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rifkichocobo

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Posts posted by rifkichocobo

  1. based on this thread thttp://rathena.org/b...er/page__st__20 when i use this script on my RO, why menu like, "View All Woe Times" and "View Castle Owner" not working. this is my script, please help

    //======================================================================================================

    //= Toasty's WoE Controller (formerly WoE Info Banner)

    //===== By: ============================================================================================

    //= ToastOfDoom (aka: iHeart)

    //===== Current Version: ===============================================================================

    //= 1.22

    //===== Description: ===================================================================================

    //= A WoE Controller function which controls castle based WoE by utilising npc events.

    //= Includes a NPC that provides information on the next WoE session

    //=

    //= This script is kinda @reloadscript/@loadnpc safe, provided that someone clicks the NPCs afterwards

    //= to start the OnInit function. That said..it is recommended that you don't use @reloadscript/@loadnpc

    //= but reset your server.

    //===== Changelog: =====================================================================================

    //= 1.22

    //= - Fixed an issue regarding the controller getting confused when using @reloadscript/loadnpc while

    //= WoE was still active. (thanks to annie for pointing out)

    //= 1.21

    //= - Fixed a misspelt variable name (thanks to rahuldev345 for pointing out)

    //= 1.20

    //= - Project renamed to 'Toasty's WoE Controller'. The script originally was only used to display WoE

    //= times then I 1st wrote it 3yrs ago and I feel it's purpose is more to control WoE these days. So

    //= name change to better reflect purpose.

    //= - Added support for novice WoE. Region teleport goes to the Novice Warper NPC (default in prontera)

    //= Change position in .region_maps, .region_x, .region_y if needed.

    //= - Region warp now only displays regions that have castles used at least once. (eg. If you don't

    //= configure any castles for Payon region, payon will not show up)

    //= - Optimised WoE Active/Inactive map notifier. Old method used too many loops for something that

    //= can happen alot.

    //= - Adjusted menus to be abit more friendly. 'next's will always display before 'menu's

    //= - Fixed bug with WoE autostarting when only configured for 2 sessions in one day

    //= - Added some nifty code that prevents catastrophic failure of the script if you try to run a trunk

    //= version on a stable server (ie. if you do, it will show an error message, but script will still

    //= run perfectly fine - check out WoEToggler function for those that want to peek at it =P)

    //= 1.11

    //= - Fixed timer glitch when players only configured sessions for one day of the week

    //= - Adjusted timer to show remaining time more accurately

    //= - Modified .num_woes calculation due to bug regarding 0's being counted as unset values in arrays

    //= 1.10

    //= - Expanded script to allow castle based configuration

    //= - Moved away from portal based woe control. Now using donpcevents to OnAgitEnd/2 events. Provided

    //= castles are linked to the main agit commands in this manner, they will be controllable using this

    //= script.

    //= - Added an onLoadMap WoE available notifier. Can be disabled by setting .notify_woe to 0 in the

    //= CONFIG section.

    //= - Did some funky color coding.

    //= - Added Coordinate based warping per region (see .region_x & .region_y in the CONSTANTS section)

    //= 1.02

    //= - Added delwaitingroom to banner npc to prevent memory leaks from bug #2325

    //= - To reduce spamming of waitingroom packets to players banner NPC only now updates when the banner

    //= text changes. Thus min time between updates is now 1sec regardless of setting.

    //= - Added setting for rate which banner time is updated (.banner_refresh_rate) in the CONFIG section.

    //= - Added agitstart2/end2 to provide WoE2 support (Hope it works ^_^;)

    //= 1.01

    //= - Hardcoded in refresh value for banner npc instead of getting it from config from WoEInfoBase. Had

    //= issues starting the script after @reloadscript/@loadnpc

    //======================================================================================================

    - script WoEInfoBase -1,{

    OnStartMenu:

    if(.init == 0)

    donpcevent strnpcinfo(3)+"::OnInit";

