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fragment

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  1. Hey 

    Can you help me add Requirement when we want to Rebirth??

     

    Quote

     

    //===== rAthena Script ======================================= 
    //= Advance Class jobchanger after kRO Normals.
    //===== By: ==================================================
    //= Nana
    //= finished, optimized and tested by Lupus
    //===== Current Version: ===================================== 
    //= 1.3
    //===== Compatible With: ===================================== 
    //= rAthena Project
    //===== Description: ========================================= 
    //= Advance Class jobchanger after kRO Normals.
    //===== Additional Comments: ================================= 
    //= 1.1 Made all into functions, additional checks, etc. [Lupus]
    //= 1.2 Made numbers into constants. [Vicious]
    //= 1.3 Now saves/restores all the quest skills [Lupus]
    //============================================================ 

    valkyrie,44,50,5    script    MasterSmith#Valkyrie    731,{
        if (ADVJOB == 0 || Upper != 1) {
            set .@karma_d,rand(1,10);
            if (.@karma_d > 4) {
                mes "[MasterSmith]";
                mes "Congratulations.";
                mes "Honor to the warriors!";
                close;
            }
            mes "[MasterSmith]";
            mes "Ah...";
            mes "The pinnacle";
            mes "of craftsmanship.";
            mes "That's the work of";
            mes "a MasterSmith.";
            next;
            mes "[MasterSmith]";
            mes "Once you're the";
            mes "the best of the best,";
            mes "you begin forging with";
            mes "the goal of discovering";
            mes "new and better ways of";
            mes "crafting...";
            close;
        }
        else if (ADVJOB == Job_WhiteSmith && Class == Job_Merchant_High && JobLevel > 39) {
            mes "[MasterSmith]";
            mes "The time has come!";
            mes "Our world needs brave,";
            mes "hard-working adventurers";
            mes "like you...";
            next;
            mes "[MasterSmith]";
            mes "Would you like to";
            mes "become a MasterSmith?";
            next;
            if (select("No.:Yes.") == 1) {
                mes "[MasterSmith]";
                mes "When you're ready,";
                mes "feel free to come back.";
                mes "Honor to the warriors!";
                close;
            }
            if (SkillPoint) {
                mes "[MasterSmith]";
                mes "It is still possible for you to learn more skills. Please use";
                mes "all of your remaining Skill Points before returning to me.";
                close;
            }
            jobchange Job_Whitesmith;
            set ADVJOB,0;
            mes "[MasterSmith]";
            mes "Congratulations!";
            mes "As a MasterSmith,";
            mes "I hope you will forge";
            mes "a path towards a brighter";
            mes "future for Midgard.";
            close;
        }
        mes "[MasterSmith]";
        mes "Welcome";
        mes "to Valhalla,";
        mes "the Hall of Honor.";
        next;
        mes "[MasterSmith]";
        mes "Please make";
        mes "yourself comfortable";
        mes "while you are here.";
        mes "Honor to the warriors!";
        close;
    }

     


     

     

    Thanks a lot for answering !!

  2. i get this from data.grf but i try one its work because in my grf already have spritrobeid.lub and spriterobename.lub previously


    Spriterobeid.lub

        ROBE_Wings_Of_Raguel = 56,
        ROBE_Wings_Of_Raphael = 57

    Spriterobename.lub
    RobeNameTable = {
        [SPRITE_ROBE_IDs.ROBE_Wings_Of_Raguel] = "Wings_Of_Raguel",
        [SPRITE_ROBE_IDs.ROBE_Wings_Of_Raphael] = "Wings_Of_Raphael", (I already try using , or no)


    RobeNameTable_Eng = {
        [SPRITE_ROBE_IDs.ROBE_Wings_Of_Raguel] = "Wings_Of_Raguel",
        [SPRITE_ROBE_IDs.ROBE_Wings_Of_Raphael] = "Wings_Of_Raphael", (I already try using , or no)


    iteminfo.lua

    [45402] = {
            unidentifiedDisplayName = "Garment",
            unidentifiedResourceName = "Wings_Of_Raguel",
            unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." },
            identifiedDisplayName = "Forever Love",
            identifiedResourceName = "Wings_Of_Raguel",
            identifiedDescriptionName = { "..." },
            slotCount = 0,
            ClassNum = 56
        },
        [45403] = {
            unidentifiedDisplayName = "Garment",
            unidentifiedResourceName = "Wings_Of_Raphael",
            unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." },
            identifiedDisplayName = "Forever Love",
            identifiedResourceName = "Wings_Of_Raphael",
            identifiedDescriptionName = { "..." },
            slotCount = 0,
            ClassNum = 57
        },

     

    Please tell me if im wrong

     

    Thanks

  3. Hello,Rathena need your help

    Can you Modified the MVP Invasion per 5 hours and then if 1 hours didnt kill they will @killmonster2 

    Thanks a Lot

    -    script    Sample    -1,{
    OnInit:
    setarray .Map$[0],"prontera","payon","izlude";
    setarray .MVP[0],1751,1832,1252,1648;
    end;
    
    OnHour00:
    OnHour08:
    killmonster .Map$[ .RandMap ],"All";
    if( .event_timer%8 ) end;
    .event_timer++;
    set .RandMap,rand( getarraysize( .Map$ ) );
    set .RandMVP,rand( getarraysize( .MVP ) );
    monster .Map$[ .RandMap ],0,0,"MVP Event",.MVP[ .RandMVP ],1,strnpcinfo(0)+"::OnKilled";
    announce "MVP "+getmonsterinfo( .MVP[ .RandMVP ],0 )+" Telah Merusak Kota "+.Map$[ .RandMap ]+" . Seseorang Harus membantu!!",0;
    end;
    
    OnKilled:
    announce "MVP telah Mati. Kota telah Aman.",0;
    end;
    }

     

     

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