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eppc0330

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Posts posted by eppc0330

  1. Quote

    <?cno evihrlm="1.0" vmxlwrmt="vfx-pi" ?>

    <nlmhgvi_gzop_gzyov>

        <klirmt>

            <sfmtib>
                <uvvwrmt>    셜셜.. 띈욱파쪄갑..    </uvvwrmt>
                <uvvwrmt>    히잉..띈욱팠까∑     </uvvwrmt>
                <uvvwrmt>    짜~궤 롯왯꼭뾰사∑     </uvvwrmt>
                <uvvwrmt>    궉딱 섈 하섈렁 새 주납겻~~    </uvvwrmt>
                <uvvwrmt>    궉딱 섈 띈욱파잉 ㅠㅠ    </uvvwrmt>
                <sfmgrmt>    궉딱.. 궉딱.. 저얄.. 섈 뭡까진 궉이템 롯까볶 뵀겻?    </sfmgrmt>
                <sfmgrmt>    뜸 졍 줘겻 궉딱     </sfmgrmt>
                <sfmgrmt>    궉딱 !! 솅 롭쪄∑     </sfmgrmt>
                <sfmgrmt>    궉딱 롯윱쉔 궐 뭡까져꿍겻?    </sfmgrmt>
                <wzmtvi>    위험해겻..    </wzmtvi>
                <wzmtvi>    궉..궉딱..렀이 궉파?     </wzmtvi>
                <wzmtvi>    궉딱 이 뇟열짝삳얄뼘뤘긋? 'ㅎ'     </wzmtvi>
                <wzmtvi>    궉딱, 섈 롯윱쉔 궐주뾰얹 혼서옮긺. 섈 롯윱쉔 줘 궉딱...    </wzmtvi>
                <wzmtvi>    궉딱, 궉딱 롭량가난 피섈 ㅠㅠ 궉딱 죽지 레    </wzmtvi>
                <wzmtvi>    궉딱, 궉딱 궉파? 섦에 호~ 해주에?    </wzmtvi>
                <wvzw>    궉딱 똬궐해~~~곗잉~~~ ㅠLㅠ     </wvzw>
                <wvzw>    궉딱. 죽까랄량욱 럽귑쁑....    </wvzw>
                <wvzw>    뜸 줘겻 궉딱 뜸!!     </wvzw>
                <wvzw>    궉딱...... ......    </wvzw>
                <wvzw>    궉딱... 뜸윳 주욱에. ㅠㅠ    </wvzw>
                <hgzmw>    율. 궉딱. 런레 롯윱 꼴엔이 지서 옮 옜궉겻. 껄뼘 얕가 런레 롯윷룬 궐뵀겻?    </hgzmw>
                <hgzmw>    당웜. 욱쓿레. 뛰섈섈. 포볶. 욱얄. 궉이껨크렘. 당탕.    </hgzmw>
                <hgzmw>    젤맺피.. 딛돐.. 쏭적이뼘 그처.. 액량욱... 궉딱의 마까궉이템! 롯자 해 랄렙쉔긴! ㅠ_ㅠ     </hgzmw>
                <hgzmw>    궉딱 띈욱파     </hgzmw>
                <hgzmw>    궉딱궉딱 뤘해가가가가~~~~~~ +ㅎ+)+++     </hgzmw>
                <hgzmw>    궉딱 롭행? 섈 렝있뼘옮 당줄망욱?    </hgzmw>

    This is pet's talking table from official KRO and words are encrypted. How to decrypt this to read?

  2. I am using 20200902 client and using 2020version rathena, which has been applied of pet evolution and pet_db.yml patch.

    I have tried many versions of rathena emulator, but all pets of rathena with pet_db.yml don't talk even their intimacy is MAX already.

    Is this normal or something error? When I was using 2018 rathena with pet_db.txt pet talks very well.

     

    How to make pets - with pet_db.yml patch - talk?

     

    P.S. Im not missing pettalktable.xml file. Pettalktable is not problem.

  3. Hi, I have updated my 20180802 client to 2020-09-02aRagexeRE.

    I was really expecting about pet evolution and their MVP mark like this:

    moonlightpet.jpg.7cfe3ba6d2add398858cc077124bc7c4.jpgthis is screentshot of PET: MOONLIGHT2 from official KRO server. MVP pet also has MVP mark like MVP monster

     

    and this is my server's:

    1935793436_.jpg.a59f1edbd85eb735573f07656549f686.jpg

    I thought MVP mark is about client version, but it's completely same as in 2018 version...

     

     

    ex.png.cd670ea99bdc585413c06e9f76a6dc11.pngex2.png.9ba49987cb4ec54c1116e7ce60f29360.png

    weird thing is that others' pet in 2020 version has MVP mark..... what's the problem?

    I think my pet's pink name color is something wrong. Pet name should be same as monster...

     

    Also, in my client, my pets are not talking at all even their intimacy is MAX. I heard that 'talk_convert_class' has been dropped during converting pet_db.txt to pet_db.yml,

    but is that also mean pet's talking is totally disabled? Or it's just my client problem...? 

     

    I have downloaded client 2020-09-02aRagexeRE here : http://nemo.herc.ws/downloads/

    and server here : https://github.com/rathena/rathena 

    I just got file from 'download zip' button.

     

    I really want to fix both problem. Please help me.

  4. Korean??? If you are looking for item sprite, download RAGNAROK main server and open data.grf file in Gravity - Ragnarok folder. You can find files in it. Sorry Im not home I cant attach files directly now.

