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Posts posted by Mitosky
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Super novice can't equip arrows while holding a bow, can someone help me?
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5 hours ago, Playtester said:
It's because equipping a new item included unequipping the previous item. Without the armor your HP is halved. Then you equip a new armor that increases your MaxHP, but your normal HP stays the same. This is how it officially works.
You could of course recode the system to increase your HP when your MaxHP increases, but it's not that simple and might also be exploitable.
I understand, but could you guide me more or less where I can adjust? If it is the src I can do it without problems :c
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1 hour ago, Mael said:
It is part of unequipping one piece of equipment to equip another. It's not the same.
This happens and my armor script is the following (in case it helps)
look the gif and the hp
my item script:
Quote- Id: 37419
AegisName: HELARMOR
Name: Hell Armor
Type: Armor
Weight: 2800
Defense: 6
Slots: 4
Jobs:
All: true
Novice: true
SuperNovice: true
Taekwon: true
StarGladiator: true
Gunslinger: true
SoulLinker: true
Locations:
Armor: true
Gender: Both
ArmorLevel: 1
EquipLevelMin: 1
Refineable: true
Script: |
bonus bAllStats,10;
bonus2 bAddClass,Class_Boss,10;
bonus bAllStats,getrefine()*1;
bonus bUnbreakableArmor;
bonus2 bAddClass,Class_Boss,getrefine()*2; -
12 hours ago, Start_ said:
When equip item that change MaxHP it will does this. So it was normal.
I understand, but can I make it so that the HP doesn't change? I mean, if I have the same armor and the same card, when I change them, my HP should stay where it is and not go down? (I think)
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Hi, I noticed a problem on my server: when I change to another armor with a Tao Gunka card from another armor with the same thing, my hp goes down, which shouldn't happen and I consider that it should stay the same, right? Has this happened to anyone else? Please help.
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Good evening, I came here to ask how I can make myself immune to freezing with 300 luk in my server pre-re. I have seen how to do it elsewhere but my emulator is new.
my code is :
|Quotecase SC_FREEZE:
#ifndef RENEWAL
sc_def = status->mdef*100;
sc_def2 = status->luk*10 + status_get_lv(bl)*10 - status_get_lv(src)*10;
tick_def2 = status_src->luk*-10; // Caster can increase final duration with luk
#else
sc_def = status->mdef * 100 - levelAdv;
tick_def2 = -3000;
#endif
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2 hours ago, Chaos92 said:
maybe you enable the cashshop preview button in src or in client ?
If yes then u need to enable both maybe. or disable both to disable that.Thank you sir, I was with //
!!
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Hello, I have come to you to see if you can help me resolve the following. It happens that when I make a patch through grf editor to my grf, then I update and this grf becomes corrupted... I don't understand if it didn't happen to me before. I hope someone can guide me.
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Good afternoon, I have come to you to ask how I can remove the knockback from the bowling bash skill, if anyone can help me I will be very grateful. !! greetings!!
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On 6/15/2023 at 1:14 AM, Ezra Edwin said:
Bro help me, your script error on me on this line i think (getmapxy(.@map$, .@x, .@y, UNITTYPE_PC);)
[Warning]: Usage of deprecated constant 'UNITTYPE_PC'.
[Warning]: This constant was deprecated and could become unavailable anytime soon.
[Warning]: Please use 'BL_PC' instead!
[Warning]: script error on npc/custom/MakerMansion.txt line 146
parse_simpleexpr: deprecated constant
141 :
142 : //RATHENA
143 : //unused npc
144 : }
145 : case 2:
* 146 : getmapxy(.@map$, .@x, .@y, 'U'NITTYPE_PC);
147 : //HERCULES
148 : //savepoint .@map$, .@x, .@y;
149 : //if( has_instance( .map$[0] ) == "" ){
150 : // mes .instance_name$ + " doesnt exist for Party - "+getpartyname( .@party_id );
151 : //}
[Warning]: Usage of deprecated constant 'UNITTYPE_NPC'.
