Jump to content

ricky92

Members
  • Posts

    22
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by ricky92

  1. Eng: Thank you for best project.

            i am winnie from Thailand. 

            i open the ragnarok server for  2 years, my server is free. i do not receive anything from player. Not to earn profit.

            Make server because i love Ragnarok.

            i donate for this project 10 EUR.

            Love this project so much.

     

    THAI: ขอบคุณท่าน ทุกท่าน มากครับ.

              ที่ช่วยสร้างสรรค์สิ่งดีๆใน RO ครับ

    Thank you for your donation, winnie :) It is really appreciated.

  2. You need to move the pivot for the whole group, setting its Z position to 0,0 should be enough. As for the animation indices, I really don't think there's something RO-specific for the animations to be done, I suppose you just have to understand how the filenames work and sort the files according to that logic.

    • Upvote 1
  3. Okay, the problem seems to be in the GR2 file itself, and not in the converter. As you can see, the original RO GR2 file holds several meshes, but just one model, while the other holds the same number of meshes and models. This means the game will read only the first model of the GR2 file, which, in this case, is just composed of the first mesh. I'm not quite sure how to solve this, but it's something that has to be fixed at export time (when you export using 3DS Max).

    EDIT: Found a solution, and I already told Olrox on Skype about it. Just group the meshes when exporting and they will be considered a single model by the granny exporter.

    • Upvote 4
  4. Well, as you have seen, the converter should work with multiple meshes in a single model. Granny viewer, in fact, does work with those and shows all of the meshes correctly. It might be due to some naming convention in the ragnarok models, but I'd need to further investigate this: could you please attach an original RO model with multiple meshes along with the multimesh model you were trying to convert?

    • Upvote 1
  5. Okay, a new version is out, as there was a serious bug which could cause the program to crash randomly with no specific reason, since it was addressing a deleted memory block.

    New download, same link: Download Here

    Password is still "www.ricky92.com".

    Changes in this version:

    • Fixed addressing of deleted memory block, causing random crashes or strange exporter name in the output GR2
    • Added check for Bink1 texture format, which is unsupported in Granny 2.1.0.5. If any textures of that kind are found, the program will print a warning message.

    Known bugs:

    • Automatic conversion of GR2 files which have a Runtime Type Tag different from 0x80000015 will fail. It should not be the case, as the granny engine should be able to work out the conversion automatically, or at least give a non-working (yet valid) gr2 file as an output. I'll try to investigate further when I have time (which probably means in a few months, lol)

    I don't have the gr2 format completely sorted out, as I still rely on the original DLLs to load the file in memory and write the converted output. I have planned to create a standalone, cross-platform library to do this, so that the converter could work even on Linux or Mac OS X. It's just a plan and I will not be able to work it out in the near future, though, as I don't have that much free time at all.

    • Upvote 5
  6. Sorry for having left you waiting for so long. I have had (and I'm still having) a few issues with university, it's taking most of my free time away and I can't do much about it. I haven't been able to develop the GUI version yet, but I am releasing the commandline version now. It should be considered a beta product, since it really doesn't do much apart from the conversion routine. Not many checks or anything, so it might just randomly crash without giving any helpful information.

    Just don't use Bink1 textures and it should work fine. Please, if you encounter any error, include the gr2 file you were trying to convert in your post (or PM it to me).

    Download link: http://www.ricky92.c..._21_ricky92.rar

    Password is "www.ricky92.com"

    As a side note, I just wanted to say that nobody donated except for Olrox (whom I thank for this), so you don't have to worry about me going on vacation or things like that. I'm not doing this for money, or I wouldn't have released it for free, don't you think?

    • Upvote 5
  7. The project is not dead, I'm sorry. I haven't been able to work on it much, and, quite honestly, I had almost forgot about it.

    The converter is working (at least I hope), but it can just convert one file at a time, and it is still full of memory leaks. I will need just a week or so to tweak it and maybe make a graphical interface for it.

    In the meantime, if anyone wants to donate for my work:

    btn_donateCC_LG.gif

    I've put a lot of effort into this converter, and I will offer it free of charge. Any donation is greatly appreciated.

    • Upvote 6
  8. Okay, I can try exporting the dragon again, but I want to test animations now. Could someone explain to me how animations work in RO? I mean, what animations are used for mobs, like "walk", "attack", etc. Also, if this last test works I will release the converter soon, I just need to write the Bink1 conversion routine and maybe a GUI, so that it will be more intuitive.

    • Upvote 2
  9. The coding is hard for the simple fact that there is no documentation (anymore) about some old features, specifically the string table. For the rest, the file format is almost identical to version 2.4's. I have no idea if the files I've been able to produce do indeed work in-game, but I will try to ask someone to test them. Or, even better, I will post some here, so you all will be able to test. Just wait until I get hold of my computer.

  10. Hello everyone, I am ricky92, the creator of the 2.6 to 2.4 converter for Granny3D.

    I was contacted by Olrox on Elitepvpers, and he asked me if it would be possible to convert back to 2.1.0.5: after a quick glance at the 2.1.0.5 DLL, I realized it would be possible, but it would take quite some time.

    It took a lot of work to create the 2.4 converter: although it just took 5 days overall for me to create it, keep in mind I almost didn't sleep at night to make it, and I was HIGHLY motivated. It would have probably taken a month or so with "regular" timings and motivation. XD

    So yes, I will probably start working on 2.1.0.5 conversion soon, but, as I already said to Olrox, it will probably take a long time. Don't expect results very soon, I don't really have any motivation for this converter except for personal satisfaction and some sort of glory XD I'll try to keep you updated about the progress, I might even make a dedicated page on my site (when I get it ready, lol).

    Just a little request: if people who would want this converter could post here, it would be great. It would help me realize how useful the tool could be to the community. And that would probably motivate me a little bit more as well, I guess. XD

    • Upvote 5
×
×
  • Create New...