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rafanews

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Posts posted by rafanews

  1. Hi @BFPkiller

    You can make a script to set a player variable and get the effects if variable is active.

    for exemple: 

    40003,teste,Teste,4,30000,,500,,3,,1,0xFFFFFFFE,7,2,32,,65,1,4,{ if (bonus_teste == 1) { bonus bAllStats, 3; bonus bHPGainValue,100; bonus bSPGainValue,100;} },{},{}

     

    To finish the effect make like ''vip script'' that remove the ''vip days'' .. in this case remove the player variable "bonus_teste".

    i dont know if is a clean way to do that, but it works ?

     

  2. 1 hour ago, maken06 said:

    Source? just copy them in your import/item_db.txt, the location of those items is re/item_db.txt

    Wow, thank you ? 

    I dont know I had to use RENEWAL things in the db/import folder.

    I was using direct in the db/pre-re/item_db.txt folder, and not works!

    Now it works fine. Thanks a lot for the help.
    maken06 and xGod

     

  3. When load  OnMinute00 :  //- Start Events show this

    Quote

    [Error]: script_rid2sd: fatal error ! player not attached!
    [Debug]: Function: gettime (1 parameter):
    [Debug]: Data: variable name='DT_DAYOFMONTH' index=0
    [Debug]: Source (NPC): Eventos at prontera (144,169)
    [Warning]: script:get_val: cannot access player variable 'DT_DAYOFMONTH', defaulting to 0

    *and never start any event

    Current version 2.0E

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