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Posts posted by Rizan
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how to fix this problem..
this problem occurs when server running in more 24 hours...
//--------------------------------------------------------------
//rAthena Map-Server Configuration File
//--------------------------------------------------------------// Note: "Comments" are all text on the right side of a double slash "//"
// Whatever text is commented will not be parsed by the servers, and serves
// only as information/reference.//--------------------------------------------------------------
// Configuration Info
//--------------------------------------------------------------
// Interserver communication passwords, set in account.txt (or equiv.)
userid: myro
passwd: myro// Character Server IP
// The map server connects to the character server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
char_ip: xxx.xxx.xxx.xxx// The map server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
// bind_ip: xxx.xxx.xxx.xxx// Character Server Port
char_port: 6121// Map Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
map_ip: xxx.xxx.xxx.xxx// Map Server Port
map_port: 5121//Time-stamp format which will be printed before all messages.
//Can at most be 20 characters long.
//Common formats:
// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
// %H:%M:%S (hour:minute:second, 24 hour format)
// %d/%b/%Y (day/Month/year)
//For full format information, consult the strftime() manual.
//timestamp_format: [%d/%b %H:%M]//If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no//Makes server log selected message types to a file in the /log/ folder
//1: Log Warning Messages
//2: Log Error and SQL Error messages.
//4: Log Debug Messages
//Example: "console_msg_log: 7" logs all 3 kinds
//Messages logged by this overrides console_silent setting
console_msg_log: 0// File path to store the console messages above
console_log_filepath: ./log/map-msg_log.log//Makes server output more silent by omitting certain types of messages:
//1: Hide Information messages
//2: Hide Status messages
//4: Hide Notice Messages
//8: Hide Warning Messages
//16: Hide Error and SQL Error messages.
//32: Hide Debug Messages
//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
console_silent: 0//Where should all database data be read from?
db_path: db// Enable the @guildspy and @partyspy at commands?
// Note that enabling them decreases packet sending performance.
enable_spy: no// Read map data from GATs and RSWs in GRF files or a data directory
// as referenced by grf-files.txt rather than from the mapcache?
use_grf: no// Console Commands
// Allow for console commands to be used on/off
// This prevents usage of >& log.file
console: off// Database autosave time
// All characters are saved on this time in seconds (example:
// autosave of 60 secs with 60 characters online -> one char is saved every
// second)
autosave_time: 300// Min database save intervals (in ms)
// Prevent saving characters faster than at this rate (prevents char-server
// save-load getting too high as character-count increases)
minsave_time: 10000// Apart from the autosave_time, players will also get saved when involved
// in the following (add as needed):
// 1: after every successful trade
// 2: after opening vending/every vending transaction
// 4: after closing storage/guild storage.
// 8: After hatching/returning to egg a pet.
// 16: After successfully sending a mail with attachment
// 32: After successfully submitting an item for auction
// 64: After successfully get/delete/complete a quest
// 128: After every bank transaction (deposit/withdraw)
// NOTE: These settings decrease the chance of dupes/lost items when there's a
// server crash at the expense of increasing the map/char server lag. If your
// server rarely crashes, but experiences interserver lag, you may want to set
// these off.
save_settings: 255// Message of the day file, when a character logs on, this message is displayed.
motd_txt: conf/motd.txt// When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.
help_txt: conf/help.txt
help2_txt: conf/help2.txt
charhelp_txt: conf/charhelp.txt// Load channel config from
channel_conf: conf/channels.conf// Maps:
import: conf/maps_athena.confimport: conf/import/map_conf.txt
// Athena Character configuration file.
// Note: "Comments" are all text on the right side of a double slash "//"
// Whatever text is commented will not be parsed by the servers, and serves
// only as information/reference.// Server Communication username and password.
userid: myro
passwd: myro// Server name, use alternative character such as ASCII 160 for spaces.
// NOTE: Do not use spaces or any of these characters which are not allowed in
// Windows filenames \/:*?"<>|
// ... or else guild emblems won't work client-side!
server_name: Spirit Ragnarok// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
wisp_server_name: Welcome To Spirit Ragnarok// Login Server IP
// The character server connects to the login server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
login_ip: xxx.xxx.xxx.xxx// The character server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
// bind_ip: xxx.xxx.xxx.xxx// Login Server Port
login_port: 6900// Character Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
char_ip: xxx.xxx.xxx.xxx// Character Server Port
char_port: 6121//Time-stamp format which will be printed before all messages.
//Can at most be 20 characters long.
//Common formats:
// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
// %H:%M:%S (hour:minute:second, 24 hour format)
// %d/%b/%Y (day/Month/year)
//For full format information, consult the strftime() manual.
//timestamp_format: [%d/%b %H:%M]//If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no//Makes server log selected message types to a file in the /log/ folder
//1: Log Warning Messages
//2: Log Error and SQL Error messages.
//4: Log Debug Messages
//Example: "console_msg_log: 7" logs all 3 kinds
//Messages logged by this overrides console_silent setting
console_msg_log: 0// File path to store the console messages above
console_log_filepath: ./log/char-msg_log.log//Makes server output more silent by ommitting certain types of messages:
//1: Hide Information messages
//2: Hide Status messages
//4: Hide Notice Messages
//8: Hide Warning Messages
//16: Hide Error and SQL Error messages.
//32: Hide Debug Messages
//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
console_silent: 0// Console Commands
// Allow for console commands to be used on/off
// This prevents usage of >& log.file
console: off// Type of server.
// No functional side effects at the moment.
// Displayed next to the server name in the client.
// 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P
char_maintenance: 0// Enable or disable creation of new characters.
// Now it is actually supported [Kevin]
char_new: 1// Display (New) in the server list.
char_new_display: 0// Maximum users able to connect to the server.
// Set to 0 to disable users to log-in. (-1 means unlimited)
max_connect_user: -1// Group ID that is allowed to bypass the server limit of users.
// Or to connect when the char is in maintenance mode (groupid >= allow)
// Default: -1 = nobody (there are no groups with ID < 0)
// See: conf/groups.conf
gm_allow_group: 99// How often should the server save guild infos? (In seconds)
// (character save interval is defined on the map config (autosave_time))
autosave_time: 60// Display information on the console whenever characters/guilds/parties/pets are loaded/saved?
save_log: yes// Starting point for new characters
// Format: <map_name>,<x>,<y>{:<map_name>,<x>,<y>...}
// Max number of start points is MAX_STARTPOINT in char.h (default 5)
// Location is randomly picked on character creation.
// NOTE: For Doram, this requires client 20151001 or newer.
start_point: iz_int,18,26:iz_int01,18,26:iz_int02,18,26:iz_int03,18,26:iz_int04,18,26
start_point_pre: new_1-1,53,111
start_point_doram: lasa_fild01,48,297// Starting items for new characters
// Max number of items is MAX_STARTITEM in char.c (default 32)
// Format: <id>,<amount>,<position>{:<id>,<amount>,<position>...}
// To auto-equip an item, include the position where it will be equipped; otherwise, use zero.
