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Adam

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Posts posted by Adam

  1. Hi Emistry,

     

    About that "Emistry shop" there might be something wrong as it seems the script is exploit-able.

    I witnessed it myself when someone new on the server started to happily buy everything in the vending machine without having a single credit coin in his inventory.

    Looking for information, I ve been told the "onbuyitem" function is easily exploitable.

     

    Don't get me wrong, no hate there just a friendly report based on what recently happened to me.

  2. Hi Mytzer, Hello everyone,

     

    I'm trying to figure out how to enable this:

    • Features
      • BK6 support external modules, giving flexibility and security to your server.
      • BK6 was integrated with a new multi-language system that support multiple languages at the same time, the users can change the default language whispering to npc:lang
      • BK6 give you enough time to find a safe place before initiate the interrogatory, during that time the player will glow to visually alert to other players about this process.
      • During the interrogatory, the player will see the remaining time to respond in real time.
      • BK6 rewards player when their effectiveness is OK responding the antibot (AGI,DEX,Zeny,Exp)
      • BK6 will try to bypass recently interrogated players and definitely will ignore chatting or vending players.
      • The Administrators are allowed to send a manual interrogatory to anyone in any moment.
      • The players are allowed to send a manual interrogatory to any other common player, excepting players chatting, vending or in locked places (whisp to npc:bkconfig to configure BK6 safe zones)
      • BK6 now uses "real time" in prison, the countdown only works when the guy remains logged in the jail. When the countdown is over, the player have to respond a new interrogatory to be sure is a human. if failed, the countdown is restarted and the Bot player is kicked from the server.
      • BK6 store logs that helps administrators to detect Bots Players and apply other sanctions.

     

    As at the moment, when I m trying to whisper the NPC with a regular account (non-GM), I get the dialog "I don't have the rights to use that service" :(

    Also, could you please confirm that there is a "cooldown" to prevent people to abuse and spam investigate the same players (where do I set this please ?).

    Thanks for the help/great script.

     

    BUMP, Anyone ?

  3. Hi Myzter,

     

    Not asking for help, support or whatever; this is just a "Thank you VERY MUCH" post for making and keeping this excellent botkiller updated and FREE for everyone of us.

    I do believe that rAthena's community spirit stills exists thanks to people like you who share their knowledge and skills for without expecting any benefits and I do believe you are far from getting the credits you guys deserve (if at least some people could say thank you before they say "hey I got this problem").

    So again, thanks /no1.

  4.  

    Not really sure what to tell you for your second question; hit and flee are calculated based on several factors. Here are the official formulas for renewal:

     

    Hit:

    175 + BaseLv + DEX + Floor(LUK ÷ 3) + Bonus
    

    Flee:

    100 + SkillBonus + [BaseLv + AGI + LUK ÷ 5 + ItemBonus] × {1 - [(Mobs − 2) × 0.1]}
    

     

    Oh sorry mate, I should have said earlier my server is a PRE-RE one...n__n

     

    Anyways, allow me to make myself clearer: Where do I modify the monsters stats if I want them to suit RMS's database ?

     

    Thank you ! :)

  5. Oh I see....Well, thanks for the explanation Missingro, much appreciated.

     

    Still, because I'm sort of stubborn I wanted to compare which mob datainfo is "more accurate" over the other, so I spawned 2 mobs to check their HIT values: Pupa (#1008 low hit/flee) and Sniper Cecil (#1644 high hit/flee)

    In both cases, the 100% hit value I got when typing @mi, gave me some rare "misses"; while the HIT value from RMS did not; 100% hit all the time... I'm not saying one chart table is better over the other; was just testing out of curiousity.

     

    So, here is another question then; if I keep doing my test and come to the conclusion that the RMS values are the ones which suit my needs better, of course I guess I have to modify every mob's  HIT/FLEE manually ( /swt); but where do I do that ?

     

    Thanks.