[Warning]: This constant was deprecated and could become unavailable anytime soon.
[Warning]: Please use 'BL_NPC' instead!
[Warning]: script error on npc/custom/MakerMansion.txt line 424
parse_simpleexpr: deprecated constant
419 : }
420 : else
421 : {
422 : set .@map$, strnpcinfo(4);
423 : //move random target to maker
* 424 : getmapxy(.@movemap$, .@moveX, .@moveY, 'U'NITTYPE_NPC);
425 : mapannounce .@map$, "[The Maker] Puppet, puppet! Come to your master!", bc_map|bc_red;
426 : attachrid( .@victimDesignated );
427 : if(.@map$ == strcharinfo(3))
428 : {
429 : if(countitem('innocenceId) > 0 && rand(0,100) > 33)
[Warning]: Usage of deprecated constant 'UNITTYPE_NPC'.
[Warning]: This constant was deprecated and could become unavailable anytime soon.
[Warning]: Please use 'BL_NPC' instead!
[Warning]: script error on npc/custom/MakerMansion.txt line 587
parse_simpleexpr: deprecated constant
582 : stopnpctimer;
583 : .@map$ = strnpcinfo(4);
584 : killmonsterall .@map$;
585 : mapannounce .@map$, "[ Noas Ark ] The Maker has been defeated. Destroy the Crystal is inserted himself into to seal him definitely with the Innocence!",bc_map,0x00FF99;
586 :
* 587 : getmapxy(.@crymap$, .@cryx, .@cryy, 'U'NITTYPE_NPC, instance_npcname( "The Maker", $mm_instance ));
588 : monster( .@crymap$,.@cryx,.@cryy,"The Maker",1914,1,instance_npcname( strnpcinfo(0), $mm_instance )+"::OnCrystalBroke" );
589 : end;
590 :
591 : OnCrystalBroke:
592 : if(rand(0,100) <= 5)
[Warning]: Usage of deprecated constant 'UNITTYPE_NPC'.
[Warning]: This constant was deprecated and could become unavailable anytime soon.
[Warning]: Please use 'BL_NPC' instead!
[Warning]: script error on npc/custom/MakerMansion.txt line 618
parse_simpleexpr: deprecated constant
613 : }
614 : else
615 : {
616 : mes "And you don't have those bloody crystals...You'll never kill me...";
617 : //specialeffect
* 618 : getmapxy(.@crymap$, .@cryx, .@cryy, 'U'NITTYPE_NPC, instance_npcname( "The Maker", $mm_instance ));
619 : monster( .@crymap$,.@cryx,.@cryy,"The Maker",1914,1,instance_npcname( strnpcinfo(0), $mm_instance )+"::OnCrystalBroke" );
620 : }
621 : close;
622 :
623 : OnMakerSealed:replace UNITTYPE_NPC for BL_NPC and UNITTYPE_PC to BL_PC
cheers ! -
On 10/19/2024 at 7:36 PM, MayCrys said:
En primer lugar, necesitamos saber qué sistema está utilizando, para que podamos echar un vistazo al código y ayudarle.
Hola, estoy usando el de sanasol el que esta en su Github
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On 9/17/2024 at 2:56 PM, Playtester said:
Show your refine.yml then. How did you update it?
Also as _Terra already said, please also give the item script for this helmet.
Hi sir, my refine.yml is
Quote# This file is a part of rAthena++.