// NOTE: For Doram, this requires client 20151001 or newer.
start_items: 1201,1,2:2301,1,16
start_items_doram: 1681,1,2:2301,1,16// Starting zeny for new characters
start_zeny: 30000// Size for the fame-lists
fame_list_alchemist: 10
fame_list_blacksmith: 10
fame_list_taekwon: 10// Guild earned exp modifier.
// Adjusts taxed exp before adding it to the guild's exp. For example, if set
// to 200, the guild receives double the player's taxed exp.
guild_exp_rate: 100// Name used for unknown characters
unknown_char_name: Unknown// To log the character server?
log_char: 1// Allow or not identical name for characters but with a different case (upper/lower):
// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
name_ignoring_case: no// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
// NOTE: Applies to character, party and guild names.
// 0: no restriction (default)
// 1: only letters/symbols in 'char_name_letters' option.
// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
char_name_option: 1// Set the letters/symbols that you want use with the 'char_name_option' option.
// Note: Don't add spaces unless you mean to add 'space' to the list.
char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890// Restrict character deletion by BaseLevel
// 0: no restriction (players can delete characters of any level)
// -X: you can't delete chars with BaseLevel <= X
// Y: you can't delete chars with BaseLevel >= Y
// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
char_del_level: 0// Amount of time in seconds by which the character deletion is delayed.
// Default: 86400 (24 hours)
// NOTE: Requires client 2010-08-03aragexeRE or newer.
char_del_delay: 0// Restrict character deletion by email address or birthdate.
// This restricts players from changing the langtype and deleting characters.
// Defaults based on client date.
// 1: Email address
// 2: Birthdate
// 3: Email address or Birthdate
// IMPORTANT!
// - This config only works for clients that send 0x0068 or 0x01fb for delete request.
// - Use langtype 1 for newer clients (2013+), to use 0x01fb.
// - Clients that are not using 0x0068 or 0x01fb, only use birthdate (YYMMDD) as default.
char_del_option: 2// Restrict character deletion as long as he is still in a party or guild
// 0: No restriction is applied
// 1: Character cannot be deleted as long as he remains in a party
// 2: Character cannot be deleted as long as he remains in a guild
// 3: Character cannot be deleted as long as he remains in a party or guild(default)
char_del_restriction: 3// Restrict certain class from being created. (Only functional on 20151001aRagexe or later)
// 0: No character creation is allowed
// 1: Only novice is allowed to be created (pre-renewal default)
// 2: Only summoner is allowed to be created
// 3: Both novice and summoner can be created (renewal default)
// Uncomment to customize the restriction
//allowed_job_flag: 3// What folder the DB files are in (item_db.txt, etc.)
db_path: db//===================================
// Pincode system
//===================================
// NOTE: Requires client 2011-03-09aragexeRE or newer.
// A window is opened before you can select your character and you will have to enter a pincode by using only your mouse.
// Default: yes
pincode_enabled: yes// How often does a user have to change his pincode?
// 0: never (default)
// X: every X days
pincode_changetime: 0// How often can a user enter the wrong pincode?
// Default: 3 (client maximum)
pincode_maxtry: 3// Are users forced to use a pincode when the system is enabled?
// Default: yes
pincode_force: yes// Are repeated numbers allowed?
// Default: no
pincode_allow_repeated: no// Are sequential numbers allowed?
// Default: no
pincode_allow_sequential: no//===================================
// Addon system
//===================================
// Character moving
// NOTE: Requires client 2011-09-28aragexeRE or newer.
// Allows users to move their characters between slots.
// Default: yes
char_move_enabled: yes// Allow users to move a character to a used slot?
// If enabled the characters are exchanged.
// Default: yes
char_movetoused: yes// Allow users to move characters as often as they like?
char_moves_unlimited: no// Character renaming
// Allow users to rename a character while being in a party?
// Default: no
char_rename_party: no// Allow users to rename a character while being in a guild?
// Default: no
char_rename_guild: no// Should we check if sql-tables are correct on server startup ?
char_checkdb: yes// Default map if character is in not-existing map when loaded.
default_map: prontera
default_map_x: 156
default_map_y: 191// After how many days should inactive clan members be removed from their clan?
// 0: never remove them
// X: remove clan members if they did not log in for X days
// Default: 14
clan_remove_inactive_days: 14//===================================
// RODEX
//===================================
// After how many days should mails be returned to their sender?
// 0: never return them
// X: return them after X days
// Default: 15
mail_return_days: 15// How many days after a mail was returned to it's sender should it be deleted completely?
// 0: never delete them
// X: delete them X days after they were returned
// Default: 15
mail_delete_days: 15import: conf/import/char_conf.txt
// Athena Login Server configuration file.
// Translated by Peter Kieser <[email protected]>// Note: "Comments" are all text on the right side of a double slash "//"
// Whatever text is commented will not be parsed by the servers, and serves
// only as information/reference.// The login server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
// bind_ip: xxx.xxx.xxx.xxx// Login Server Port
login_port: 6900//Time-stamp format which will be printed before all messages.
//Can at most be 20 characters long.
//Common formats:
// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
// %H:%M:%S (hour:minute:second, 24 hour format)
// %d/%b/%Y (day/Month/year)
//For full format information, consult the strftime() manual.
//timestamp_format: [%d/%b %H:%M]//If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no//Makes server log selected message types to a file in the /log/ folder
//1: Log Warning Messages
//2: Log Error and SQL Error messages.
//4: Log Debug Messages
//Example: "console_msg_log: 7" logs all 3 kinds
//Messages logged by this overrides console_silent setting
console_msg_log: 0// File path to store the console messages above
console_log_filepath: ./log/login-msg_log.log//Makes server output more silent by omitting certain types of messages:
//1: Hide Information messages
//2: Hide Status messages
//4: Hide Notice Messages
//8: Hide Warning Messages
//16: Hide Error and SQL Error messages.
//32: Hide Debug Messages
//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
console_silent: 0// Console Commands
// Allow for console commands to be used on/off
// This prevents usage of >& log.file
console: off// Can you use _M/_F to make new accounts on the server?
new_account: no//If new_account is enabled, minimum length to userid and passwords should be 4?
//Must be 'Yes' unless your client uses both 'Disable 4 LetterUserID/Password' Diffs
new_acc_length_limit: yes// Account registration flood protection system
// allowed_regs is the number of registrations allowed in time_allowed (in seconds)
allowed_regs: 1
time_allowed: 10// Log Filename. All operations received by the server are logged in this file.
login_log_filename: log/login.log// To log the login server?
// NOTE: The login server needs the login logs to enable dynamic pass failure bans.
log_login: yes// Indicate how to display date in logs, to players, etc.
date_format: %Y-%m-%d %H:%M:%S// Required account group id to connect to server.
// -1: disabled
// 0 or more: group id
group_id_to_connect: -1// Minimum account group id required to connect to server.