    아이템 스프라이트 파일 찾는거면 한섭 공홈서 라그깔고 GRF Editor 로 Gravity - Ragnarok 폴더안에있는 data.grf 열어보면 sprite 경로안에 있슴다. 지금 집이 아니라서 파일 직접 드리지는 못하네요.

  5. On 8/16/2020 at 11:57 PM, Kreustoo said:

    Adding MO_TRIPLEATTACK level 11 when wearing is a huge buff, because now, they don't need AT ALL the skill, I'd rather put in the item script, getting the level of the skill +1 (forgot how but there's a script command to check it, checkskill?).

    Exactly my item script is :

    if(getskilllv("MO_TRIPLEATTACK") == 10){ skill "MO_TRIPLEATTACK",getskilllv("MO_TRIPLEATTACK")+1; }

    But I don't want to use "skill" script because when I unequip and equip this item, 

    Tripleattack skill level is shown as 10 until I relog my character, even though it still works as 11.

     

    On 8/16/2020 at 11:57 PM, Kreustoo said:

    Adding MO_TRIPLEATTACK level 11 when wearing is a huge buff, because now, they don't need AT ALL the skill, I'd rather put in the item script, getting the level of the skill +1 (forgot how but there's a script command to check it, checkskill?).

    OH MY GOD.... I found the reason of error. It was my custom weapon card. When I use official card there's no error. I can use skill script now....

  6. 8 minutes ago, Kreustoo said:

    Hello,

    Triple attack is an auto cast right? So maybe add a check inside your item to autocast tripleattack if refine +20? Dunno how it adds to the bas chance to triple attack so may need to test what happens and put the right values.

    That means triple rate is always 30% in any level. 

    Actually I already have tested script :

    skill "MO_TRIPLEATTACK",11;

    and have changed battle.cpp to :

    if(sd && (skillv = pc_checkskill(sd,MO_TRIPLEATTACK)) > 0) {
    #ifdef RENEWAL
    		int triple_rate = (skillv == 11)?100:30; //Base Rate
    #else
    		int triple_rate = 30 - skillv; //Base Rate
    #endif

    It works well but there's very very tiny error with skill MO_TRIPLEATTACK 11 level.

    So I'm finding another way.

     

    Thanks for advice anyway!!

  7. Hi, I want to make knuckle with changing triple attack rate for +20 refine bonus. 

    I found this in battle.cpp

    if(sd && (skillv = pc_checkskill(sd,MO_TRIPLEATTACK)) > 0) {
    #ifdef RENEWAL
    		int triple_rate = 30; //Base Rate
    #else
    		int triple_rate = 30 - skillv; //Base Rate
    #endif

    My custom item name is Asura.

    Is it possible to change triple rate to 60% if I equip item +20 Asura?

  8. Hi Rathena. There's a small problem in my server about skill "Rising dragon" of Sura.

    1104648509_01.png.5ad76a2c9e6cb9852836ac44e6a3a7ea.png

    First When I use skill it does not display specific time of remained skill duration. I'm not sure whether KRo main server also does or not...  If this is same as local server, I won't mind about this anymore.

    2144876453_02.png.76a9790f5df7b594d264b1a45555af06.png

    Anyway a real problem starts when I relog my character. I have just logged out right after I use "Rising dragon", but when I log in again the skill's almost disappearing.

    994981414_03.png.7b5d74fff86265f4d45a54542430bdad.png

    Finally, when the skill duration's finished, an icon remains like that above, until my character die or use the skill again.

     

    It must be source thing, I guess.... maybe status.cpp? But I can't find about this.

    Thanks for reading. I am waiting for help.

  9. Hi. I have added skill critical scripts in battle.cpp source file.

     

    Skills' crit damage works very well now, but just one thing, displayed damages are all for normal damage, while even critically hitting.

     

    I wonder if changing skill crit display is possible.

     

     

    P.S. Most of skills I changed are applied in KRO main server already.

  10. Hi. I have tried to make 'infinite poison bottle' item,

    but I have no idea to solve problem about skill required item : How to make skill "Enchant Deadly Poison" consume ONLY ONE OF 'POISON BOTTLE' OR MY CUSTOM ITEM 'INFINITE POISON BOTTLE', not both?

     

    So I just tried another way : Skill "Research New Poison"

    First go to Item_db.txt and add script below in any item 

    { if(getskilllv("GC_RESEARCHNEWPOISON") >= 10){ skill "GC_RESEARCHNEWPOISON",11; } },{},{ sc_end SC_EDP; }

     

    Next, Status.cpp, find

    if( sd )// [Ind] - iROwiki says each level increases its duration by 3 seconds
    				tick += pc_checkskill(sd,GC_RESEARCHNEWPOISON)*3000;

    or 

    if (sd) {
    				uint16 poison_level = pc_checkskill(sd, GC_RESEARCHNEWPOISON);
    
    				if (poison_level > 0) {
    					tick += 30000; // Base of 30 seconds
    					tick += poison_level * 15 * 1000; // Additional 15 seconds per level
    				}
    			}

     

    Then change to

    if (sd) {
    				uint16 poison_level = pc_checkskill(sd, GC_RESEARCHNEWPOISON);
    
    				if ((poison_level > 0) && (10 >= poison_level)) {
    					tick += 30000; // Base of 30 seconds
    					tick += poison_level * 15 * 1000; // Additional 15 seconds per level
    				}
    				else if (poison_level > 10) {
    					tick += -60001;
    				}
    			}

     

    EDP.png.20680c7b806a2f04d433fa188a407a56.png

    So I could make skill last permanently, during equiping my custom item with item script above

     

    I still can't solve about skill requiring item...
    Please teach me if anyone knows better, more simple way

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