# Copyright(C) 2021 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Refine Database
###########################################################################
#
# Refine Settings
#
###########################################################################
# - Group Refine item type.
# Levels: Refinement settings per item level. (Default: null)
# - Level Item level.
# RefineLevels: Refinement settings per refine level. (Default: null)
# - Level Refine level.
# Bonus Refinement bonus. (Default: 0)
# RandomBonus Extra refinement bonus of 0~RandomBonus stacked on Bonus. (Default: 0)
# BlacksmithBlessingAmount Amount of Blacksmith Blessing required. (Default: 0)
# BroadcastSuccess Broadcast to the whole server when a refine attempt at this level succeeds. (Default: false)
# BroadcastFailure Broadcast to the whole server when a refine attempt at this level fails. (Default: false)
# Chances: Success chance based on cost type. (Default: null)
# - Type Refinement cost type based on ore used.
# Rate Chance of success out of 0~10000. (Default: 0)
# Price Amount of zeny required to refine. (Default: 0)
# Material Ore item required to refine. (Default: 0)
# BreakingRate Chance of item breaking out of 0~10000. (Default: 0)
# DowngradeAmount Number of refine levels reduced on failure. (Default: 0)
###########################################################################Header:
Type: REFINE_DB
Version: 1Body:
- Group: Armor
Levels:
- Level: 1
RefineLevels:
- Level: 1
Bonus: 70
Chances:
- Type: Normal
Rate: 10000
Price: 2000
Material: Elunium
- Type: Enriched
Rate: 10000
Price: 2000
Material: Enriched_Elunium
- Level: 2
Bonus: 140
Chances:
- Type: Normal
Rate: 10000
Price: 2000
Material: Elunium
- Type: Enriched
Rate: 10000
Price: 2000
Material: Enriched_Elunium
- Level: 3
Bonus: 210
Chances:
- Type: Normal
Rate: 10000
Price: 2000
Material: Elunium
- Type: Enriched
Rate: 10000
Price: 2000
Material: Enriched_Elunium
- Level: 4
Bonus: 280
Chances:
- Type: Normal
Rate: 10000
Price: 2000
Material: Elunium
- Type: Enriched
Rate: 10000
Price: 2000
Material: Enriched_Elunium
- Level: 5
Bonus: 350
Chances:
- Type: Normal
Rate: 6000
Price: 2000
Material: Elunium
BreakingRate: 10000
- Type: Enriched
Rate: 9000
Price: 2000
Material: Enriched_Elunium
BreakingRate: 10000
- Level: 6
Bonus: 420
Chances:
- Type: Normal
Rate: 4000
Price: 2000
Material: Elunium
BreakingRate: 10000
- Type: Enriched
Rate: 7000
Price: 2000
Material: Enriched_Elunium
BreakingRate: 10000
- Level: 7
Bonus: 490
Chances:
- Type: Normal
Rate: 4000
Price: 2000
Material: Elunium
BreakingRate: 10000
- Type: Enriched
Rate: 7000
Price: 2000
Material: Enriched_Elunium
BreakingRate: 10000
- Level: 8
Bonus: 560
BlacksmithBlessingAmount: 1
Chances:
- Type: Normal
Rate: 2000
Price: 2000
Material: Elunium
BreakingRate: 10000
- Type: Enriched
Rate: 4000
Price: 2000
Material: Enriched_Elunium
BreakingRate: 10000
- Level: 9
Bonus: 630
BlacksmithBlessingAmount: 2
Chances:
- Type: Normal
Rate: 2000
Price: 2000
Material: Elunium