// Will not function if group_id_to_connect config is enabled.
// -1: disabled
// 0 or more: group id
min_group_id_to_connect: -1// Which group (ID) will be denoted as the VIP group?
// Default: 5
vip_group: 5// How many characters are allowed per account?
// You cannot exceed the limit of MAX_CHARS slots, defined in mmo.h, or chars_per_account
// will default to MAX_CHARS.
// 0 will default to the value of MIN_CHARS. (default)
chars_per_account: 6// Max character limit increase for VIP accounts (0 to disable)
// Increase the value of MAX_CHARS if you want to increase vip_char_increase.
// Note: The amount of VIP characters = MAX_CHARS - chars_per_account.
// Note 2: This setting must be set after chars_per_account.
// -1 will default to MAX_CHAR_VIP (src/config/core.hpp)
vip_char_increase: -1// Create accounts with limited time?
// -1: new accounts are created with unlimited time (default)
// 0 or more: new accounts automatically expire after the given value, in seconds
start_limited_time: -1// Store passwords as MD5 hashes instead of plain text?
// NOTE: Will not work with clients that use <passwordencrypt>
use_MD5_passwords: no// Ipban features
ipban_enable: yes
// Dynamic password failure ipban system
// Ban user after a number of failed attempts?
ipban_dynamic_pass_failure_ban: yes
// Interval (in minutes) to calculate how many failed attempts.
ipban_dynamic_pass_failure_ban_interval: 5
// Maximum amount of failed attempts before banning.
ipban_dynamic_pass_failure_ban_limit: 7
// Time (in minutes) for ban duration.
ipban_dynamic_pass_failure_ban_duration: 5
// Interval (in seconds) to clean up expired IP bans. 0 = disabled. default = 60.
// NOTE: Even if this is disabled, expired IP bans will be cleaned up on login server start/stop.
// Players will still be able to login if an ipban entry exists but the expiration time has already passed.
ipban_cleanup_interval: 60// Interval (in minutes) to execute a DNS/IP update. Disabled by default.
// Enable it if your server uses a dynamic IP which changes with time.
//ip_sync_interval: 10// DNS Blacklist Blocking
// If enabled, each incoming connection will be tested against the blacklists
// on the specified dnsbl_servers (comma-separated list)
use_dnsbl: no
dnsbl_servers: bl.blocklist.de, socks.dnsbl.sorbs.net
// Here are some free DNS Blacklist Services: http://en.wikipedia.org/wiki/Comparison_of_DNS_blacklists
//==============================================================================
// dnsbl_servers Description
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
// bl.blocklist.de IP-Addresses who attack other servers/honeypots over SSH, FTP, IMAP, etc.
// ircbl.ahbl.org AHBL (open proxies, compromised machines, comment spammers)
// safe.dnsbl.sorbs.net All zones in dnsbl.sorbs.net except "recent" and "escalations"
// sbl-xbl.spamhaus.org Spamhaus blacklist (spammers, open proxies)
// socks.dnsbl.sorbs.net Open SOCKS proxy servers
// tor.ahbl.org Current tor relay and exit nodes// Client MD5 hash check
// If turned on, the login server will check if the client's hash matches
// the value below, and will not connect tampered clients.
// Note: see 'doc/md5_hashcheck.txt' for more details.
client_hash_check: off// Client MD5 hashes
// The client with the specified hash can be used to log in by players with
// a group_id equal to or greater than the given value.
// If you specify 'disabled' as hash, players with a group_id greater than or
// equal to the given value will be able to log in regardless of hash (and even
// if their client does not send a hash at all.)
// Format: group_id, hash
// Note: see 'doc/md5_hashcheck.txt' for more details.
//client_hash: 0, 113e195e6c051bb1cfb12a644bb084c5
//client_hash: 10, cb1ea78023d337c38e8ba5124e2338ae
//client_hash: 99, disabledimport: conf/inter_athena.conf
import: conf/import/login_conf.txt
// Athena InterServer configuration.
// Contains settings shared/used by more than 1 server.// Options for both versions
// Log Inter Connections, etc.?
log_inter: 1// Inter Log Filename
inter_log_filename: log/inter.log// Level range for sharing within a party
party_share_level: 15// You can specify the codepage to use in your MySQL tables here.
// (Note that this feature requires MySQL 4.1+)
//default_codepage:// For IPs, ideally under linux, you want to use localhost instead of 127.0.0.1
// Under windows, you want to use 127.0.0.1. If you see a message like
// "Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)"
// and you have localhost, switch it to 127.0.0.1// Global SQL settings
// overridden by local settings when the hostname is defined there
// (currently only the login-server reads/obeys these settings)// MySQL Login server
login_server_ip:xxx.xxx.xxx.xxx
login_server_port: 3306
login_server_id: Ragnarok
login_server_pw: Ragnarok
login_server_db: Ragnarok
login_codepage:
login_case_sensitive: noipban_db_ip: xxx.xxx.xxx.xxx
ipban_db_port: 3306
ipban_db_id: Ragnarok
ipban_db_pw: Ragnarok
ipban_db_db: Ragnarok
ipban_codepage:// MySQL Character server
char_server_ip: xxx.xxx.xxx.xxx
char_server_port: 3306
char_server_id: Ragnarok
char_server_pw: Ragnarok
char_server_db: Ragnarok// MySQL Map Server
map_server_ip: xxx.xxx.xxx.xxx
map_server_port: 3306
map_server_id: Ragnarok
map_server_pw: Ragnarok
map_server_db: Ragnarok// MySQL Log Database
log_db_ip: xxx.xxx.xxx.xxx
log_db_port: 3306
log_db_id: ragnarok_log
log_db_pw: ragnarok_log
log_db_db: ragnarok_log
log_codepage:
log_login_db: loginlog// MySQL Reconnect Settings
// - mysql_reconnect_type:
// 1: When MySQL disconnects during runtime, the server tries to reconnect
// mysql_reconnect_count times and shuts down if unsuccessful.
