That is, every additional attacker to the // monster makes it give this much more experience // (eg: 5 people attack with 25 here, +(25*4)% -> +100% exp) exp_bonus_attacker: 25 // Max number of attackers at which exp bonus is capped // (eg: if set at 5, the max bonus is 4*bonus-per-char regardless of attackers) exp_bonus_max_attacker: 12 // MVP bonus exp rate. (Note 2) mvp_exp_rate: 15000 // Rate of base/job exp given by NPCs. (Note 2) quest_exp_rate: 5000 // The rate of job exp. from using Heal skill (100 is the same as the heal amount, 200 is double. // The balance of the exp. rate is best used with 5 to 10) heal_exp: 0 // The rate of exp. that is gained by the process of resurrection, a unit is 0.01%. // Experience calculations for the experience value * level difference of the person revived / 100 * resurrection_exp/10000 which the revived player has can be got. resurrection_exp: 0 // The rate of job exp. when using discount and overcharge on an NPC // (in 0.01% increments - 100 is 1%, 10000 is normal, 20000 is double.) // The way it is calculated is (money received * skill lv) * shop_exp / 10000. shop_exp: 0 // PVP exp. Do players get exp in PvP maps // (Note: NOT exp from players, but from normal leveling) pvp_exp: yes // When a player dies, how should we penalize them? // 0 = No penalty. // 1 = Lose % of current level when killed. // 2 = Lose % of total experience when killed. death_penalty_type: 1 // Base exp. penalty rate (Each 100 is 1% of their exp) death_penalty_base: 100 // Job exp. penalty rate (Each 100 is 1% of their exp) death_penalty_job: 100 // When a player dies (to another player), how much zeny should we penalize them with? // NOTE: It is a percentage of their zeny, so 100 = 1% zeny_penalty: 0 // Will players on max base/job level lose the EXP on death? // 0: Never lose (default as in official). // 1: Lose Base EXP. // 2: Lose Job EXP. death_penalty_maxlv: 0 // Will display experience gained from killing a monster. (Note 1) disp_experience: no // Will display zeny earned (from mobs, trades, etc) (Note 1) disp_zeny: no // Use the contents of db/statpoint.txt when doing a stats reset and leveling up? (Note 1) // If no, an equation will be used which preserves statpoints earned/lost // through external means (ie: stat point buyers/sellers) use_statpoint_table: yes Already have this in conf/battle_athena.conf //Experience rates, exp penalties, stats and max level settings. import: conf/battle/exp.conf // EXP cost for cast PR_REDEMPTIO (Note 2) exp_cost_redemptio: 1 // How many player needed to makes PR_REDEMPTIO's EXP penalty become 0? // If by default, the 'exp_cost_redemptio' is 1 (1%) and every single player revived the penalty is reduced to 0.2%, // it means 'exp_cost_redemptio_limit' is 5. exp_cost_redemptio_limit: 5 // EXP cost for cast LG_INSPIRATION (Note 2) exp_cost_inspiration: 1 Thank you in advance
  4. anyone can help me? I followed everything in the guide but after patching the 2015-11-04aRagexe and put the 2015-11-04aRagexe_patched on the kro client folder and run it.. at first its shows ragnarok client has changed, and after i run the 2015-11-04aRagexe_patched again, as per guide in the video. The 2015-11-04aRagexe_patched doesnt show any client open or running. Its like i run it and nothing appears.. does this mean the client wont run on 1024x768 x16? or the kRO_FullClient_20200409 mentioned in the guide is not compatible with 2015-11-04aRagexe? because on the video the kro client used in it is not kRO_FullClient_20200409
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