BreakingRate: 10000
- Type: Enriched
Rate: 4000
Price: 2000
Material: Enriched_Elunium
BreakingRate: 10000
- Level: 10
Bonus: 700
BlacksmithBlessingAmount: 4
Chances:
- Type: Normal
Rate: 1000
Price: 2000
Material: Elunium
BreakingRate: 10000
- Type: Enriched
Rate: 2000
Price: 2000
Material: Enriched_Elunium
BreakingRate: 10000
- Group: Weapon
Levels:
- Level: 1
RefineLevels:
- Level: 1
Bonus: 200
Chances:
- Type: Normal
Rate: 10000
Price: 50
Material: Phracon
- Type: Enriched
Rate: 10000
Price: 2000
Material: Enriched_Oridecon
- Level: 2
Bonus: 400
Chances:
- Type: Normal
Rate: 10000
Price: 50
Material: Phracon
- Type: Enriched
Rate: 10000
Price: 2000
Material: Enriched_Oridecon
- Level: 3
Bonus: 600
Chances:
- Type: Normal
Rate: 10000
Price: 50
Material: Phracon
- Type: Enriched
Rate: 10000
Price: 2000
Material: Enriched_Oridecon
- Level: 4
Bonus: 800
Chances:
- Type: Normal
Rate: 10000
Price: 50
Material: Phracon
- Type: Enriched
Rate: 10000
Price: 2000
Material: Enriched_Oridecon
- Level: 5
Bonus: 1000
Chances:
- Type: Normal
Rate: 10000
Price: 50
Material: Phracon
- Type: Enriched
Rate: 10000
Price: 2000
Material: Enriched_Oridecon
- Level: 6
Bonus: 1200
Chances:
- Type: Normal
Rate: 10000
Price: 50
Material: Phracon
- Type: Enriched
Rate: 10000
Price: 2000
Material: Enriched_Oridecon
- Level: 7
Bonus: 1400
Chances:
- Type: Normal
Rate: 10000
Price: 50
Material: Phracon
- Type: Enriched
Rate: 10000
Price: 2000
Material: Enriched_Oridecon
- Level: 8
Bonus: 1600
RandomBonus: 300
BlacksmithBlessingAmount: 1
Chances:
- Type: Normal
Rate: 6000
Price: 50
Material: Phracon
BreakingRate: 10000
- Type: Enriched
Rate: 9000
Price: 2000
Material: Enriched_Oridecon
BreakingRate: 10000
- Level: 9
Bonus: 1800
RandomBonus: 600
BlacksmithBlessingAmount: 2
Chances:
- Type: Normal
Rate: 4000
Price: 50
Material: Phracon
BreakingRate: 10000
- Type: Enriched
Rate: 7000
Price: 2000
Material: Enriched_Oridecon
BreakingRate: 10000
- Level: 10
Bonus: 2000
RandomBonus: 900
BlacksmithBlessingAmount: 4
Chances:
- Type: Normal
Rate: 2000
Price: 50
Material: Phracon
BreakingRate: 10000
- Type: Enriched
Rate: 3000
Price: 2000
Material: Enriched_Oridecon
BreakingRate: 10000
- Level: 2
RefineLevels:
- Level: 1
Bonus: 300
Chances:
- Type: Normal
Rate: 10000
Price: 200
Material: Emveretarcon
- Type: Enriched
Rate: 10000
Price: 2000
Material: Enriched_Oridecon
- Level: 2
Bonus: 600
Chances:
- Type: Normal
Rate: 10000
Price: 200
Material: Emveretarcon
- Type: Enriched
Rate: 10000
Price: 2000
Material: Enriched_Oridecon
- Level: 3
Bonus: 900
Chances:
- Type: Normal
Rate: 10000
Price: 200
Material: Emveretarcon
- Type: Enriched
Rate: 10000
Price: 2000
Material: Enriched_Oridecon
- Level: 4
Bonus: 1200
Chances:
- Type: Normal
Rate: 10000
Price: 200
Material: Emveretarcon
- Type: Enriched
Rate: 10000
Price: 2000
Material: Enriched_Oridecon
- Level: 5
Bonus: 1500
Chances:
- Type: Normal
Rate: 10000
Price: 200
Material: Emveretarcon
- Type: Enriched
Rate: 10000
Price: 2000
Material: Enriched_Oridecon