// 2: When mysql disconnects during runtime, it tries to reconnect indefinitely.
mysql_reconnect_type: 2
mysql_reconnect_count: 1// DO NOT CHANGE ANYTHING BEYOND THIS LINE UNLESS YOU KNOW YOUR DATABASE DAMN WELL
// this is meant for people who KNOW their stuff, and for some reason want to change their
// database layout. [CLOWNISIUS]// ALL MySQL Database Table names
// Login Database Tables
login_server_account_db: login
ipban_table: ipbanlist// Shared
global_acc_reg_num_table: global_acc_reg_num
global_acc_reg_str_table: global_acc_reg_str// Char Database Tables
char_db: char
hotkey_db: hotkey
scdata_db: sc_data
cart_db: cart_inventory
inventory_db: inventory
charlog_db: charlog
skill_db: skill
interlog_db: interlog
memo_db: memo
guild_db: guild
guild_alliance_db: guild_alliance
guild_castle_db: guild_castle
guild_expulsion_db: guild_expulsion
guild_member_db: guild_member
guild_skill_db: guild_skill
guild_position_db: guild_position
guild_storage_db: guild_storage
party_db: party
pet_db: pet
friend_db: friends
mail_db: mail
mail_attachment_db: mail_attachments
auction_db: auction
quest_db: quest
homunculus_db: homunculus
skill_homunculus_db: skill_homunculus
mercenary_db: mercenary
mercenary_owner_db: mercenary_owner
elemental_db: elemental
ragsrvinfo_db: ragsrvinfo
skillcooldown_db: skillcooldown
bonus_script_db: bonus_script
acc_reg_num_table: acc_reg_num
acc_reg_str_table: acc_reg_str
char_reg_str_table: char_reg_str
char_reg_num_table: char_reg_num
clan_table: clan
clan_alliance_table: clan_alliance// Map Database Tables
buyingstore_table: buyingstores
buyingstore_items_table: buyingstore_items
item_table: item_db
renewal-item_table: item_db_re
item2_table: item_db2
renewal-item2_table: item_db2_re
item_cash_table: item_cash_db
item_cash2_table: item_cash_db2
mob_table: mob_db
renewal-mob_table: mob_db_re
mob2_table: mob_db2
renewal-mob2_table: mob_db2_re
mob_skill_table: mob_skill_db
renewal-mob_skill_table: mob_skill_db_re
mob_skill2_table: mob_skill_db2
renewal-mob_skill2_table: mob_skill_db2_re
mapreg_table: mapreg
sales_table: sales
vending_table: vendings
vending_items_table: vending_items
market_table: market
roulette_table: db_roulette// Use SQL item_db, mob_db and mob_skill_db for the map server? (yes/no)
use_sql_db: nointer_server_conf: inter_server.yml
import: conf/import/inter_conf.txt
// Athena sockets Configuration file
// translated (davidsiaw)
// Display debug reports (When something goes wrong during the report, the report is saved.)
debug: no// How long can a socket stall before closing the connection (in seconds)
stall_time: 60//----- IP Rules Settings -----
// If IP's are checked when connecting.
// This also enables DDoS protection.
enable_ip_rules: yes// Order of the checks
// deny,allow : Checks deny rules, then allow rules. Allows if no rules match.
// allow,deny : Checks allow rules, then deny rules. Allows if no rules match.
// mutual-failure : Allows only if an allow rule matches and no deny rules match.
// (default is deny,allow)order: deny,allow
// order: allow,deny
// order: mutual-failture// IP rules
// allow : Accepts connections from the ip range (even if flagged as DDoS)
// deny : Rejects connections from the ip range
// The rules are processed in order, the first matching rule of each list (allow and deny) is used// allow: 127.0.0.1
// allow: 192.168.0.0/16
// allow: 10.0.0.0/255.0.0.0
// allow: all// deny: 127.0.0.1
//---- DDoS Protection Settings ----
// If ddos_count connection request are made within ddos_interval msec, it assumes it's a DDoS attack// Consecutive attempts interval (msec)
// (default is 3000 msecs, 3 seconds)
ddos_interval: 3000// Consecutive attempts trigger
// (default is 5 attemps)
ddos_count: 5// The time interval after which the threat of DDoS is assumed to be gone. (msec)
// After this amount of time, the DDoS restrictions are lifted.
// (default is 600000 msecs, 10 minutes)
ddos_autoreset: 600000
import: conf/import/packet_conf.txt// Subnet support file
// Format is:
// subnet: net-submask:char_ip:map_ip
// you can add more than one subnet (max 16)
// check is if((net-submask & char_ip ) == (net-submask & servip)) => oksubnet: 255.255.255.128:xxx.xxx.xxx.xxx:xxx.xxx.xxx.xxx
subnet: 255.255.255.128:xxx.xxx.xxx.xxx:xxx.xxx.xxx.xxx -
On 11/6/2012 at 7:56 PM, yuckshaine said:
Thank you, I was solved, the problem was relationated with bind ip and s1 and p1.
\\blink ip 127.0.0.1 n change normal id n password s1 p1?
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On 7/2/2014 at 11:01 PM, Leandro Matos said:
just changed basic things like the level, maximum zeny ...
problem solved, can close the topic.
