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Akaiger

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Posts posted by Akaiger

  1. On 10/14/2019 at 10:22 AM, Akkarin said:

    It's telling you that you're missing the minimap that corresponds with the map your character has just landed on. There are numerous guides on the forums that explain how to create one from within browedit.

    I have just tried putting the minimap files under the "texture\À¯ÀúÀÎÅÍÆäÀ̽º\map" folder on the .grf and outside the .grf just to make sure. none fixed my problem. Both return the same error mentioned above, any ideas?

    On 10/17/2019 at 6:36 PM, Najara said:

    Hi. Double-check if the bit rate of the file is 24 bit. The client does not read any other rate.

    Seems like the save as 24bit option from Microsoft's Paint isn't working, I had to open the file in Photoshop and save it as 24bit. And it worked. thank you.

  2. I've just made a custom map using Browedit and default ragnarok's textures. But when I move to the map, it returns me an error saying there's a missing "À¯ÀúÀÎÅÍÆäÀ̽º\map\*mapname*.bmp" and "texture\À¯ÀúÀÎÅÍÆäÀ̽º\map\*mapname*.bmp" textures, but I've never pointed out textures with those names, nor does the "map" folders mentioned above exist within any .grf (data.grf, rdata.grf, my server's grf), then I have a black screen. The error:
    error.png.3ae5e85f83a58c03b1b89595ff3c7bf1.png

  3. 19 hours ago, Naruto said:

    well if you cant see that then your a retard 

    Why are you insulting someone who is legit asking about how to do something? I just asked that because your answer was off-topic. What you said isn't going to help me do the client edit, you didn't have to say anything about how the skill tree progression works because it's not an proper answer. You just came here and replied to my question with a pointless choice of words. Don't do that, if you're not trying to help.

    EDIT:

    On 10/7/2019 at 9:52 PM, JohnnyPlayy said:
    
    	[SKID.HT_REMOVETRAP] = {
    		"HT_REMOVETRAP",
    		SkillName = "Remover armadilha",
    		MaxLv = 1,
    		SpAmount = {5},
    		bSeperateLv = false,
    		AttackRange = {2},
    		_NeedSkillList = {
    			{SKID.HT_LANDMINE, 1}
    		}
    		NeedSkillList = {
    			[JOBID.JT_ROGUE] = {
    				{SKID.AC_DOUBLE, 5}
    			}
    			[JOBID.JT_SUPERNOVICE2] = {
    				{SKID.HT_ANKLESNARE, 1}
    			}
    		}
    	},

    Looks like there is one more comma

     

    Ok, looks like your script removed three commas, I was supposed only to remove the last one(which I didn't see, beforehand), ty anyway. Solved.

    • Love 1
  4. 15 hours ago, JohnnyPlayy said:
    
    	[SKID.HT_REMOVETRAP] = {
    		"HT_REMOVETRAP",
    		SkillName = "Remover armadilha",
    		MaxLv = 1,
    		SpAmount = {5},
    		bSeperateLv = false,
    		AttackRange = {2},
    		_NeedSkillList = {
    			{SKID.HT_LANDMINE, 1}
    		}
    		NeedSkillList = {
    			[JOBID.JT_ROGUE] = {
    				{SKID.AC_DOUBLE, 5}
    			}
    			[JOBID.JT_SUPERNOVICE2] = {
    				{SKID.HT_ANKLESNARE, 1}
    			}
    		}
    	},

    Looks like there is one more comma

     

    Removing the comma between the requirements in NeedSkillList causes an lua error, " expected (to close '{' at line 1327) near '[' "
    Any other thoughts?
    Edit: same with removing the comma between the _NeedSkillList and NeedSkillList

    20 minutes ago, Naruto said:

    maybe but heres a fact

     

    super novice cant use bows but needs all vultures eyes and owls eye to unlock attention concentrate

    How is that related to what I asked?

  5. I'm trying to add Remove Trap skill to the SA expanded tree, but for some reason, whenever I add its reqs, it causes the game to crash. It seems like it's a crash related to NeedSkillList not accepting a second parameter. Everything else is ok, when I remove the super novice lines(including commas) from that one skill, I get no error. Otherwise, the game seems to stop loading my character's skill tree once it hits the Remove Trap code, reporting the "bad argument #2, expected number, got nil" lua error, and the game resumes with its incomplete skilltree. Since the skill is used by Hunters skill, I can't change the _NeedSkillList, same with Rogues, I can't remove it from the NeedSkillList. Any thoughts on solving this situation? I think this maybe a syntax issue... but I can't tell.

    EDIT: the bad argument error above happens at "c_AddNeedSkillList", and proceeds to happen again once I reload skill_db in-game

    Quote
    
    	[SKID.HT_REMOVETRAP] = {
    		"HT_REMOVETRAP",
    		SkillName = "Remove Trap",
    		MaxLv = 1,
    		SpAmount = { 5 },
    		bSeperateLv = false,
    		AttackRange = { 2 },
    		_NeedSkillList = {
    			{ SKID.HT_LANDMINE, 1 }
    		},
    		NeedSkillList = {
    			[JOBID.JT_ROGUE] = {
    				{ SKID.AC_DOUBLE, 5 }
    			},
    			[JOBID.JT_SUPERNOVICE2] = {
    				{ SKID.HT_ANKLESNARE, 1}
    			}
    		},
    	},

     

     

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