- Level: 6
Bonus: 1800
Chances:
- Type: Normal
Rate: 10000
Price: 200
Material: Emveretarcon
- Type: Enriched
Rate: 10000
Price: 2000
Material: Enriched_Oridecon
- Level: 7
Bonus: 2100
RandomBonus: 500
Chances:
- Type: Normal
Rate: 6000
Price: 200
Material: Emveretarcon
BreakingRate: 10000
- Type: Enriched
Rate: 9000
Price: 2000
Material: Enriched_Oridecon
BreakingRate: 10000
- Level: 8
Bonus: 2400
RandomBonus: 1000
BlacksmithBlessingAmount: 1
Chances:
- Type: Normal
Rate: 4000
Price: 200
Material: Emveretarcon
BreakingRate: 10000
- Type: Enriched
Rate: 7000
Price: 2000
Material: Enriched_Oridecon
BreakingRate: 10000
- Level: 9
Bonus: 2700
RandomBonus: 1500
BlacksmithBlessingAmount: 2
Chances:
- Type: Normal
Rate: 2000
Price: 200
Material: Emveretarcon
BreakingRate: 10000
- Type: Enriched
Rate: 4000
Price: 2000
Material: Enriched_Oridecon
BreakingRate: 10000
- Level: 10
Bonus: 3000
RandomBonus: 2000
BlacksmithBlessingAmount: 4
Chances:
- Type: Normal
Rate: 2000
Price: 200
Material: Emveretarcon
BreakingRate: 10000
- Type: Enriched
Rate: 3000
Price: 2000
Material: Enriched_Oridecon
BreakingRate: 10000
- Level: 3
RefineLevels:
- Level: 1
Bonus: 500
Chances:
- Type: Normal
Rate: 10000
Price: 5000
Material: Oridecon
- Type: Enriched
Rate: 10000
Price: 2000
Material: Enriched_Oridecon
- Level: 2
Bonus: 1000
Chances:
- Type: Normal
Rate: 10000
Price: 5000
Material: Oridecon
- Type: Enriched
Rate: 10000
Price: 2000
Material: Enriched_Oridecon
- Level: 3
Bonus: 1500
Chances:
- Type: Normal
Rate: 10000
Price: 5000
Material: Oridecon
- Type: Enriched
Rate: 10000
Price: 2000
Material: Enriched_Oridecon
- Level: 4
Bonus: 2000
Chances:
- Type: Normal
Rate: 10000
Price: 5000
Material: Oridecon
- Type: Enriched
Rate: 10000
Price: 2000
Material: Enriched_Oridecon
- Level: 5
Bonus: 2500
Chances:
- Type: Normal
Rate: 10000
Price: 5000
Material: Oridecon
- Type: Enriched
Rate: 10000
Price: 2000
Material: Enriched_Oridecon
- Level: 6
Bonus: 3000
RandomBonus: 800
Chances:
- Type: Normal
Rate: 6000
Price: 5000
Material: Oridecon
BreakingRate: 10000
- Type: Enriched
Rate: 9000
Price: 2000
Material: Enriched_Oridecon
BreakingRate: 10000
- Level: 7
Bonus: 3500
RandomBonus: 1600
Chances:
- Type: Normal
Rate: 5000
Price: 5000
Material: Oridecon
BreakingRate: 10000
- Type: Enriched
Rate: 8000
Price: 2000
Material: Enriched_Oridecon
BreakingRate: 10000
- Level: 8
Bonus: 4000
RandomBonus: 2400
BlacksmithBlessingAmount: 1
Chances:
- Type: Normal
Rate: 2000
Price: 5000
Material: Oridecon
BreakingRate: 10000
- Type: Enriched
Rate: 4000
Price: 2000
Material: Enriched_Oridecon
BreakingRate: 10000
- Level: 9
Bonus: 4500
RandomBonus: 3200
BlacksmithBlessingAmount: 2
Chances:
- Type: Normal
Rate: 2000
Price: 5000
Material: Oridecon
BreakingRate: 10000
- Type: Enriched
Rate: 4000
Price: 2000
Material: Enriched_Oridecon
BreakingRate: 10000
- Level: 10
Bonus: 5000
RandomBonus: 4000
BlacksmithBlessingAmount: 4
Chances:
- Type: Normal
Rate: 2000
Price: 5000
Material: Oridecon
BreakingRate: 10000
- Type: Enriched