u mean?... i have this problem to... if running server 24hour....
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how to solve this problem?
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solve
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how to change this lang?
Ninja = ´ÑÀÚ Mechanic_Mado = ¸¶µµ±â¾î Magician = ¸¶¹ý»ç Monk = ¸ùÅ© Monk_ = ¸ùÅ©_h Monk_Llama = ¸ùÅ©¾ËÆÄÄ« Summer = ¿©¸§ Magician_Fox = ¿©¿ì¸¶¹ý»ç Warlock_Fox = ¿©¿ì¿ö·Ï Sage_Fox = ¿©¿ì¼¼ÀÌÁö Sorcerer_Fox = ¿©¿ì¼Ò¼·¯ Wizard_Fox = ¿©¿ìÀ§Àúµå Professor_Fox = ¿©¿ìÇÁ·ÎÆä¼ High_Wizard_Fox = ¿©¿ìÇÏÀÌÀ§Àúµå Alchemist = ¿¬±Ý¼ú»ç Alchemist_ = ¿¬±Ý¼ú»ç_h Alchemist_Pig = ¿¬±Ý¼ú»ç¸äµÅÁö GM = ¿î¿µÀÚ Baby_Robot_GM = ¿î¿µÀÚ2 Wanderer = ¿ø´õ·¯ Warlock = ¿ö·Ï Crusader_Peco = ±¸ÆäÄÚÅ©·ç¼¼ÀÌ´õ Royal_Guard_Gryphon = ±×¸®Æù°¡µå Knight = ±â»ç Knight_ = ±â»ç_h Archer = ±Ã¼ö Guillotine_Cross = ±æ·Îƾũ·Î½º Star_Gladiator_ = ±Ç¼º Star_Gladiator = ±Ç¼ºÀ¶ÇÕ Star_Gladiator_Poring = ±Ç¼ºÆ÷¸µ Knight_Lion = »çÀÚ±â»ç Rune_Knight_Lion = »çÀڷ鳪ÀÌÆ® Lord_Knight_Lion = »çÀڷε峪ÀÌÆ® Royal_Guard_Lion = »çÀڷξⰡµå Crusader_Lion = »çÀÚÅ©·ç¼¼ÀÌ´õ Paladin_Lion = »çÀÚÆȶóµò Xmas = »êŸ Merchant = »óÀÎ Merchant_Pig = »óÀθäµÅÁö Royal_Guard = °¡µå Tuxedo = °áÈ¥ Gunslinger = °Ç³Ê Mercenary_Swordsman = °Ë¿ëº´ Swordsman = °Ë»ç Thief = µµµÏ Ninja_Frog = µÎ²¨ºñ´ÑÀÚ Soul_Linker_Frog = µÎ²¨ºñ¼Ò¿ï¸µÄ¿ Ranger = ·¹ÀÎÁ® Ranger_Warg = ·¹ÀÎÁ®´Á´ë Rune_Knight = ·é³ªÀÌÆ® Rune_Knight_Dragon = ·é³ªÀÌÆ®»Ú¶ì Rune_Knight_Dragon2 = ·é³ªÀÌÆ®»Ú¶ì2 Rune_Knight_Dragon3 = ·é³ªÀÌÆ®»Ú¶ì3 Rune_Knight_Dragon4 = ·é³ªÀÌÆ®»Ú¶ì4 Rune_Knight_Dragon5 = ·é³ªÀÌÆ®»Ú¶ì5 Rogue = ·Î±× Rogue_ = ·Î±×_h Lord_Knight = ·Îµå³ªÀÌÆ® Lord_Knight_Peco = ·ÎµåÆäÄÚ Sage = ¼¼ÀÌÁö Sage_ = ¼¼ÀÌÁö_h Soul_Linker = ¼Ò¿ï¸µÄ¿ Sorcerer = ¼Ò¼·¯ Acolyte = ¼ºÁ÷ÀÚ Acolyte_ = ¼ºÁ÷ÀÚ_h Shadow_Chaser = ½¦µµ¿ìüÀ̼ Shura = ½´¶ó Shura_Llama = ½´¶ó¾ËÆÄÄ« Super_Novice = ½´ÆÛ³ëºñ½º Super_Novice_Poring = ½´ÆÛ³ëºñ½ºÆ÷¸µ Crusader_Armored_Peco = ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ Crusader_Armored_Peco_ = ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_h Sniper = ½º³ªÀÌÆÛ Stalker = ½ºÅäÄ¿ Arch_Bishop = ¾ÆÅ©ºñ¼ó Arch_Bishop_Llama = ¾ÆÅ©ºñ¼ó¾ËÆÄÄ« Assassin = ¾î¼¼½Å Assassin_ = ¾î¼¼½Å_h Assassin_Cross = ¾î½Ø½ÅÅ©·Î½º Minstrel = ¹Î½ºÆ®·² Mechanic = ¹ÌÄÉ´Ð Mechanic_Pig = ¹ÌÄɴиäµÅÁö Bard = ¹Ùµå Bard_ = ¹Ùµå_h Novice_Poring = ³ëºñ½ºÆ÷¸µ Genetic = Á¦³×¸¯ Genetic_Pig = Á¦³×¸¯¸äµÅÁö Dancer_Ostrich = Á¦³×¸¯¸äµÅÁö Blacksmith = Á¦Ã¶°ø Blacksmith_ = Á¦Ã¶°ø_h Blacksmith_Pig = Á¦Ã¶°ø¸äµÅÁö Champion = èÇÇ¿Â Champion_Llama = èÇǿ¾ËÆÄÄ« Wanderer_Ostrich = ŸÁ¶¿ø´õ·¯ Archer_Ostrich = ŸÁ¶±Ã¼ö Ranger_Ostrich = ŸÁ¶·¹ÀÎÁ® Sniper_Ostrich = ŸÁ¶½º³ªÀÌÆÛ Minstrel_Ostrich = ŸÁ¶¹Î½ºÆ®·² Bard_Ostrich = ŸÁ¶¹Ùµå Gypsy_Ostrich = ŸÁ¶Â¤½Ã Clown_Ostrich = ŸÁ¶Å©¶ó¿î Hunter_Ostrich = ŸÁ¶ÇåÅÍ Mercenary_Spearman = â¿ëº´ Wizard = À§Àúµå Wizard_ = À§Àúµå_h Creator = Å©¸®¿¡ÀÌÅÍ Creator_Pig = Å©¸®¿¡ÀÌÅ͸äµÅÁö Crusader = Å©·ç¼¼ÀÌ´õ Crusader_ = Å©·ç¼¼ÀÌ´õ_h Clown = Ŭ¶ó¿î Taekwon = űǼҳâ Taekwon_Poring = űǼҳâÆ÷¸µ Gunslinger_Peco = ÆäÄÚ°Ç³Ê Swordsman_Peco = ÆäÄÚ°Ë»ç Knight_Peco = ÆäÄÚÆäÄÚ_±â»ç Knight_Peco_ = ÆäÄÚÆäÄÚ_±â»ç_h Lord_Knight_Peco = ÆäÄÚÆȶóµò Lord_Knight = Æȶóµò Novice = Ãʺ¸ÀÚ Tuxedo = Åνõµ Guillotine_Cross_Hyena = Ä̺£·Î½º±æ·Îƾũ·Î½º Thief_Hyena = Ä̺£·Î½ºµµµÏ Rogue_Hyena = Ä̺£·Î½º·Î±× Shadow_Chaser_Hyena = Ä̺£·Î½º½¦µµ¿ìüÀ̼ Stalker_Hyena = Ä̺£·Î½º½ºÅäÄ¿ Assassin_Hyena = Ä̺£·Î½º¾î½ê½Å Assassin_Cross_Hyena = Ä̺£·Î½º¾î½ê½ÅÅ©·Î½º Priest = ÇÁ¸®½ºÆ® Priest_ = ÇÁ¸®½ºÆ®_h Priest_Llama = ÇÁ¸®½ºÆ®¾ËÆÄÄ« Professor = ÇÁ·ÎÆä¼ Hunter = ÇåÅÍ Hunter_ = ÇåÅÍ_h High_Wizard = ÇÏÀÌÀ§Àúµå High_Priest = ÇÏÀÌÇÁ¸® High_Priest_Llama = ÇÏÀÌÇÁ¸®½ºÆ®¾ËÆÄÄ« Whitesmith = ÈÀÌÆ®½º¹Ì½º Whitesmith_Pig = ÈÀÌÆ®½º¹Ì½º¸äµÅÁö Kagerou_Frog = frog_kagerou Oboro_Frog = frog_oboro Kagerou = kagerou Acolyte_Llama = º¹»ç¾ËÆÄÄ« Oboro = oboro
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any solution?
On 5/10/2013 at 2:04 PM, Marks said:hi, i have a problem with char and map...
[status]: Connecting to 127.0.0.1:6121
[status]: Logging in to char server...
[Warning]: Connection to Char Server lost.
[status]: Connecting to 127.0.0.1:6121
[status]: Logging in to char server...
[Warning]: Connection to Char Server lost.
[status]: Connecting to 127.0.0.1:6121
[status]: Logging in to char server...
[Warning]: Connection to Char Server lost.
[status]: Connecting to 127.0.0.1:6121
[status]: Logging in to char server...
[Warning]: Connection to Char Server lost.
[status]: Connecting to 127.0.0.1:6121
[status]: Logging in to char server...
[Warning]: Connection to Char Server lost.
[status]: Connecting to 127.0.0.1:6121
[status]: Logging in to char server...
[Warning]: Connection to Char Server lost.