    OnStartMenu2:

    mes "The " + ((.state)?"^00DD00current":"^DD0000next") + "^000000 WoE session is: ";

    mes " ";

    mes "Day: ^0000DD" + .daysOfWeek$[.woe_day[.woe_index]];

    mes "^000000Start time: ^00DD00" + .woe_0_str$[.woe_index];

    mes "^000000End time: ^DD0000" + .woe_1_str$[.woe_index];

    mes "^000000Region:";

    set .@state_strs$, ".woe_state_str_" + .woe_state[.woe_index] + "$";

    for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {

    set .@output$, getd(.@state_strs$ + "[" + .@i + "]");

    if(.@output$ != "")

    mes "^000000- ^0000DD" + .@output$;

    }

    next;

    if(getgmlevel() >= .gm_access)

    select(

    "Warp to Castle Grounds",

    "View Castle Owners",

    "View all WoE times",

    ((!.state)?"Start next WoE":"End current WoE"),

    ((.state)?"":"Skip next WoE session")

    );

    else

    select(

    "Warp to Castle Grounds",

    "View Castle Owners",

    "View all WoE times");

    switch(@menu) {

    case 1: //warp

    mes "Which region would you like to warp to?";

    next;

    select(.region_warp$[.woe_state[.woe_index]]);

    if(@menu < 1 || @menu > .num_regions)

    close;

    close2;

    warp .region_maps$[@menu - 1], .region_x[@menu - 1], .region_y[@menu - 1];

    end;

    case 2: //view

    set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index];

    for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {

    set .@k, 0;

    set .@castles$, ".castles_" + .regions$[.@i] + "$";

    set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");

    while(.@castle_check && .@k < .num_castles[.@i]) {

    if(.@castle_check & (1 << .@k)) {

    set .@map$, getd(.@castles$+"["+.@k+"]");

    if (GetCastleData(.@map$,1)) {

    dispbottom "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently held by the [" + GetGuildName(GetCastleData(.@map$,1)) + "] guild.";

    } else {

    dispbottom "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently unoccupied.";

    }

    set .@castle_check, .@castle_check - (1 << .@k);

    }

    set .@k, .@k + 1;

    }

    }

    break;

    case 3: //woe times

    for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) {

    dispbottom "- " + .daysOfWeek$[.woe_day[.@i]] + " " + .woe_0_str$[.@i] + "-" + .woe_1_str$[.@i];

    set .@woe_state_str_array$, ".woe_state_str_" + .woe_state[.@i] + "$";

    for(set .@k, 0; .@k < .num_regions; set .@k, .@k + 1) {

    set .@output$, getd(.@woe_state_str_array$ + "[" + .@k + "]");

    if(.@output$ != "")

    dispbottom " " + .@output$;

    }

    }

    break;

    case 4: //start next;

    if(getgmlevel() <.gm_access) close;

    mes "^FF0000Are you sure you want to " + ((!.state)?"start the next WoE session?":"end the current WoE session?");

    next;

    if(select("Yes:No") == 2) break;

    set .remainTime, 0; //might not work sometimes...you have like a 500ms window out of 505ms i guess..

    sleep2 .timer_refresh_rate; //wait abit so the menu doesn't screw up (how long it takes for the timer to update)

    break;

    case 5: //skip next;

    if(getgmlevel() <.gm_access || .state) close;

    mes "^FF0000Are you sure you want to skip the next WoE session^000000";

    next;

    if(select("Yes:No") == 2) break;

    if(.state) { //you really can't do this with woe active

    next;

    mes "Sorry, in the time you took making your decision, WoE started";

    mes "Please either manually end it first or wait";

    break;

    }

    set .woe_index, (.woe_index + 1) % .num_woes;

    donpcevent strnpcinfo(3)+"::OnUpdateCountTick";

    sleep2 .timer_refresh_rate;

    break;

    default: close;

    }

    goto OnStartMenu2;

    OnInit:

    //-----------------------------------------------------------------------------------------//

    //CONFIG START //

    //-----------------------------------------------------------------------------------------//

    set .gm_access, 60;

    //WoE timings needs to be ordered ascendingly unless you want to do weird

    //stuff like skip a region every other week or so...