Rate: 3000
Price: 2000
Material: Enriched_Oridecon
BreakingRate: 10000- Level: 4
RefineLevels:
- Level: 1
Bonus: 700
Chances:
- Type: Normal
Rate: 10000
Price: 20000
Material: Oridecon
- Type: Enriched
Rate: 10000
Price: 2000
Material: Enriched_Oridecon
- Level: 2
Bonus: 1400
Chances:
- Type: Normal
Rate: 10000
Price: 20000
Material: Oridecon
- Type: Enriched
Rate: 10000
Price: 2000
Material: Enriched_Oridecon
- Level: 3
Bonus: 2100
Chances:
- Type: Normal
Rate: 10000
Price: 20000
Material: Oridecon
- Type: Enriched
Rate: 10000
Price: 2000
Material: Enriched_Oridecon
- Level: 4
Bonus: 2800
Chances:
- Type: Normal
Rate: 10000
Price: 20000
Material: Oridecon
- Type: Enriched
Rate: 10000
Price: 2000
Material: Enriched_Oridecon
- Level: 5
Bonus: 3500
RandomBonus: 1300
Chances:
- Type: Normal
Rate: 6000
Price: 20000
Material: Oridecon
BreakingRate: 10000
- Type: Enriched
Rate: 9000
Price: 2000
Material: Enriched_Oridecon
BreakingRate: 10000
- Level: 6
Bonus: 4200
RandomBonus: 2600
Chances:
- Type: Normal
Rate: 4000
Price: 20000
Material: Oridecon
BreakingRate: 10000
- Type: Enriched
Rate: 7000
Price: 2000
Material: Enriched_Oridecon
BreakingRate: 10000
- Level: 7
Bonus: 4900
RandomBonus: 3900
Chances:
- Type: Normal
Rate: 4000
Price: 20000
Material: Oridecon
BreakingRate: 10000
- Type: Enriched
Rate: 7000
Price: 2000
Material: Enriched_Oridecon
BreakingRate: 10000
- Level: 8
Bonus: 5600
RandomBonus: 5200
BlacksmithBlessingAmount: 1
Chances:
- Type: Normal
Rate: 2000
Price: 20000
Material: Oridecon
BreakingRate: 10000
- Type: Enriched
Rate: 4000
Price: 2000
Material: Enriched_Oridecon
BreakingRate: 10000
- Level: 9
Bonus: 6300
RandomBonus: 6500
BlacksmithBlessingAmount: 2
Chances:
- Type: Normal
Rate: 2000
Price: 20000
Material: Oridecon
BreakingRate: 10000
- Type: Enriched
Rate: 4000
Price: 2000
Material: Enriched_Oridecon
BreakingRate: 10000
- Level: 10
Bonus: 7000
RandomBonus: 7800
BlacksmithBlessingAmount: 4
Chances:
- Type: Normal
Rate: 1000
Price: 20000
Material: Oridecon
BreakingRate: 10000
- Type: Enriched
Rate: 2000
Price: 2000
Material: Enriched_Oridecon
BreakingRate: 10000
- Group: Shadow_Armor
Levels:
- Level: 1
RefineLevels:
- Level: 1
Chances:
- Type: Normal
Rate: 10000
Price: 10000
Material: Elunium
- Type: Enriched
Rate: 10000
Price: 10000
Material: Enriched_Elunium
- Level: 2
Chances:
- Type: Normal
Rate: 10000
Price: 10000
Material: Elunium
- Type: Enriched
Rate: 10000
Price: 10000
Material: Enriched_Elunium
- Level: 3
Chances:
- Type: Normal
Rate: 10000
Price: 10000
Material: Elunium
- Type: Enriched
Rate: 10000
Price: 10000
Material: Enriched_Elunium
- Level: 4
Chances:
- Type: Normal
Rate: 10000
Price: 10000
Material: Elunium
- Type: Enriched
Rate: 10000
Price: 10000
Material: Enriched_Elunium
- Level: 5
Chances:
- Type: Normal
Rate: 6000
Price: 10000
Material: Elunium
BreakingRate: 10000
- Type: Enriched
Rate: 9000
Price: 10000
Material: Enriched_Elunium
BreakingRate: 10000
- Level: 6
Chances:
- Type: Normal
Rate: 4000
Price: 10000