[status]: Connecting to 127.0.0.1:6121
[status]: Logging in to char server...
[Warning]: Connection to Char Server lost.
[status]: Connecting to 127.0.0.1:6121
[status]: Logging in to char server...
[Warning]: Connection to Char Server lost.
[status]: Connecting to 127.0.0.1:6121
[status]: Logging in to char server...
[Warning]: Connection to Char Server lost.
[status]: Connecting to 127.0.0.1:6121
[status]: Logging in to char server...
[Warning]: Connection to Char Server lost.
[status]: Connecting to 127.0.0.1:6121
[status]: Logging in to char server...
[Warning]: Connection to Char Server lost.
[status]: Connecting to 127.0.0.1:6121
[status]: Logging in to char server...
[Warning]: Connection to Char Server lost.
[status]: Connecting to 127.0.0.1:6121
[status]: Logging in to char server...
[Warning]: Connection to Char Server lost.x100 10/seg
any solution?
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On 10/11/2016 at 12:39 AM, jolteon31 said:
Just checked and use_dnsbl is already set to "no"
i've been searching but still nothing, any other possible solutions? thanks in advance
ready found solution?
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plse help me..
im newbie..
thanks master
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On 12/8/2018 at 7:50 PM, minikenshjn said:
@Rizan Can you give me your 2018-05-30bRagexeRE (undiff) please!
pm me
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//===== rAthena Script ======================================= //= Job Master //===== Description: ========================================= //= A fully functional job changer. //===== Additional Comments: ================================= //= 1.0 Initial script. [Euphy] //= 1.1 Fixed reset on Baby job change. //= 1.2 Added Expanded Super Novice support and initial Kagerou/Oboro support. //= 1.3 Kagerou/Oboro added. //= 1.4 Rebellion added. //= 1.5 Added option to disable RebirthClass. [mazvi] //= 1.6 Added option to get job related equipment on change. [Braniff] //= 1.7 Readability changes. Also added BabyExpanded and BabySummoner classes. [Jey] //= 1.8 Added option to disable Baby Novice Only but Baby Class can be Enabled [mazvi] //= 1.9 Migrate/Integrate to Global Functions Platinum Skills. [mazvi] //============================================================ prontera,172,182,1 script Job Master 588,{ function Get_Job_Equip; // Checks if the Player has the required level. // closes if not, returns if yes function Require_Level { if (BaseLevel < getarg(0) || JobLevel < getarg(1)) { .@blvl = getarg(0) - BaseLevel; .@jlvl = getarg(1) - JobLevel; mes "Level requirement:"; mes ((getarg(0)>1)? "^bb0000"+getarg(0)+"^000000 (^bb0000Base^000000) / ":"")+"^00bb00"+ getarg(1)+"^000000 (^00bb00Job^000000)"; mes "You need " + ((.@blvl > 0) ? "^bb0000"+.@blvl+"^000000 more base levels " + ((.@jlvl > 0) ? "and " : "") : "") + ((.@jlvl > 0) ? "^00bb00"+.@jlvl+"^000000 more job levels " : "") + "to continue."; close; } return; } // Checks if the given eac is a baby class function Is_Baby { return ((getarg(0, eaclass())&EAJL_BABY)>0); } // Checks if the player can change to third class. // Note: This does not include the level checks. function Can_Change_Third { // To change to third class you either need to be: // * Second Class // * Transcendent Second Class // * Baby Second Class if( !.ThirdClass ) return false; // Third job change disabled if( !(eaclass()&EAJL_2) ) return false; // Not second Class if( eaclass()&EAJL_THIRD ) return false; // Already Third Class if( roclass(eaclass()|EAJL_THIRD) < 0 ) return false; // Job has no third Class if( (eaclass()&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE ) return false; // Exp. Super Novice equals 3rd Cls, but has it's own case if( Is_Baby() && (!.BabyClass || !.BabyThird) ) return false; // No Baby (Third) change allowed return true; } function Can_Rebirth { // To rebirth, you need to be: // * Second Class if( !.RebirthClass ) return false; // Rebirth disabled if( !(eaclass()&EAJL_2) ) return false; // Not second Class if( eaclass()&EAJL_UPPER ) return false; // Already Rebirthed if( roclass(eaclass()|EAJL_UPPER) < 0 ) return false; // Job has no transcended class if( Is_Baby() && !.BabyClass ) return false; // No Baby changes allowed return true; } // Checks if the given eac is a first class function Is_First_Cls { return (getarg(0) <= EAJ_TAEKWON); } function Check_Riding { // Note: Why we should always check for Riding: // Mounts are considered as another class, which // would make this NPC bigger just to handle with // those special cases. if (checkfalcon() || checkcart() || checkriding() || ismounting()) { mes "Please remove your " + ((checkfalcon()) ? "falcon" : "") + ((checkcart()) ? "cart" : "") + ((checkriding()) ? "Peco" : "") + ((ismounting()) ? "mount" : "") + " before proceeding."; close; } return; } function Check_SkillPoints { if (.SkillPointCheck && SkillPoint) { mes "Please use all your skill points before proceeding."; close; } return; } // addJobOptions is essentially the same like // setarray .@array[getarraysize(.@array)],opt1,opt2,...; // It's just easier to read, since we're using it very often function Job_Options { .@argcount = getargcount(); .@arr_size = getarraysize(getarg(0)); for( .@i = 1; .@i < .@argcount; .@i++) { setarray getelementofarray(getarg(0), .@arr_size++),getarg(.@i); } } // Begin of the NPC mes .NPCName$; Check_Riding(); Check_SkillPoints(); // initialisation deletearray .@job_opt[0],getarraysize(.@job_opt); .@eac = eaclass(); .@third_possible = Can_Change_Third(); .@rebirth_possible = Can_Rebirth(); .@first_eac = .@eac&EAJ_BASEMASK; .@second_eac = .@eac&EAJ_UPPERMASK; // Note: These are already set in pc.c // BaseClass = roclass(.@eac&EAJ_BASEMASK) which is the players First Class // BaseJob = roclass(.@eac&EAJ_UPPERMASK) which is the players Second Class //dispbottom "Debug: eac ("+.@eac+"), third ("+.@third_possible+"), rebirth("+.@rebirth_possible+"), BaseClass ("+BaseClass+"), BaseJob ("+BaseJob+")"; // From here on the jobmaster checks the current class // and fills the the array `.@job_opt` with possible // job options for the player. if( .