ymcc
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Posts posted by ymcc
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In the past,
I use *setunitdata <GID>,UMOB_ATKMIN,<new value> in the script to change some mob's ATK.
But in the latest update,
*setunitdata can not change the mob's ATKMIN,ATKMAX,MATKMIN,MATKMAX.
How can I change mob's ATKorMATK in script now?
Please help me,thx.
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Hi, i try to add a ep17.1 mob... but now have a problem:
jobname.lua:
[jobtbl.JT_MD_A013_CAPUT] = "caput",
npcidentity.lua:
JT_MD_A013_CAPUT = 20348,
mob_db:
20348,MD_A013_CAPUT,A013-abc,A013-abc,110,31000,1,260,250,1,945,1305,79,40,115,85,81,92,121,47,10,12,1,7,47,0x3885,200,768,360,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
The mob's kro official id is 20348.
Data sprite is ready
But they look like a poring.
i modify the mob.cpp
#define MIN_MOB_DB 1000
#define MAX_MOB_DB 3999
#define MIN_MOB_DB2 20020
#define MAX_MOB_DB2 31999But, they look like a poring too...
Can anyone help me please?
setunitdata doesn't change mob's ATK&MATK
in Scripting Support
Posted
OH, I see.
Unfortunately, this problem still need to fix/update the source.
That mean the script is not universal.
However, thx for your answer.