Material: Elunium
BreakingRate: 10000
- Type: Enriched
Rate: 7000
Price: 10000
Material: Enriched_Elunium
BreakingRate: 10000
- Level: 7
Chances:
- Type: Normal
Rate: 4000
Price: 10000
Material: Elunium
BreakingRate: 10000
- Type: Enriched
Rate: 7000
Price: 10000
Material: Enriched_Elunium
BreakingRate: 10000
- Level: 8
Chances:
- Type: Normal
Rate: 2000
Price: 10000
Material: Elunium
BreakingRate: 10000
- Type: Enriched
Rate: 4000
Price: 10000
Material: Enriched_Elunium
BreakingRate: 10000
- Level: 9
Chances:
- Type: Normal
Rate: 2000
Price: 10000
Material: Elunium
BreakingRate: 10000
- Type: Enriched
Rate: 4000
Price: 10000
Material: Enriched_Elunium
BreakingRate: 10000
- Level: 10
Chances:
- Type: Normal
Rate: 900
Price: 10000
Material: Elunium
BreakingRate: 10000
- Type: Enriched
Rate: 2000
Price: 10000
Material: Enriched_Elunium
BreakingRate: 10000
- Group: Shadow_Weapon
Levels:
- Level: 1
RefineLevels:
- Level: 1
Chances:
- Type: Normal
Rate: 10000
Price: 10000
Material: Oridecon
- Type: Enriched
Rate: 10000
Price: 10000
Material: Enriched_Oridecon
- Level: 2
Chances:
- Type: Normal
Rate: 10000
Price: 10000
Material: Oridecon
- Type: Enriched
Rate: 10000
Price: 10000
Material: Enriched_Oridecon
- Level: 3
Chances:
- Type: Normal
Rate: 10000
Price: 10000
Material: Oridecon
- Type: Enriched
Rate: 10000
Price: 10000
Material: Enriched_Oridecon
- Level: 4
Chances:
- Type: Normal
Rate: 10000
Price: 10000
Material: Oridecon
- Type: Enriched
Rate: 10000
Price: 10000
Material: Enriched_Oridecon
- Level: 5
Chances:
- Type: Normal
Rate: 6000
Price: 10000
Material: Oridecon
BreakingRate: 10000
- Type: Enriched
Rate: 9000
Price: 10000
Material: Enriched_Oridecon
BreakingRate: 10000
- Level: 6
Chances:
- Type: Normal
Rate: 4000
Price: 10000
Material: Oridecon
BreakingRate: 10000
- Type: Enriched
Rate: 7000
Price: 10000
Material: Enriched_Oridecon
BreakingRate: 10000
- Level: 7
Chances:
- Type: Normal
Rate: 4000
Price: 10000
Material: Oridecon
BreakingRate: 10000
- Type: Enriched
Rate: 7000
Price: 10000
Material: Enriched_Oridecon
BreakingRate: 10000
- Level: 8
Chances:
- Type: Normal
Rate: 2000
Price: 10000
Material: Oridecon
BreakingRate: 10000
- Type: Enriched
Rate: 4000
Price: 10000
Material: Enriched_Oridecon
BreakingRate: 10000
- Level: 9
Chances:
- Type: Normal
Rate: 2000
Price: 10000
Material: Oridecon
BreakingRate: 10000
- Type: Enriched
Rate: 4000
Price: 10000
Material: Enriched_Oridecon
BreakingRate: 10000
- Level: 10
Chances:
- Type: Normal
Rate: 900
Price: 10000
Material: Oridecon
BreakingRate: 10000
- Type: Enriched
Rate: 2000
Price: 10000
Material: Enriched_Oridecon
BreakingRate: 10000
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Buenas tardes, paso por acá para pedir ayuda, en vote for points los links de votos no están redireccionando a la web para votar , mencionar que los puntos si se cuentan en la cuenta del usuario y en el npc en juego
pero necesito de ante mano que se redireccione para asi quede el voto en la web (ragnatop,topg,etc)
muchas gracias.