@rebirth_possible ) { // Rebirth option (displayed on the top of the menu) Require_Level(.Req_Rebirth[0], .Req_Rebirth[1]); Job_Options(.@job_opt, Job_Novice_High); } if( .@third_possible ) { // Third Job change (displayed below rebirth) Require_Level(.Req_Third[0], .Req_Third[1]); Job_Options(.@job_opt, roclass(.@eac|EAJL_THIRD)); } if (.SecondExpanded && (.@eac&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE && // is Super Novice !(eaclass()&EAJL_THIRD) ) { // not already Expanded SN // (Baby) Super Novice to Expanded (Baby) Super Novice if( !Is_Baby(.@eac) || (.BabyClass && .BabyExpanded) ) { // .BabyClass & .BabyExpanded must be enabled if the is a baby Require_Level(.Req_Exp_SNOVI[0], .Req_Exp_SNOVI[1]); Job_Options(.@job_opt,roclass(.@eac|EAJL_THIRD)); // Expanded SN is "third" cls } } if (.SecondExpanded && ((.@eac&(~EAJL_BABY)) == EAJ_NINJA || // is (Baby) Ninja (.@eac&(~EAJL_BABY)) == EAJ_GUNSLINGER)) { // is (Baby) Gunslinger // (Baby) Ninja to (Baby) Kagerou / Oboro // (Baby) Gunslinger to (Baby) Rebellion if( !Is_Baby(.@eac) || (.BabyClass && .BabyExpanded) ) { // .BabyClass & .BabyExpanded must be enabled if the is a baby Require_Level(.Req_Exp_NJ_GS[0], .Req_Exp_NJ_GS[1]); // Kagerou, Oboro, Rebellion are considered as a 2-1 class Job_Options(.@job_opt, roclass(.@eac|EAJL_2_1)); } } // Player is Job_Novice, Job_Novice_High or Job_Baby if (.@first_eac == EAJ_NOVICE && .@second_eac != EAJ_SUPER_NOVICE) { // MAPID_NOVICE, MAPID_SUPER_NOVICE, MAPID_NOVICE_HIGH, MAPID_BABY Require_Level(.Req_First[0], .Req_First[1]); switch(Class) { case Job_Novice: // First job change Job_Options(.@job_opt,Job_Swordman, Job_Mage, Job_Archer, Job_Acolyte, Job_Merchant, Job_Thief, Job_Super_Novice, Job_Taekwon, Job_Gunslinger, Job_Ninja); if( .BabyNovice ) Job_Options(.@job_opt, Job_Baby); break; case Job_Novice_High: // Job change after rebirth if( .LastJob && lastJob ) Job_Options(.@job_opt, roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER)); else Job_Options(.@job_opt, Job_Swordman_High, Job_Mage_High, Job_Archer_High, Job_Acolyte_High, Job_Merchant_High, Job_Thief_High); break; case Job_Baby: if( !.BabyClass ) break; // First job change as a baby Job_Options(.@job_opt, Job_Baby_Swordman, Job_Baby_Mage, Job_Baby_Archer,Job_Baby_Acolyte, Job_Baby_Merchant, Job_Baby_Thief); if( .BabyExpanded ) Job_Options(.@job_opt, Job_Super_Baby, Job_Baby_Taekwon, Job_Baby_Gunslinger, Job_Baby_Ninja); if( .BabySummoner ) Job_Options(.@job_opt, Job_Baby_Summoner); break; default: mes "An error has occurred."; close; } } else if( Is_First_Cls(.@eac) || // First Class Is_First_Cls(.@eac&(~EAJL_UPPER)) || // Trans. First Cls (.BabyClass && Is_First_Cls(.@eac&(~EAJL_BABY))) ) { // Baby First Cls // Player is First Class (not Novice) // most jobs should have two options here (2-1 and 2-2) .@class1 = roclass(.@eac|EAJL_2_1); // 2-1 .@class2 = roclass(.@eac|EAJL_2_2); // 2-2 // dispbottom "Debug: Classes: class1 ("+.@class1+"), class2 ("+.@class2+")"; if(.LastJob && lastJob && (.@eac&EAJL_UPPER)) { // Player is rebirth Cls and linear class changes are enforced Require_Level(.Req_Second[0], .Req_Second[1]); Job_Options(.@job_opt, lastJob + Job_Novice_High); } else { // Class is not enforced, player can decide. if( .@class1 > 0 ) { // 2-1 Require_Level(.Req_Second[0], .Req_Second[1]); Job_Options(.@job_opt, .@class1); } if( .@class2 > 0 ) { // 2-2 Require_Level(.Req_Second[0], .Req_Second[1]); Job_Options(.@job_opt, .@class2); } } } // Displaying the Job Menu defined by .@job_opt. // .@job_opt should not be changed below this line. function Job_Menu; Job_Menu(.@job_opt); close; // Displays the job menu function Job_Menu { // getarg(0) is the .@job_opt array holding all available job changes. function Confirm_Change; while(true) { .@opt_cnt = getarraysize(getarg(0)); if( .@opt_cnt <= 0 ) { mes "No more jobs are available."; close; } .@selected = 0; // Just a single job class given, no select needed if (.@opt_cnt > 1) { // Multiple job classes given. Select one and save it to .@class // After that confirm .@class mes "Select a job."; .@menu$ = ""; for (.@i = 0; .@i < .@opt_cnt; .@i++) { if( getelementofarray(getarg(0), .@i) == Job_Novice_High) .@jobname$ = "^0055FFRebirth^000000"; else .@jobname$ = jobname(getelementofarray(getarg(0), .@i)); .@menu$ = .@menu$ + " ~ " + .@jobname$ + ":"; } .@menu$ = .@menu$+" ~ ^777777Cancel^000000"; .@selected = select(.@menu$) - 1; if( .@selected < 0 || .@selected >= .@opt_cnt ) close; next; mes .NPCName$; } .@class = getelementofarray(getarg(0), .@selected); if ((.@class == Job_Super_Novice || .@class == Job_Super_Baby) && BaseLevel < .SNovice) { // Special Level Requirement because Super Novice and // Super Baby can both be selected in one of the first class // changes. That's why the Level Requirement is after and not before // the selection. mes "A base level of " + .SNovice + " is required to turn into a " + jobname(.@class) + "."; return; } // Confirm the Class Confirm_Change(.@class, .@opt_cnt > 1); next; mes .NPCName$; } return; } // Executes the actual jobchange and closes. function Job_Change { .@to_cls = getarg(0); next; mes .NPCName$; mes "You are now " + callfunc("F_InsertArticle", jobname(.@to_cls)) + "!"; if (.@to_cls == Job_Novice_High && .LastJob) lastJob = Class; // Saves the lastJob for rebirth jobchange .@to_cls; if (.@to_cls == Job_Novice_High) resetlvl(1); else if (.@to_cls == Job_Baby) { resetstatus; resetskill; set SkillPoint,0; } specialeffect2 EF_ANGEL2; specialeffect2 EF_ELECTRIC; if (.Platinum) callfunc "F_GetPlatinumSkills"; if (.GetJobEquip) Get_Job_Equip(); close; // Always closes after the change } function Confirm_Change { // Player confirms he want to change into .@class .@class = getarg(0, -1); .@back = getarg(1, false); if( .@class < 0 ) { mes "Unknown Class Error."; close; } mes "Do you want to change into ^0055FF"+jobname(.@class)+"^000000 class?"; .@job_option$ = " ~ Change into ^0055FF"+jobname(.@class)+"^000000 class"; if( .@class == Job_Novice_High) .@job_option$ = " ~ ^0055FFRebirth^000000"; if (select(.@job_option$+": ~ ^777777" + ((.@back) ?"Go back" : "Cancel") + "^000000") == 1) { Job_Change(.@class); } if (!.