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mujia01

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Everything posted by mujia01

  1. Is there a way that allow GM characters check scripts and/or edit scripts ingame?
  2. Thank you ! You did a great job for refreshing the old instances ! Absolutely amazing!
  3. I have a NPC script that can change player's mission progress, like the arc quest 16.1 "ep16_royal = 2" to "ep16_royal = 3", but how to check player's current quest progress? I want a consumable item or NPC that allow players check their quest progress without open the script files to campare the quest steps, so they can use the NPC change their quest progress to skip some steps. Can somebody helps? Much thanks !!!
  4. I look up a JRO weapon that discribe the effect like this: Deal extra damage to the monsters in the Biolab and nightmare Biolab based on the refine, I try to use the "bonus2 bAddDamageClass,mid,x;",found out it has a mount limit, can only use to 10 monsters. So how can I enable the actual effect like the weapon discribe ? '
  5. If I use the "bonus_script" to add multiple bonuses to a player, how can I reduce just one bonus' duration or remove a certain bonus instead of using the "bonus_script_clear" to clear all of the bonuses?
  6. Thanks, I will try, but I'm not learning the script enough, so it may not work eventually, but thanks for the idea !
  7. 1、A NPC that player can give some cards to 2、After recieving a card, the NPC will give the player bonus like the player actually equiped the card, or gives player some bonus of the card. 3、The NPC can check wether the card was given by the player or not, and the same card cannot be given again.
  8. thx,I decide not use the script at last. thx,I decide not use the script at last.
  9. Recently I used a shop script that contains a lot of invalid items, items that exist in the iteminfo.lub but donn't exist in item_db.txt. How can I use a script to check and delete invalid item in this shop automatically?
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