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Hello, I am going through this topic looking for the solution I need, my problem is that when I click on the voting link it does not redirect to the website to vote, everything is working except that it redirects to the voting website.
Can someone help me? I have searched all over Rathena -
On 7/29/2024 at 7:19 AM, Questune said:
Did you restart server after changing this?
Hello, my solution was to adjust the item_db script
so instead of Script | leave it as EquipScript: and UnEquipScript:
and the Type: ShadowGear and Locations: Shadow_Armor: trueExample:
Spoiler- Id: 43110
AegisName: Minstrel_Suit
Name: Minstrel Suit
Type: ShadowGear
Buy: 20
Slots: 0
Jobs:
BardDancer: true
Locations:
Shadow_Armor: true
EquipLevelMin: 61
Refineable: true
Trade:
Override: 100
NoDrop: true
NoTrade: false
NoCart: false
NoStorage: false
NoGuildStorage: false
NoMail: true
NoAuction: true
EquipScript: |
specialeffect2 98;
changebase 4075;
bonus bDelayRate,-10;
UnEquipScript: |
changebase Class; -
On 9/9/2024 at 5:43 AM, mrfizi said:
You're welcome. Please reply again when the problem solved.
Hello brother, I tried what you told me and I appreciate it, but it became easier for me to replace my battle folder with a clean one, I didn't have so many settings in it so the solution was easy and effective.
greetings !!
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On 9/17/2024 at 2:56 PM, Playtester said:
Show your refine.yml then. How did you update it?
Also as _Terra already said, please also give the item script for this helmet.
Spoiler- Id: 5826
AegisName: Valkyrie_Helmet
Name: Valkyrie Helmet
Type: Armor
Defense: 10
Locations:
Costume_Head_Top: true
View: 225
EquipScript: |
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;Hello, sorry if time has passed but I still have this problem.
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On 10/9/2024 at 1:28 AM, Hyroshima said:
if you added it manually you probably added a few lines above where it really should be, attach your clif.cpp or pastebin.com so I can take a look.
Hello, thank you very much. Apparently I put the code in the wrong block.
greetings and thanks!! -
Hello, very grateful and I would like to put this on my server but when I compile it it gives the following error:
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On 3/27/2023 at 7:36 AM, markiez22 said:
thank you problem solve!
Hello, how were you able to solve? I would appreciate it very much.
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Hello, I have come to request help in the refinement system, the problem is when it goes from +9 to +10 the def bonus is lost. I have updated my refine.yml and only get the bonus up to +9, if anyone can help me I am completely grateful.
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20 hours ago, mrfizi said:
Have you tried to change back the HD damage to original version? If the original damage font show the crit, that means the problem is your HD damage font.
oh, I didn't think about it, I'm going to try it, thank you very much
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Hello, I have come to request help for my problem, what is happening is that on my server it is happening that a player is killing an MVP, but another player arrives to give him the last hit and takes it, I don't want that to happen, like Can I solve it? I don't remember exactly, thank you very much.
Dispel and Coma are catching on GTB, how to make gtb immune to sage dispell and tarot coma?
in General Support
Posted
for coma in item.conf
// Required level of bNoMagicDamage before Status Changes are blocked (Golden Thief Bug card).
// For example, if left at 50. An item can give bNoMagicDamage,40;
// which reduces magic damage by 40%, but does not blocks status changes.
gtb_sc_immunity: 20 <<<
and in you skill db change type: misc to magic the skill tarot