@back) close; // "Cancel" pressed return; } // Function which gives a job related item to the player // the items are the rewards from the original job change quests function Get_Job_Equip { // Note: The item is dropping, when the player can't hold it. // But that's better than not giving the item at all. .@eac = eaclass(); if( .@eac&EAJL_THIRD ) { // Third Class Items getitem 2795,1; // Green Apple Ring for every 3rd Class switch(BaseJob) { // BaseJob of Third Cls // For Normal Third, Baby Third and Transcended Third Cls case Job_Knight: getitem 5746,1; break; // Rune Circlet [1] case Job_Wizard: getitem 5753,1; break; // Magic Stone Hat [1] case Job_Hunter: getitem 5748,1; break; // Sniper Goggle [1] case Job_Priest: getitem 5747,1; break; // Mitra [1] case Job_Blacksmith: getitem 5749,1; break; // Driver Band [1] case Job_Assassin: getitem 5755,1; break; // Silent Executor [1] case Job_Crusader: getitem 5757,1; break; // Dip Schmidt Helm [1] case Job_Sage: getitem 5756,1; break; // Wind Whisper [1] case Job_Bard: getitem 5751,1; break; // Maestro Song's Hat [1] case Job_Dancer: getitem 5758,1; break; // Dying Swan [1] case Job_Monk: getitem 5754,1; break; // Blazing Soul [1] case Job_Alchemist: getitem 5752,1; break; // Midas Whisper[1] case Job_Rogue: getitem 5750,1; // Shadow Handicraft [1] getitem 6121,1; // Makeover Brush getitem 6122,1; break; // Paint Brush } } else if (.@eac&EAJL_2) { // Second Class (And not Third Class) switch(BaseJob) { // Second Class case Job_Knight: getitem 1163,1; break; // Claymore [0] case Job_Priest: getitem 1522,1; break; // Stunner [0] case Job_Wizard: getitem 1617,1; break; // Survivor's Rod [0] case Job_Blacksmith: getitem 1360,1; break; // Two-Handed-Axe [1] case Job_Hunter: getitem 1718,1; break; // Hunter Bow [0] case Job_Assassin: getitem 1254,1; break; // Jamadhar [0] case Job_Crusader: getitem 1410,1; break; // Lance [0] case Job_Monk: getitem 1807,1; break; // Fist [0] case Job_Sage: getitem 1550,1; break; // Book [3] case Job_Rogue: getitem 1222,1; break; // Damascus [1] case Job_Alchemist: getitem 1126,1; break; // Saber [2] case Job_Bard: getitem 1907,1; break; // Guitar [0] case Job_Dancer: getitem 1960,1; break; // Whip [1] case Job_Super_Novice: getitem 1208,1; break; // Main Gauche [4] case Job_Gunslinger: getitem 13101,1; break; // Six Shooter [2] case Job_Ninja: getitem 13010,1; break; // Asura [2] case Job_Star_Gladiator: getitem 1550,1; break; // Book [3] case Job_Soul_Linker: getitem 1617,1; break; // Survivor's Rod [0] } } else { // Neither Second or Third Cls // => First Cls or not covered by the switch switch(BaseClass) { // First Class case Job_Swordman: getitem 1108,1; break; // Blade [4] case Job_Mage: getitem 1602,1; break; // Rod [4] case Job_Archer: getitem 1705,1; break; // Composite Bow [4] case Job_Acolyte: getitem 1505,1; break; // Mace [4] case Job_Merchant: getitem 1302,1; break; // Axe [4] case Job_Thief: getitem 1208,1; break; // Main Gauche [4] } } return; } OnInit: // Initialisation, do not edit these .NPCName$ = "[Job Master]"; // Settings .ThirdClass = true; // Enable third classes? .RebirthClass = true; // Enable rebirth classes? .SecondExpanded = true; // Enable new expanded second classes: Ex. Super Novice, Kagerou/Oboro, Rebellion? .BabyNovice = true; // Enable Baby novice classes? Disable it if you like player must have parent to get job baby. .BabyClass = true; // Enable Baby classes? .BabyThird = true; // Enable Baby third classes? .BabyExpanded = true; // Enable Baby Expanded classes: Ex. Baby Ninja, Baby Taekwon, etc. .BabySummoner = false; // Enable Baby Summoner? .LastJob = true; // Enforce linear class changes? .SkillPointCheck = true; // Force player to use up all skill points? .Platinum = false; // Get platinum skills automatically? .GetJobEquip = false; // Get job equipment (mostly weapons) on job change? // Level Requirements setarray .Req_First[0],1,10; // Minimum base level, job level to turn into 1st class setarray .Req_Second[0],1,40; // Minimum base level, job level to turn into 2nd class setarray .Req_Rebirth[0],99,50; // Minimum base level, job level to rebirth setarray .Req_Third[0],99,50; // Minimum base level, job level to change to third class setarray .Req_Exp_NJ_GS[0],99,70; // Minimum base level, job level to turn into Expanded Ninja and Gunslinger setarray .Req_Exp_SNOVI[0],99,99; // Minimum base level, job level to turn into Expanded Super Novice .SNovice = 45; // Minimum base level to turn into Super Novice // Setting adjustments by PACKETVER if( PACKETVER < 20161207 ) { if( .BabyExpanded ) debugmes "jobmaster: BabyExpanded is disabled due to outdated PACKETVER."; if( .BabySummoner ) debugmes "jobmaster: BabySummoner is disabled due to outdated PACKETVER."; .BabyExpanded = false; .BabySummoner = false; } end; }
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5 minutes ago, mrfizi said:
rathena/conf/char_athena.conf
i was change this... this client just display 12month..
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48 minutes ago, crazyarashi said:
It's in your client's msgstring table just search the word in there :))
crazyarashi ...can change timing?
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40 minutes ago, crazyarashi said:
It's in your client's msgstring table just search the word in there :))
thanks solve...
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client version 2018-05-30bRagexeRE
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14 hours ago, Zell said:
- = remove
+ = addlol
thanks info
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On 12/10/2013 at 7:07 AM, Patskie said:
I believe i have answered your request many times with this content. Want this color, Want that and so on. Please refer to Announce. The color part there is in format ( 0xRRGGBB ). You can choose colors here. Choose a color and disregard the # in the first part and replace it by 0x. Easy as that
- announce strcharinfo(0)+ " has entered PVP ARENA",0; + announce strcharinfo(0)+ " has entered PVP ARENA",0,0xFF3399;
+ and - meaning?
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if use script itemshop.. currency C' cant change to P?
servers can not connect
in Installation Support
Posted
i have problem to... this problem come if server running more 24hour