    //Also times can't overlap. Uses second of day(gettimetick(1)) for timing

    // eg 1am -> 3600, 2:30pm -> 52200, midnight -> 86400 (anything past that doesn't work)

    //Note: woe_0 is start times, woe_1 is end times. Ignore how it's called but

    // don't change it either since it's dynamically used

    // Also..woe has to end on the same day it starts (it's easier that way..)

    setarray .woe_day[0], 0, 1, 2, 3, 4, 5;

    setarray .woe_0[0], 73800,73800,73800,73800,73800,73800;

    setarray .woe_1[0], 77400,77400,77400,77400,77400,77400;

    setarray .woe_state[0], 0, 1, 2, 3, 4, 5;

    //WoE state settings. Every WoE session can be defined as a particular state of castle configuration.

    //.woe_state_#[%] = $

    // # - state number

    // % - region number

    // $ - binary representation of castles that are active for that region in that state (

    // (ie. 0 is no castles, 5 is castle 0 and 2 (2^0 + 2^2 = 5))

    setarray .woe_state_0[0],0,10,0,0,0,0,0;

    setarray .woe_state_1[0],5,0,0,0,0,0,0;

    setarray .woe_state_2[0],0,0,12,0,0,0,0;

    setarray .woe_state_3[0],0,0,0,12,0,0,0;

    setarray .woe_state_4[0],0,0,0,0,31,0,0;

    setarray .woe_state_5[0],0,0,0,0,0,31,0;

    //Setting for if script handles WoE controller function. Disable agit_controller.txt if you are using this.

    //For if you want to use something else to handle your woe stuff but only this script

    //to show info (1 - on, 0 - off...duh)

    set .active_woe, 1;

    //WoE inactive on map notifier. Basically notifies player if the castle they are entering is

    //WoE active or not

    set .notify_woe, 1;

    //-----------------------------------------------------------------------------------------//

    //CONFIG END //

    //-----------------------------------------------------------------------------------------//

    //-----------------------------------------------------------------------------------------//

    //CONSTANTS START - Don't touch this unless you know what you are doing //

    //-----------------------------------------------------------------------------------------//

    //castle maps by region

    setarray .castles_prtg$[0],"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05";

    setarray .castles_payg$[0],"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05";

    setarray .castles_gefg$[0],"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05";

    setarray .castles_aldeg$[0],"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05";

    setarray .castles_arug$[0],"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05";

    setarray .castles_schg$[0],"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";

    setarray .castles_novi$[0],"nguild_alde","nguild_gef","nguild_pay","nguild_prt";

    //woe kill functions for each castle

    setarray .woe_kill_prtg$[0],"Agit#prtg_cas01::OnAgitEnd","Agit#prtg_cas02::OnAgitEnd","Agit#prtg_cas03::OnAgitEnd","Agit#prtg_cas04::OnAgitEnd","Agit#prtg_cas05::OnAgitEnd";

    setarray .woe_kill_payg$[0],"Agit#payg_cas01::OnAgitEnd","Agit#payg_cas02::OnAgitEnd","Agit#payg_cas03::OnAgitEnd","Agit#payg_cas04::OnAgitEnd","Agit#payg_cas05::OnAgitEnd";

    setarray .woe_kill_gefg$[0],"Agit#gefg_cas01::OnAgitEnd","Agit#gefg_cas02::OnAgitEnd","Agit#gefg_cas03::OnAgitEnd","Agit#gefg_cas04::OnAgitEnd","Agit#gefg_cas05::OnAgitEnd";

    setarray .woe_kill_aldeg$[0],"Agit#aldeg_cas01::OnAgitEnd","Agit#aldeg_cas02::OnAgitEnd","Agit#aldeg_cas03::OnAgitEnd","Agit#aldeg_cas04::OnAgitEnd","Agit#aldeg_cas05::OnAgitEnd";

    setarray .woe_kill_arug$[0],"Manager#aru01_02::OnAgitEnd2","Manager#aru02_02::OnAgitEnd2","Manager#aru03_02::OnAgitEnd2","Manager#aru04_02::OnAgitEnd2","Manager#aru05_02::OnAgitEnd2";

    setarray .woe_kill_schg$[0],"Manager#sch01_02::OnAgitEnd2","Manager#sch02_02::OnAgitEnd2","Manager#sch03_02::OnAgitEnd2","Manager#sch04_02::OnAgitEnd2","Manager#sch05_02::OnAgitEnd2";

    setarray .woe_kill_novi$[0],"Agit_N01::OnAgitEnd","Agit_N02::OnAgitEnd","Agit_N03::OnAgitEnd","Agit_N04::OnAgitEnd";