  6. Hi there,

     

     

    I found out that @mi'ing monsters always give me different values from the ones I get from RMS (while the rest -drops, etc- is strictly identical), please check the attached pictures.

    Is there anything server-side that needs to be modified or are these approximative values intended ?

     

    Thanks for your time.

     

    post-5808-0-87168200-1391853434_thumb.jpgpost-5808-0-92296500-1391853476_thumb.jpg

    post-5808-0-08052000-1391853467_thumb.jpgpost-5808-0-63511700-1391853449_thumb.jpg

  7. Hello there,

     

    I have a script using this sprite :

     

    4_TOWER_07 (#693)

     

    Since client was crashing everytime I was getting close to this NPC's spot; so I understood I was lacking the sprite.

     

    So tried to manually add the missing code lines:

    Server-side I checked db/const.txt,  "4_TOWER_07    693" was already reported there (which was cool)

     

    But In my data folder, when I add these lines in their respective .txt (they were not there):

    jobname.lua : [jobtbl.JT_4_TOWER_07] = "4_TOWER_07"

    npcidentity.lua : ["JT_4_TOWER_07"] = 693

     

    I'm getting errors ("call a nil value", etc) and my server doesn t launch.

     

    Any idea what I do wrong guys ?

  8. Hi there,

    Just to make sure I understood well

    On 10/18/2013 at 1:42 AM, ivanyan said:

    As all of you know, when dynamic_mobs option is swithed to "yes" all MVP & BOSS monsters respawning on restart, but this option is so usefull on small servers, because it's save lots of resources.

     

    My modification allows to leave them static! Only MVP & BOSS monsters

     

    All you have to do - is to change one line of code in npc.c.

    
    if( battle_config.dynamic_mobs && map_addmobtolist(data->m, data) >= 0 )
    

    to

    
    if( battle_config.dynamic_mobs && !mob.state.boss && map_addmobtolist(data->m, data) >= 0 ) 

    Hope it will be usefull ?

     

    Once I modified the source line in npc.c; should i leave the dynamic_mobs 1 or 0 for the modification to apply (so ONLY MvP monsters won't respawn on server's reboot) ?

     

    Figured out (I think); so the idea is to leave Dynamic_mobs = 1 and to modify the line in npc.c

    Someone please correct me if I am wrong, if not then all good :)

  9. Hello,

     

    First of all I want to state that I have none PHP/SQL knowledge so please try to make explanations as simple as possible, thank you !

     

     

    I'm having this issue with my website :

     

    An error was encountered during the lifetime of the application.

    This could be due to a variety of problems, such as a bug in the application.

    However, normally it is caused by misconfiguration.

     

    Error: PDOException

    Message: SQLSTATE[HY000] [1130] Host 'gator4037.hostgator.com' is not allowed to connect to this MySQL server

    File: /home2/xxxxx/public_html/lib/Flux/Connection.php:81

    #0 /home2/xxxxx/public_html/lib/Flux/Connection.php(81): PDO->__construct(*hidden*)#1 /home2/xxxxx/public_html/lib/Flux/Connection.php(94): Flux_Connection->connect(Object(Flux_Config))#2 /home2/xxxxx/public_html/lib/Flux/Connection.php(159): Flux_Connection->getConnection()#3 /home2/xxxxx/public_html/themes/default/main/ranking.php(20): Flux_Connection->getStatement('SELECT pvpladde...')#4 /home2/xxxxx/public_html/themes/default/footer.php(8): include('/home2/ironic/p...')#5 /home2/xxxxx/public_html/lib/Flux/Template.php(365): include('/home2/ironic/p...')#6 /home2/xxxxx/public_html/lib/Flux/Dispatcher.php(168): Flux_Template->render()#7 /home2/xxxxx/public_html/index.php(177): Flux_Dispatcher->dispatch(Array)#8 {main}

    How do i fix this mess please ?

     

    Thanks in advance for your help.
     

     

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