REKT
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Posts posted by REKT
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Test
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Test
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On 7/31/2020 at 9:08 AM, Capuche said:
There is getunitdata to retrieve x y for monster. Sample untested :
- script CustomDrop FAKE_NPC,{ function add_drop; OnNPCKillEvent: if (!playerattached()) end; .@mob_id = killedrid; .@size = getd(".size_" + .@mob_id); if (.@size < 1) end; getunitdata killedgid, .@v; .@x = .@v[UMOB_X]; .@y = .@v[UMOB_Y]; .@map$ = strcharinfo(3); for (.@i = 0; .@i < .@size; .@i++) { .@chance = getd(".chance_" + .@mob_id + "[" + .@i + "]"); if (rand(10000) < .@chance) { .@id = getd(".item_id_" + .@mob_id + "[" + .@i + "]"); .@amt = getd(".item_amount_" + .@mob_id + "[" + .@i + "]"); while (.@amt > 0) { makeitem .@id, 1, .@map$, .@x, .@y; .@amt--; } } } end; OnInit: // <mob_id>, <item_id>, <item_amount>, <chance> // Chance ======================== // 10000 = 100% // 1000 = 10% // 100 = 1% // 99 = 0.99% // 50 = 0.50% // 1 = 0.01% // =============================== add_drop( 1002, 607, 2, 10000 ); // poring will drop 2 ygg berries on the floor with 100% chance add_drop( 1002, 608, 3, 10000 ); // poring will drop 3 ygg seeds on the floor with 100% chance end; function add_drop { .@arg_count = getargcount(); if (.@arg_count % 4) return; for (.@i = 0; .@i < .@arg_count; .@i += 4) { .@mob_id = getarg(.@i); .@size = getd(".size_" + .@mob_id); setd ".item_id_" + .@mob_id + "[" + .@size + "]", getarg(.@i+1); // <item_id> setd ".item_amount_" + .@mob_id + "[" + .@size + "]", getarg(.@i+2); // <item_amount> setd ".chance_" + .@mob_id + "[" + .@size + "]", getarg(.@i+3); // <chance> setd ".size_" + .@mob_id, .@size + 1; } return; } }
Possible to add a setarrays map cuz i want something a specific maps? Thank you!
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Sorry to bump this, but I've already updated the link to a new repository hosted in GitLab together with a new documentation on how to install this addon.
https://gitlab.com/carloquilala/fluxbb
NOTE: Some of the functions are not yet stable. I still need to look through the whole process, please bare with me
there is a bug when you click the Administration on your fluxcp you will get this error. "Unauthorized" and it will redirect you to home. but when you view this Administration via fluxbb link you can access it. only on fluxcp
Kindly please report it? i also follow this thread and so on with Hercules. i need this FluxBBCP badly.
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The GRF name doesn't matter, it's the executable name that has to be the same.
I understand now Tokei and Anacondaqq i appreciate both of you.
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Same here, not familiar. Welcome!
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This error happens if the filename doesn't match the one used for the encryption. Make sure it is exact (it is case sensitive).
Sorry i know this is soud stupid but, what do u mean doesnt match? U mean my GRF? So if i encrypt it e.g new.grf if encrypted it shoild be new.grf again? Am i corrrct?
Than you Tokei i appreciate it!
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Hi, thanks for the respond i appreciate it. That is also my method.Howerver as i said to my post. It gives error when opening the client.
Unmodified Your grf. Everything is smooh and works.if you encrypted it it shows error and missing lua files.
When i get time.
I'll make a video and show u the errors.
Hi, thanks for the respond i appreciate it. That is also my method.
Howerver as i said to my post. It gives error when opening the client. my default GRF without any encrypt everything is smooth and works.if you encrypted it it shows error and missing lua files.
When i get time.
I'll make a video and show u the errors.
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Obviously, but most people have the common sense and decency to not just steal work and use it as their own.
Though the concept is being used far and wide and I'm okay with that, simply re-using my graphic without my permission isn't okay.
This is why many people in the RO community refuse to share their work and projects, because their work is stolen with no credit.
I understand that. yeah your exactly right most pserver nowadays have this kind of Daily-Login (they ripped from your server and made their own).
But overall the idea is unique don't worry your still the ORIGINAL
This graphics is now everywhere 1 click of ScreenShot and edit >_>
That still counts as stealing. Other people stealing stuffs doesn't make you stealing the same thing right.
People with mindset like yours should not exist here.
Yep i know, you don't have to tell me that. i'm way to old for that shit things.
And also i don't do that kind of stuff stealing others work.
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You just add in cutins, then reference the file names in the corresponding day in the bottom of my conf file. Google and wiki are your friends on how to add cutin files.
Mine works perfectly thanks Stolao
-- Removed Contents --
Except for the fact that you stole my graphic work. :^]
This graphics is now everywhere 1 click of ScreenShot and edit >_>
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Another bump for this Topic!
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TEST
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You have to port forward your IP that's everything u need in order to connect your players.
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Updated 24 August 2016, rAthena Commit f8a8c9fe798c315a3a340eb5a484d275c5c543b2
Thank Yonko for fix warning.Thank you
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U didn't apply the patch properly as i can see in your map-console.
it should be:
src\map\script_constants.h
db/const/ = no longer exists on rAthena its different now.
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Thank you Cydh i appreciate that!
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Just grab it at NovaRO. in download section.
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They're all official systems, but custom implementations and with customisation in mind. I mostly got tired with waiting for an emulator to develop them, so I did it myself.
Since I don't have a kRO account, I looked at the client-side lubs (achievements are in System/achievements.lub, titles in datainfo/titletable.lub and random options are in datainfo/addrandomoptionname.lub and enumvar.lub) and used these to "guess" how they were implemented and worked back from there.
You really did a great job on this, i think your the only person who works in this kind of system. i've waited also in the commits however i think this is not priority in their to-do list correct me if i'm wrong.
I wish you can contribute this in rAthena Community so that people can help expand this system and close to official kRO.
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Are you going to released this? or it'll be paid? i'm just curios.
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src/config/renewal.h
simple uncomment.
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What is your client date? it supposed to be match at packet_db and mmo.h
For 20130708
Packet Version: 45
Make sure you check the PACKET_OBFUSCATION.src/config/core/ -
First of all, I downloaded: Global-damage-adjustment-rA-20150914-d1f94700.diff
After applying everything manually im getting this when compiling.
Im using rAthena with eAmods.
Also I had to change MF_NOPVPMODE = 70 to MF_NOPVPMODE for being able to use MF_ATK_RATE = 70 because I was getting an error there too.
(I dont know if thats a right thing to do, since eAmod uses MF_NOPVPMODE = 70 for something)
Any ideas?
i guess your missing in battle.h you need to declare
did you put:
atk_damage_attacker;in battle.h?
rAmod is different from default rAthena. so expected there are lots of error occurs. better ask Zephyrus via Skype if you have contact.
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Something like VIP Room with a lot of strippers.
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Original Dark-RO is Back (XIVRO)
in Off Topic
Posted
What do you think about this?
I've been on Dark-RO too (2005)
https://xivro.com/forum/index.php?/topic/168-future-of-xivro/