    //region prefixs

    setarray .regions$[0],"prtg","payg","gefg","aldeg","arug","schg","novi";

    //region info

    setarray .region_names$[0],"Prontera", "Payon", "Geffen", "Aldebaran", "Arunafeltz", "Schwarzwald", "Novice Castles";

    setarray .region_maps$[0],"prt_gld", "pay_gld", "gef_fild13", "alde_gld", "aru_gld", "sch_gld", "prontera";

    //coords to warp player to region (0 is random)

    setarray .region_x[0],0, 0, 0, 0, 0, 0, 148;

    setarray .region_y[0],0, 0, 0, 0, 0, 0, 163;

    setarray .waitMsg$[0], "WoE Starts: ", "WoE Ends: ";

    setarray .startMsg$[0], "WoE is Starting", "WoE is Ending";

    set .ticks_in_day, 86400; //mmm...magic numbers

    setarray .daysOfWeek$[0], "Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday";

    set .timer_refresh_rate, 500; //how many ms per timer refresh...keep less than 1000 (in milliseconds)

    set .change_state_sleep, 3000; //how long to show "WoE is Start|End-ing" msg for in ms. (in milliseconds)

    //Make sure WoE sessions are longer than this xD

    set .banner_refresh_rate, 10; //how many seconds per banner refresh...keep 1 or above (in seconds)

    //-----------------------------------------------------------------------------------------//

    //CONSTANTS END //

    //-----------------------------------------------------------------------------------------//

    set .num_regions, getarraysize(.regions$);

    set .num_woes, getarraysize(.woe_1);

    //force WoE to end if active

    callfunc "WoEToggler", 0;

    for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {

    //count num castles per region

    set .num_castles[.@i], getarraysize(getd(".castles_" + .regions$[.@i] + "$"));

    }

    //convert timestamps to readable format

    for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1)

    {

    set .@hrs, .woe_0[.@i] / 3600;

    set .@mins, .woe_0[.@i] % 3600 / 60;

    set .@output$, ((.@hrs % 12)?.@hrs%12:12) + ":" + ((.@mins < 10)?"0"+.@mins:.@mins) + " " + ((.@hrs > 12)?"PM":"AM");

    set .woe_0_str$[.@i], .@output$;

    set .@hrs, .woe_1[.@i] / 3600;

    set .@mins, .woe_1[.@i] % 3600 / 60;

    set .@output$, ((.@hrs % 12)?.@hrs%12:12) + ":" + ((.@mins < 10)?"0"+.@mins:.@mins) + " " + ((.@hrs > 12)?"PM":"AM");

    set .woe_1_str$[.@i], .@output$;

    }

    //calc number of woe states and consolidate states to create list of castles used

    set .num_states, 0;

    while(getarraysize(getd(".woe_state_" + (.num_states)))) {

    set .@state$, ".woe_state_" + .num_states;

    set .@i, 0;

    while(.@i < getarraysize(getd(.@state$))) {

    set .castleUsage[.@i], .castleUsage[.@i] | getd(.@state$ + "[" + .@i + "]");

    set .@i, .@i + 1;

    }

    set .num_states, .num_states + 1;

    }

    for(set .@i, 0; .@i < .num_states; set .@i, .@i + 1) {

    set .@woe_state_array$, ".woe_state_" + .@i;

    for(set .@k, 0; .@k < .num_regions; set .@k, .@k + 1) {

    if(.castleUsage[.@k] > 0) {

    set .@castles$, ".castles_" + .regions$[.@k] + "$";

    set .@castle_check, getd(.@woe_state_array$ + "[" + .@k + "]");

    if(.@castle_check == 0) { //region not in this state

    //region warp menu string

    set .region_warp$[.@i], .region_warp$[.@i] + "^DD0000" + .region_names$[.@k] + "^000000:";

    continue;

    } else {

    if(.@castle_check >= ((1 << .num_castles[.@k]) - 1)) {

    //includes all castles...just list as region.

    setd(".woe_state_str_" + .@i + "$[" + .@k + "]", .region_names$[.@k]);

    //region warp menu string

    set .region_warp$[.@i], .region_warp$[.@i] + "^00DD00" + .region_names$[.@k] + "^000000:";

