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yukkimi0100

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  1. How do I block a skill from being used only if the user's life is < or = a X%? I tried to do it via onPcUseSkillEvent however this means that even if the skill is blocked, it goes on cooldown
  2. void changeToTen(int *ptr) { *ptr = 10; } Is it possible to do a similar function in NPC scripts? required of a generic function that receives a variable and changes the value of the received variable
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