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vonbad

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  1. Hello guys

     

    I got this problem about I cannot delete my char on my ragexe. I cant literally click the del part on the picture attach in here. but I dont know if that problem has to deal with my ragexe so i just assume for that. Im using 2012-04-10.I also replace textures on my grf still doesnt work.

     

    can someone help me?

     

    thanks!!^_^

    post-6559-0-40287400-1380608501_thumb.jpg

  2. You need to place your host's IP on Harmony's website. :>

    yes i already did that many times-.- still it doesnt work :(

    you must activate your account on harmony first. just like on the post #2. you must add your vps ip first on harmony before using it.

    do you have the same point with daikumi? if im not mistaken activation of harmony account is on day 1 that you open your harmony account

  3. hello guys I need help in here

     

    I have already a Harmony installed on my trunk and also copy client files on the client.

     

    my problem here is when i try to login on my harmonized ragexe it always indicate "failed to connect to the server" and on my emulator it only indicate "closed connection from (IP)" 

     

    I am pretty sure that harmony is fully working because asura installed it for me. I also diff my ragexe. my conf files are fully working base on unharmonized trunk.

     

    can someone help me??

  4. hello guys..

     

    does outdated ragexe might affect latest .lua .lub and sprite? i downloaded latest lua and lub coming from sources here in rAthena, also i have copied updated sprites and textures. the problem here is when i try to login and proceed to select character I got gravity error and when i looked into .dmp there are many null indicated inside. Im just wondering that maybe my ragexe is outdated that is why I got some error on latest sprites and lua files. I checked my sprites one by one and still I have complete sprites in every job.

     

    what could be the problem in here? outdated ragexe or i just missed something that i should do?

     

    if ragexe can someone send me a link for updated and ready to use ragexe?

     

    thanks!^_^

     

  5. Original topic and code here: link

    Idea: link

     

    When you use the skill vending there would be a menu that will pop up and you will choose what type of vending system do you like.

    • Zeny - You will purchase items using zeny..

    • Cashpoints - purchase items using cashpoints

    • Item(your desired item) - purchase item using your desired items..(Example: TCG-7227)

    You can enable or disable the cash / item in file db/item_vending.txt

    attachicon.gif5.PNG

    Vending title can be looks like: "[ITEM_ID] name"

    attachicon.gif2.PNG

    Version 1.8 preview:

    attachicon.gif3.PNG

    Changelog

    Version 1.4:

    • Added support file 'item_vending.txt' for vending currency items ( Suggest by V e r T i g O )
    • Some fixes
    • @reloaditemdb command will uprate item_vending.txt
    • Max item in item_vending.txt is 98 ( default MAX_INVENTORY-2 ) 1 for zeny, 2 for cash, 98 for your items.
    Version 1.5:
    • Now you can enable or disable Zeny/Cash in item_vending.txt. Just add/remove ID 30000 for Zeny or ID 30001 fo Cash Points
    • Removed battle_config.enable_cash_vending
    • Max items returned to MAX_INVENTORY
    Version 1.6:
    • Now you can turn on or turn off Extended Vending System ( see conf/battle/items.conf )
    • Now, if your file item_vending.txt contains only 1 item the Select Window will be skipped
    Version 1.7:
    • If file item_vending.txt is empty currency will be Zeny by default
    • Added two configs to file conf/battle/items.conf
    Version 1.8:
    • Added option for more info about buying ( see version 1.8 preview)
    • Added option for add/remove ITEM_ID name from vending board ( Suggest by Pneuma )
    • All settings moved from conf/battle/items.conf to conf/battle/feature.conf

    conf/battle/feature.conf

    // Extended Vending System [Lilith]

    // Enable or disable extended vending system? (Note 1)

    extended_vending: yes

    // Show currency's name in vending board? (Note 1)

    show_item_vending: yes

    // Show more info about buying? (Note 1)

    ex_vending_info: yes

    // Item ID for Zeny. Set to 0 if you don't want use Zeny.

    item_zeny: 30000

    // Item ID for Cash. Set to 0 if you don't want use Cash.

    item_cash: 30001

    db/item_vending.txt

    // Specific items for Vending System

    // Format: ItemID

    // Max items is equal MAX_INVENTORY ( 100 by default )

    // TCG Card

    7227

    // Mithril Coin

    674

    // Silver Coin

    675

    // Bronze Coin

    673

    Modify your client data files:

    idnum2itemdisplaynametable.txt

    idnum2itemresnametable.txt

    30000#Zeny#

    30001#Cash#

    Enjoy.

    New:

    rAthena only: attachicon.gifExtendedVendingSystem_1.8.1.patch

    attachicon.gifExtendedVendingSystem_1.8.patch

    Old:

    how do i patch it?

  6. requesting for NPC that trades item like 10TCG for 1PODS, and can indicate how many PODS do they want like coin exchanger

    prontera,158,204,4 script TCG Shop 98,{

    mes .name$;

    mes "You currently have "+countitem(.tcg_item)+" TCG.";

    mes "Would you like to look at the shop?";

    next;

    if(select("Yes:No") == 2) {

    close;

    }

    close2;

    callshop "TCG_SHOP",1;

    npcshopattach "TCG_SHOP";

    dispbottom "You currently have "+countitem(.tcg_item)+" TCG.";

    end;

    OnBuyItem:

    for(set @i,0; @i < getarraysize(@bought_nameid); set @i,@i+1) {

    for(set @j,0; @j < getarraysize(.TCG_ITEMS); set @j,@j+2) {

    if(.TCG_ITEMS[@j] == @bought_nameid[@i]) {

    set @itemcost,(.TCG_ITEMS[(@j+1)]*@bought_quantity[@i]);

    set @totalcost,(@totalcost+@itemcost);

    break;

    }

    }

    }

    if(@totalcost > countitem(.tcg_item)) {

    dispbottom "You don't have enough TCG.";

    }

    else {

    for(set @i,0; @i < getarraysize(@bought_nameid); set @i,@i+1) {

    getitem @bought_nameid[@i],@bought_quantity[@i];

    }

    delitem .tcg_item,@totalcost;

    dispbottom "Thank you for shopping.";

    dispbottom "You now have "+countitem(.tcg_item)+" TCG left.";

    }

    set @totalcost,0;

    deletearray @bought_nameid[0],128;

    deletearray @bought_quantity[0],128;

    end;

    OnInit:

    npcshopdelitem "TCG_SHOP",909; // Leave this alone

    set .name$,"[TCG Trader]";

    set .tcg_item,7227; // Input TCG ID

    setarray .TCG_ITEMS[0],12246,40; // Input as many items as you want (item::price)

    for(set .@i,0; .@i < getarraysize(.TCG_ITEMS); set .@i,.@i+2) {

    npcshopadditem "TCG_SHOP",.TCG_ITEMS[.@i],.TCG_ITEMS[(.@i+1)];

    }

    }

    - shop TCG_SHOP -1,909:1

     

    here just edit the line >> setarray .TCG_ITEMS[0],12246,40; // Input as many items as you want (item::price) 

    into >>  setarray .TCG_ITEMS[0],7179,10; // Input as many items as you want (item::price)

     

    it will gonna trade for 10TCG for 1 PoDs

     

     

    hello do you have two cases in here? like 100gold=1tcg and 10tcg=1pods in one NPC?

    and sir I try you script but it doesn't appear in game? can you please check your whole script?

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