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Enzo0714

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Posts posted by Enzo0714

  1. yeah, I just realized that yesterday /hmm they didn't even notify me

    when I reactivated it, everything got wiped out

    I'll try re-uploading the NPC list page in a few days, and also search for a new free host

     

    you can use Ai4rei's page, it's always online and updated

    http://nn.nachtwolke.com/dev/npclist/

     

    ---

    EDIT: the NPC list page is now up again /no1

     
    ---
    EDIT once again....
    Apparently, the site is not working again /hmm
    Looks like I really have to switch to another free web host... I'll re-upload it again as soon as I have the time to do so.
  2. 00hyrule-town-logo.png

    The very first map I made and first released a couple of years ago /ok I just recently made some changes. This is my Hyrule Town v2.0 based on The Legend of Zelda: Minish Cap game.

    Overview

    01hyrule-v2-overview.png

    Center (Lower, Mid, Upper)

    hyrule-ss04.jpg

    hyrule-ss14.jpg

    hyrule-ss19.jpg

    The Dragon Dojo

    hyrule-ss05.jpg

    Church Place

    hyrule-ss10.jpg

    Legendary Mana Tree

    hyrule-ss09.jpg

    The Statue

    hyrule-ss22.jpg

    Tropical Palace

    hyrule-ss01.jpg

    The Legendary Four Sword

    hyrule-ss11.jpg

    Airship

    hyrule-ss17.jpg

    Picori Mushroom

    hyrule-ss08.jpg

    Floating Island

    hyrule-ss20.jpg

    Water Mill

    hyrule-ss06.jpg

    Changelog:

    v1.0 - 1st release (April 17, 2011)

    v1.3 - Added some visual effects, fixed few gat tiles, modified the lightmap (April 22, 2011)

    v2.0 - added more and replaced some objects, added a visual effect (January 5, 2013)

    Thanks and credits:

    Nintendo & Capcom for the original concept of the map.

    Kenedos for inspiring me to try RO mapping :P

    You may redistribute but you may NOT alter this file, and please don't forget to give me credits if you want to share this to other sites.

    Also hit rep_up.png if you downloaded this map. Thanks :)

    88x31.png

    Hyrule.rar

    • Upvote 8
  3. This is my 2nd script release /meh

    Market Bulletin (SQL)

    Version 1.9

    Compatibility

    - rAthena SVN

    Requirement

    - MySQL

    - run this SQL on your RO database or import the attached .sql file

    CREATE TABLE IF NOT EXISTS `market_bulletin` (
     `id` int(11) NOT NULL AUTO_INCREMENT,
     `type` varchar(1) NOT NULL DEFAULT 'O',
     `char_name` varchar(23) NOT NULL,
     `message` varchar(70) NOT NULL,
     `post_time` datetime NOT NULL DEFAULT '2012-01-01 00:00:00',
     PRIMARY KEY (`id`)
    ) ENGINE=InnoDB  DEFAULT CHARSET=latin1 AUTO_INCREMENT=2 ;
    
    --
    -- Dumping data for table `market_bulletin`
    --
    
    INSERT INTO `market_bulletin` (`id`, `type`, `char_name`, `message`, `post_time`) VALUES
    (1, 'S', 'Testing', 'Test message', '2012-01-01 00:00:00');
    

    Description

    - A bulletin where players can read and post market offers like buying, selling, trading and others.

    Additional Info

    - Player can have a maximum of 5 posts by default.

    - Posting fee is 1M. Player can also post and broadcast at the same time. Broadcasting fee is 3M zeny.

    - Includes managing of posts where the player can edit, delete or broadcast their posts.

    - Also includes search function.

    - Posts will be deleted after 72 hours (3 days) by default.

    Special Thanks

    - Venom

    ---

    Please report bugs here if you found any.

    Market_Bulletin_SQL.txt

    mbsql.sql

    • Upvote 7
  4. Hi, I tried doing this one.

    The character will accumulate points by breaking the emperium during WoE.

    First, search for this in npc/guild/agit_main.txt:

    // Announce that the Emperium is destroyed, and respawn all but new castle-occupants.
    mapannounce strnpcinfo(2),"The emperium has been destroyed.",bc_map|bc_woe,"0x00CCFF",FW_NORMAL,12;
    MapRespawnGuildID strnpcinfo(2),.@GID,2;
    

    Then add a couple of lines:

    // Announce that the Emperium is destroyed, and respawn all but new castle-occupants.
    mapannounce strnpcinfo(2),"The emperium has been destroyed.",bc_map|bc_woe,"0x00CCFF",FW_NORMAL,12;
    MapRespawnGuildID strnpcinfo(2),.@GID,2;
    set breakp,breakp+1;
    dispbottom "You've been awarded 1 point for breaking the emperium! You now have a total of "+breakp+" point(s)";
    

    I attached a separate NPC script for the points exchanger. Just modify it to your likings. There are 5 default items, which are potions.

    BTW, the NPC is available all the time. You might be asking it to be only available when the WoE is off, just assuming.

    Breaker_Rewarder.txt

  5. i thought there is already 1 in official ? only the guild who conquered the castle can click the "Switch" to get into the guild dunguen...

    Yes, only the members of the castle which the guild owns can enter the dungeon via hidden switches inside the castle.

    @GM Takumirai: are you asking for an NPC script outside the castle premises, one which is consolidated?

  6. Well, the title says it.

    I've watched these animes:

    Dragon Ball Z

    Slam Dunk

    Love Hina

    Gakuen Alice

    Flame of Recca

    Gatekeepers

    Full Metal Panic Fumoffu

    School Rumble S1 & 2 (LOL, if you want to laugh a lot, I say you watch this)

    Melancholy of Haruhi Suzumiya S1 &2 (I hated the second season because of the Endless 8 arc)

    Clannad

    Clannad After Story

    Toradora

    The World God Only Knows S1

    and currently watching these:

    Naruto Shippuuden

    Bleach

    One Piece

    Fairy Tail

    Kanon

    Angel Beats

    Daily Lives of High School Boys

    Air

    Detective Conan

    Da Capo

    I prefer animes with high school theme or special ability viariants =3

  7. If you're talking about the npc located on prontera 100,179, no it's not programmed to hide. It's always there for GM control.

    but if you're talking about the portal, well, it disappears when the countdown is over.

    oh, and yeah, the npc inside the event map gets hidden when the event is inactive.

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