    } else {

    set .@j, 0;

    set .@output$, "";

    while(.@j < .num_castles[.@k]) {

    if(.@castle_check & (1 << .@j)) {

    set .@output$, .@output$ + GetCastleName(getd(.@castles$+"["+.@j+"]"));

    set .@castle_check, .@castle_check - (1 << .@j);

    if(.@castle_check) {

    if(.@output$ != "")

    set .@output$, .@output$ + ", ";

    } else

    break;

    }

    set .@j, .@j + 1;

    }

    setd(".woe_state_str_" + .@i + "$[" + .@k + "]", .region_names$[.@k] + " ("+ .@output$ + ")");

    //region warp menu string

    set .region_warp$[.@i], .region_warp$[.@i] + "^00DD00" + .region_names$[.@k] + " ("+ .@output$ + ")^000000:";

    }

    }

    } else {

    set .region_warp$[.@i], .region_warp$[.@i] + ":";

    }

    }

    }

    donpcevent strnpcinfo(3)+"::OnFindCurIndex";

    donpcevent strnpcinfo(3)+"::OnUpdateCountTick";

    if(.active_woe) {

    if(.notify_woe) {

    //set mapflag for all castle maps

    for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {

    set .@region_array$, ".castles_" + .regions$[.@i] + "$";

    for(set .@k, 0; .@k < .num_castles[.@i]; set .@k, .@k + 1) {

    setmapflag getd(.@region_array$ + "[" + .@k + "]"), mf_loadevent;

    setd(".loadmap_region_" + getd(.@region_array$ + "[" + .@k + "]"), .@i + 1);

    setd(".loadmap_castleIndex_" + getd(.@region_array$ + "[" + .@k + "]"), .@k);

    }

    }

    }

    //activates WoE if needed

    donpcevent strnpcinfo(3)+"::OnDoWoE";

    }

    //flag that init occured

    set .init, 1;

    OnWoETimer:

    //timer stuff

    while (1) {

    set .remainTime, .count_tick - gettimetick(2);

    set .bannerTimer, .remainTime - (.remainTime % .banner_refresh_rate) + .banner_refresh_rate;

    set .min, .bannerTimer / 60;

    set .sec, .bannerTimer - .min * 60;

    set .hr, .min / 60;

    set .min, .min - .hr * 60;

    set .roomMsg$, .waitMsg$[.state] + .hr + ":" + ((.min < 10 )?"0":"") + .min + ":" + ((.sec < 10 )?"0":"") + .sec;

    sleep .timer_refresh_rate;

    if(.remainTime <= 0) {

    if(.active_woe) {

    donpcevent strnpcinfo(3)+"::OnDoWoE";

    }

    set .roomMsg$, .startMsg$[.state];

    set .woe_index, (.woe_index + .state) % .num_woes; //go to next index if needed

    set .state, (.state + 1) % 2; //flip state

    donpcevent strnpcinfo(3)+"::OnUpdateCountTick";

    sleep .change_state_sleep;

    }

    }

    end; //obligatory end =D

    OnUpdateCountTick:

    set .count_tick, getd(".woe_" + .state + "[" + .woe_index + "]");

    set .count_tick, gettimetick(2) + .count_tick - gettimetick(1) + (.woe_day[.woe_index] - gettime(4) + 7) % 7 * .ticks_in_day;

    if(gettimetick(2) > .count_tick)

    set .count_tick, .count_tick + 7 * .ticks_in_day;

    end;

    OnFindCurIndex:

    set .@cur_day, gettime(4);

    set .@cur_tick, gettimetick(1);

    set .woe_index, 0;

    set .state, 0;

    for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) {

    if(.woe_day[.@i] < .@cur_day)

    continue;

    if(.woe_day[.@i] == .@cur_day) {

    if(.woe_0[.@i] >= .@cur_tick) {

    set .woe_index, .@i;

    set .state, 0;

    break;

    }

    if(.woe_1[.@i] >= .@cur_tick) {

    set .woe_index, .@i;

    set .state, 1;

    break;

    }

    }

    if(.woe_day[.@i] > .@cur_day) {

    set .woe_index, .@i;

    set .state, 0;

    break;

    }

    }

    end;

