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Posts posted by Valiente
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2831,4096 // sleipnir 1530,4096 // mjolnir
Put that at the bottom of item_noequip.txt
Then, add restricted<tab>8 mapflag in your npc script file
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Your solution is not considered best practice though. But glad you have it working now.
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643,32 // Pet Incubator.
The documentation of item_noequip.txt is pretty straight forward
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At the very bottom of your script.
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You forgot (or probably not aware) to put end; at the end of your labels.
end; // Put this at the end of each label. (e.g nocash label, nolvl label.. etc)
lvok: mes "^0065DF[ Rebirth ]^000000"; mes "Are you sure"; next; menu "Sure",yes,"no",Lno; end; yes: if (baselevel < 150) goto nolv; //if (cash < 33) goto nocash; atcommand "@cash -33"; atcommand "@stpoint 2597"; set BaseLevel,BaseLevel - 0; Announce "[Rebirth Unit] : [" + strcharinfo(0) + "] Rebirth!!!",8,0x33CCFF; close; end; Lno: mes "^0065DF[ Rebirth ]^000000"; mes "Bye...."; close; end; nolv: mes "^0065DF[ Rebirth ]^000000"; mes "check again"; close; end; nocash: mes "^0065DF[ Rebirth ]^000000"; mes "no cash"; mes "check again"; close; end;
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Show more of the script, like adding the nocash label.
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initnpctimer; while(getmapusers("g_room2") > 1) { monster "g_room2",42,369,"Zombie-2",1015,1; sleep 10000; }
Use that to replace this:
sleep 10000; monster "g_room2",42,369,"Zombie-2",1015,1; sleep 10000; monster "g_room2",42,369,"Zombie-3",1015,1; sleep 10000; monster "g_room2",42,369,"Zombie-4",1015,1; initnpctimer;
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Where's the terminating bracket? I think it's missing.
}
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17 minutes ago, Emistry said:
rathena actually does provide their own image slicer ...
I still have an issue though.
When I used that converter. It saved a GRF file as always, I did not extract it this time so I put it in my RO client directory, include in DATA.ini and then ran the client. It works fine like what I said. but when I put the sliced login BG (extracted from the generated GRF) and put it inside \data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\ it doesn't work anymore.
The extracted GRF path looks like this though, \data\texture\유저인터페이스 it's in Korean. So I thought to myself, maybe I can use this korean text and replace À¯ÀúÀÎÅÍÆäÀ̽º with it. But my translation ui files and loading screens inside Data folder are working fine, so wth?. I did nit anyway and rename À¯ÀúÀÎÅÍÆäÀ̽º to 유저인터페이스 . The translation files did not apply anymore after doing that.
So what else can I do? I'm worried that when I start merging it in a GRF, I'll begin to have issues. D: -
That's the one I used!
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7 minutes ago, Radian said:
I can see the name of the split files are in korean it should be like this i guess? http://i.imgur.com/UVXu6ZY.png
You are right. I was using a different rag exe before and moved to a much newer one. I tried a different slicer and it worked. Thanks.
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My loading screens are showing fine and dandy. My issue is with the login screen background. It won't change!
Here's what I've done so far, I spliced the supposed to be my background image. Placed in the texture\À¯ÀúÀÎÅÍÆäÀ̽º folder.
Here's the image of the sliced files:
I tried selecting a couple of NEMOs options such as Enforce Official Login Background, Only First Login Background, Only Second Login Background but still, no luck. How do I make it work?
Thanks
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Packet version mo ba tugma sa client na gamit mo?
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Thank you, will try this when I get home.
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As the title says, how do I enter debug mode? Where I can do line by line breakpoints? So far it only opens one of the projects(login-server) and won't open the rest of projects (map, char server)
EDIT:
Sorry, wrong section.
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5 hours ago, dev said:
I just tested the script. Everything is working fine. I am using the rathena native one. You must be doing something wrong.
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12 hours ago, dev said:
Not working....
Anyone else can help me?
Hmm. I'll do the fix later.
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Really want this removed. I've searched everywhere but couldn't find the solution.
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Here's a sample image
Everytime I use an item/skill on F4 shortcut, this message appears. How do I get rid of it?
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47 minutes ago, dev said:
Ok i will increse the second timer ...let u know in the evening...
but second timer is for killing monster which will trigger onmymobdead..
i m not killling any monster so third tmier should be increse ..i thought..
Thanks for reply....
It will still activate since it's a running timer activated by the OnEnable:'s initnpctimer; Reading the script will help. For reference, see this guide https://github.com/rathena/rathena/wiki/Timers_(Scripting)
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By default meron naman 3rd job sprites ang latest kRO
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16 hours ago, louigui0224 said:
oo pre 2015 VS....may link ka ba san pde maka kuha ng mga rathena 14-15....hndi nako kase aware sa mga ganyan...salamat.
rAthena-15.sln file sa root folder ng rathena. Ayun dapat buksan mo sa Visual Studio 2015.
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5 hours ago, dev said:
IN Above Knight test code test 4 Last Part Patience Test,Player Should w8 inside the room for 4min,but it does not it warps back immdiately.
anybody Help plz?
Check these lines:
OnTimer300000: enablenpc "Warp#knt"; end; OnTimer300500: donpcevent "Timer#knt::OnDisable"; disablenpc "Warp#knt"; end;
Seems like you immediately start activating the second OnTimer event right after opening the warp that should lead the quest taker to the next quest.
This is what OnDisable looks like
OnDisable: killmonster "job_knt","Timer#knt::OnMyMobDead"; disablenpc "Timer#knt"; disablenpc "Warp#knt"; end;
killmonster command activates the OnMyMobDead label of the Timer#knt npc
OnMyMobDead: warp "prt_fild05",353,251; end;
Which warps your player to prt_fild05
What you can do is increase the amount of seconds for the second timer, giving enough time for the player to react. Let me know how it goes.
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3 hours ago, Emistry said:
next time you can split the answer in new post so that we can mark the topic solved.
Sorry about that. Will do!
Freebie problem
in Scripting Support
Posted
Console is the black screen thingies that opens when you run the runserver.bat