    //On map notifier

    //Comment out OnPCLoadMapEvent label if .notify_woe is disabled to prevent unnecessary triggering

    OnPCLoadMapEvent:

    if(.state && .notify_woe) {

    getmapxy(.@map$, .@x, .@y, 0);

    set .@region, getd(".loadmap_region_" + .@map$) - 1;

    if(.@region >= 0) {

    set .@castleIndex, getd(".loadmap_castleIndex_" + .@map$);

    if(getd(".woe_state_" + .woe_state[.woe_index] + "[" + .@region + "]") & 1 << .@castleIndex)

    dispbottom "The [" + GetCastleName(.@map$) + "] castle is available for conquering during this WoE session";

    else

    dispbottom "The [" + GetCastleName(.@map$) + "] castle is NOT available for conquering during this WoE session";

    }

    }

    end;

    //------------------------------------------------------------------------------

    // WoE Controller Stuff Here

    //------------------------------------------------------------------------------

    OnDoWoE:

    if((.state == 0 && .init) || (.state == 1 && !agitcheck())) { //starting

    callfunc "WoEToggler", 1;

    //kills WoE in all castles that shouldn't have WoE

    set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index];

    for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {

    set .@castles$, ".castles_" + .regions$[.@i] + "$";

    set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");

    for(set .@k, 0; .@k < .num_castles[.@i]; set .@k, .@k + 1) {

    set .@map$, getd(.@castles$+"["+.@k+"]");

    if((.@castle_check & (1 << .@k)) == 0) {

    donpcevent getd(".woe_kill_" + .regions$[.@i] + "$[" + .@k + "]");

    }

    }

    }

    announce "The War Of Emperium has begun!",bc_all;

    donpcevent strnpcinfo(3)+"::OnDisplayOwners";

    } else { //ending

    if(agitcheck()) {

    callfunc "WoEToggler", 0;

    announce "The War Of Emperium is over!",bc_all;

    donpcevent strnpcinfo(3)+"::OnDisplayOwners";

    }

    }

    end;

    OnDisplayOwners: //displays based on current region

    set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index];

    for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {

    set .@k, 0;

    set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");

    set .@castles$, ".castles_" + .regions$[.@i] + "$";

    while(.@castle_check && .@k < .num_castles[.@i]) {

    if(.@castle_check & (1 << .@k)) {

    set .@map$, getd(.@castles$+"["+.@k+"]");

    if (GetCastleData(.@map$,1)) {

    announce "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently held by the [" + GetGuildName(GetCastleData(.@map$,1)) + "] guild.",bc_all;

    } else {

    announce "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently unoccupied.",bc_all;

    }

    set .@castle_check, .@castle_check - (1 << .@k);

    }

    set .@k, .@k + 1;

    }

    }

    end;

    }

    prontera,163,194,4 script WoE Info 837,{

    if(getwaitingroomstate(3, strnpcinfo(3)) == -1)

    donpcevent strnpcinfo(3)+"::OnInit";

    doevent "WoEInfoBase::OnStartMenu";

    end;

    OnInit:

    while (1) {

    //only updates if msg is different

    set .banner$, getwaitingroomstate(4, strnpcinfo(3));

    if(getvariableofnpc(.roomMsg$, "WoEInfoBase") != .banner$) {

    delwaitingroom;

    waitingroom getvariableofnpc(.roomMsg$, "WoEInfoBase"), 0;

    }

    sleep 500;

    }

    end;

    }

    //zomg! it duplicates!!

    prontera,156,196,6 duplicate(WoE Info) WoE Info#2winfo 837

    //---------------------------------------------------------------------------------------------------------------------

    //These two functions handle WoE's activation/deactivation. Since stable does not have AgitStart2/AgitEnd2,

    //using the trunk version will result in catastrophic failure of the script. Double declaration of the following

    //functions fixes this (you will get warning messages though)

    function script WoEToggler { //<state> = 0|1

    if(getarg(0)) {

    AgitStart;

    } else {

    AgitEnd;

    }

    return;

    }

    //if stable script will fail parsing this function, but the rest of the script will still be usable

    function script WoEToggler { //<state> = 0|1

    if(getarg(0)) {

    AgitStart;

    AgitStart2;

    } else {

    AgitEnd;

    AgitEnd2;

    }

    return;

    }

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